The Vita user base in Japan right now is much higher than that of the PS4 though.It can sell well on PS4 in Japan too. It's not like the first game sold incredibly well on Vita to begin with.
The Vita user base in Japan right now is much higher than that of the PS4 though.It can sell well on PS4 in Japan too. It's not like the first game sold incredibly well on Vita to begin with.
New PlayStation Dengeki Interviews:
Horiyuki Kobayashi (Capcom)
- Several games will be both announced and released in 2015
Kazuma Kujou (Granzella)
- A new Disaster Report game is coming in Autumn. Also, two titles coming for PS Vita, and a brand new action adventure game for PS4
Hashimoto Yusuke (Platinum Games)
- A new title is currently in progress
Kazutoshi Sekiguchi (Koei)
- Toukiden will continue evolving in 2015 (*previous interview earlier this year pretty much stated it would also be coming to home consoles)
Makoto Osaki (Sega)
- Unannounced game currently in development
Keiichi Toyama (SCEJ)
- It's been a long time since new information about the new Gravity Daze has surfaced, but people will understand immediately why when they see new footage
You actually think Sony would just release GR2 instead of canning it if the only option was a Vita release? lolBecause they didn't even try more then a year to save the system. Look what Nintendo is doing with the WiiU and they compare it with Sony and the Vita. They just released games that were too far in development and c1nned the rest.
PS4 it is.
I seriously hope that GR2 is multiplat. The Japanese will probably buy the Vita version while the Westerners will buy the PS4 version. That'll give it the best chance of success imo.
Can't wait for gr2 ps4!
Sony has dropped support for the Vita way too fast and Yoshida is to blame as the head of SCEWWS:
-Studio Liverpool: disbanded after releasing a Vita launch game.
-BigBig: disbanded after releasing a Vita launch game.
-Zipper: disbanded after releasing a Vita launch window game and several others in a short period before. One of their games got hit by PSN outage.
-Sony Bend: moved to PS4 after releasing the most successful Vita launch game instead of doing one more Uncharted or other cover based shooter for Vita right away with the tech they already have.
-Guerilla Games Cambridge: seemingly moved over to console development after releasing a graphically benchmark on handheld platforms instead of continuing with a new shooter using the tech.
-Nihilistic Studios: Yoshida gave them Resistance even though they were known to be subpar shovelware developers.
-Polyphony Digital: the Vita gets not even a token announcement for the biggest franchise Sony has. It would have sold systems on its promise alone and seemingly they never really intended bringing it over.
-Media Molecule: one of the best Vita exclusives gets an extended port on the PS4.
and now
-Team Gravity: sequel to Vita exclusive gets moved to PS4.
Yoshida never supported the Vita. The studios that released launch games could have had their next one on the horizon or released already but instead, the Vita even loses its exclusives. Other big Sony franchises get passed over to bad developers or not even announced.
You actually think Sony would just release GR2 instead of canning it if the only option was a Vita release? lol
The game wasn't exactly far off in development. It was a much better idea to upgrade it into a console game to take advantage of the PS4's momentum than willingly send it to die on the Vita wasteland.
It's the reality of the market. Vita has no place in the current market, it only appeals to a niche of core gamers and Sony has acknowledged it long ago when COD and AC:Liberty failed to sell, at the end of 2012. They have tried to reinvent the system in different ways, first as the home for innovative and great indie titles, then they tried to place it as a PS4 companion hardware with the remote playing...now it's basically whatever they can still get with minimum costs working close with a few developers to keep their installed base alive.
Also in your list you don't mention that all the titles they made for Vita including Gravity Rush, Killzone Mercenary and Tearaway bombed.
Continuing making Vita titles in this environment is just a waste of resources and people have to accept it.
Gravity Rush will find a much better home on PS4 where it can hope to be recognized, sell well and become an other important Sony series.
On Vita it would be sent to die just to please what....100k potential customers?
haha of course Gravity is PS4
I love you Vita, thanks for still bringing me a new SaGa Regular RPG <3
I blame whoever thought of creating the Vita platform in the first place.
They could have handled a lot of things better as far as the Vita goes, but GR2 has nothing to do with that.No I said that they canned every unannounced Vita games from WWS with GR2 being the exception because they most likely moved it to PS4. If they didn't moved it to the PS4 it would have been canned, that's what is pissing me off.
And the wasteland is Sony's fault, they should have handle the release schedule better.
I blame whoever thought of creating the Vita platform in the first place.
Horiyuki Kobayashi (Capcom)
- Several games will be both announced and released in 2015
Hashimoto Yusuke (Platinum Games)
- A new title is currently in progress
It sold like 30-40k. It's not much but most Japan Studio games have relatively small budgets so it probably sold well enough to get a sequel. Outside of the ICO team, Sony Japan Studio's games generally don't really push the envelope so I think it's quite possible.How well did GR1 sell anyway?
As for multiplat, I can't imagine it. If GR2 is developed focusing on the PS4 properly, the Vita version would be so far removed that it'd almost be a different game. Imagine something like Infamous:SS getting downported to Vita. *shudders*
It's the reality of the market. Vita has no place in the current market, it only appeals to a niche of core gamers and Sony has acknowledged it long ago when COD and AC:Liberty failed to sell, at the end of 2012. They have tried to reinvent the system in different ways, first as the home for innovative and great indie titles, then they tried to place it as a PS4 companion hardware with the remote playing...now it's basically whatever they can still get with minimum costs working close with a few developers to keep their installed base alive.
Also in your list you don't mention that all the titles they made for Vita including Gravity Rush, Killzone Mercenary and Tearaway bombed.
Continuing making Vita titles in this environment is just a waste of resources and people have to accept it.
Gravity Rush will find a much better home on PS4 where it can hope to be recognized, sell well and become an other important Sony series.
On Vita it would be sent to die just to please what....100k potential customers?
These Knack avatars are driving me bananas
They could have handled a lot of things better as far as the Vita goes, but GR2 has nothing to do with that.
The only thing GR2 being a Vita game could accomplish is killing off the franchise and fuck that shit. My Vita does not need it, I'm satisfied with what I have, it's best for GR to go to a console where it might have a chance of being something instead of sinking alongside the Vita.
It sold like 30-40k. It's not much but most Japan Studio games have relatively small budgets so it probably sold well enough to get a sequel. Outside of the ICO team, Sony Japan Studio's games generally don't really push the envelope so I think it's quite possible.
Not a bad game by any stretch, but it was too difficult for me to get into.HE WILL FUCKING RETURN!or GRAY FOX!
It was its first week sales from mediacrate. I checked back and it's actually 43k.The thing is I don't thing releasing GR2 on PS4 will give it a chance at being relevant. Knowing Sony they will release it alongside one of the biggest game of the year without any marketing like they did with so many others.
Where did you got that number?
The thing is I don't thing releasing GR2 on PS4 will give it a chance at being relevant. Knowing Sony they will release it alongside one of the biggest game of the year without any marketing like they did with so many others.
The thing is I don't thing releasing GR2 on PS4 will give it a chance at being relevant. Knowing Sony they will release it alongside one of the biggest game of the year without any marketing like they did with so many others.
Yes, I agree with this. Sony has a lot of good games that don't sell great and Gravity Rush will be one of them.
Excitement at critical levels.Keiichiro Toyama (SCEJ)
- It's been a long time since new information about the new Gravity Daze has surfaced, but people will understand immediately why when they see new footage
Potentially excited.Kazuma Kujou (Granzella)
- A new Disaster Report game is coming in Autumn. Also, two titles coming for PS Vita, and a brand new action adventure game for PS4
I'm not saying making it a PS4 game guarantees successThe thing is I don't thing releasing GR2 on PS4 will give it a chance at being relevant. Knowing Sony they will release it alongside one of the biggest game of the year without any marketing like they did with so many others.
CHO CHOOOOOOO
PS4 release will have >0% chance.
A Vita release will have a 0% chance, by the simple logic that Sony's given up on putting any real marketing dollars into Vita at all.
I'm not saying making it a PS4 game guarantees success
I can say however that making it a Vita game is a death sentence
Sorry, but 0% is bullshit and you know it. Games can be profitable on Vita. All this dead talk is getting really out of hand. It isn't a great platform for releases but still a viable.
Same as above.
PS4 release will have >0% chance.
A Vita release will have a 0% chance, by the simple logic that Sony's given up on putting any real marketing dollars into Vita at all.
I'm not saying making it a PS4 game guarantees success
I can say however that making it a Vita game is a death sentence
Vita fans screaming for gr2 are literally my favorite thing ever.
Sorry, but 0% is bullshit and you know it. Games can be profitable on Vita. All this dead talk is getting really out of hand. It isn't a great platform for releases but still a viable.
"Gravity Rush 2 Vita is dead" tag incoming?Vita fans screaming for gr2 are literally my favorite thing ever. Its like that feeling right before you catch a fly that has been bothering you while you try to eat.
It sold 100k in Japan alone in roughly a month though.Sony is not wasting their time with games that sell 100k worldwide. Lmao.
Kazuma Kujou (Granzella)
- A new Disaster Report game is coming in Autumn. Also, two titles coming for PS Vita, and a brand new action adventure game for PS4
I don't think it would sell any more than that on PS4 anyway. The audience for that style of game just hasn't formed on the platform yet.Sony is not wasting their time with games that sell 100k worldwide. Lmao.
That was 2 years ago. Not sure how it'll fare nowadays.It sold 100k in Japan alone in roughly a month though.
I was contradicting his statement. Nothing else. Besides, it should hopefully sell better this time around with the larger install baseThat was 2 years ago.
Name me some relevant Vita games worldwide.
I genuinely don't know any.
Sony is not wasting their time with games that sell 100k worldwide. Lmao.
Define relevant?
I am talking about being profitable
If lbp stands for LittleBigPlanet, I'll let you know that IIRC both LBP1 and 2 sold around 5 million copies WW.they should stop making lbp.
I don't think it would sell any more than that on PS4 anyway. The audience for that style of game just hasn't formed on the platform yet.
If lbp stands for LittleBigPlanet, I'll let you know that IIRC both LBP1 and 2 sold around 5 million copies WW.
OH MY GOOOOOOOOODKeiichi Toyama (SCEJ)
- It's been a long time since new information about the new Gravity Daze has surfaced, but people will understand immediately why when they see new footage
It isn't relevant anymore.
That's why a F2P version is being developed (LBPHub), and Media Molecule's working on a new IP.