You're barking up the wrong tree here. I'm someone who used the Master Key in my very first playthrough and has defended it repeatedly as the best way to go through the game even for newcomers, for the greater freedom of exploration and adventure it offers.
I put a huge emphasis on the exploratory value in these games, Dark Souls even more than Demon's with its open-world nature. Where my personal concern lies is in how fast travel may affect the overall world design; I intend to ignore the warping mechanic unless I'm certain until I've been thorough in exploring, but I'm also looking at it as a game that many others will play.
It's cool that they're apparently doing the equivalent of giving everyone a Master Key and opening things up earlier, but it remains to be seen how much of that will be upended by the fast travelling option.
Again... I mean you could say something similar about the Master Key too, right? (I always picked Master Key, always).
It allows you to skip bosses and locations, not everything, sure, but a good portion. So, the same argument that everyone has with the bonfire warping (that I won't use either, I wish they hadn't done it, I didn't even use it really in Dark Souls 1), can be put forth. They didn't have to include or put much effort into the portions that you can skip with the master key, yet they did.
I mean,
look at the sequence breaking you can do with the thing, yet no one is really forcing you to do so. It's all "optional" at that point, yet everyone still explored those places and attention to detail was put forth. In fact, some of the later required areas weren't as well done as these "optional" areas.
Compare Dark Souls up to Anor Londo with Dark Souls post-Anor Londo. No one complained? The last leg of the game SUCKED (DLC was great though). Obviously warping isn't solely to blame for this, development was rushed towards the end, and warping is kind of necessary at that point since there's so much ground to cover, but traveling around is just not interesting after the Lordvessel. That's not something that "self-control" or "just don't use it" will fix.
I disagree, it may not have been as good, but it didn't suck, and I enjoyed it all the same. I rarely teleported even when tping was available to me, of course I'm not saying I'm an authority and I'm sure most people did teleport, but that's a conscious choice. You could still cover all that ground and explore, however if you'd searched every nook and cranny, it may not be worth the time to do so anymore. It's just part of the game, I know it's a bad comparison and please don't go "OH MAH GOD, HE'S MAKING A SKYRIM VS DARK SOULS COMPARISON", but you could fast travel in Skyrim (an open world, rpg game, that's much less interconnected than Dark Souls), and nobody complained about the option, people just wa;led if they wanted to and fast traveled if they wanted to, no big deal.
I'm not arguing for this, I just genuinely don't understand the outrage over it.
I haven't played the game since the DLC came out, i bought it though. I burned myself out of Dark Souls after doing the campaign, PvP, etc. way too much for a good while after it came out, neither do I have the time commitment to start a new playthrough.