Is CGI rendered at 24fps initially? Or is it slowed down so that it looks natural? That UC4 gif is 60fps.
I know a lot of movie cgi is rendered at 60fps then cut down to 24fps.
Is CGI rendered at 24fps initially? Or is it slowed down so that it looks natural? That UC4 gif is 60fps.
Well Ryse is incredible too and is out right now.
Also, what's with the complete lack of 60fps CGI movies? It looks soooooo good! Studios should throw $300 mil at that shit.
What do you think about the Uncharted 4 trailer running at 1080p60 in real time on PS4 with pretty much no visible aliasing?
And I'd say depending on the game, a high end PC CAN come close to CG from 10 years ago but that's more of the game's limitation rather than the hardware limitation. Don't forget that the GPUs we're putting in our PCs are also used to create CG movies. The hardware is there, the coding and art direction is the bottleneck.
Vital statistics
Total shots in film: 1,547
Total shots featuring Rango: 1,068
Total animation shots: 1,528
Animation man-hours: 79,724
Rate of animation: Two weeks for five seconds
Longest shot: 1,505 frames
Shots per night: 350 at peak
Render time: 120 million hours (13,670 years)
Render farm: Total processors 5,500, plus approx 3,000 high-end desktop systems used as needed (generally at night). Rango was one of up to eight large shows going through the facility over the course of its production.
Average time per shot: 12 hours to complete and render all the elements in one frame
Storage: 371TB during peak production, although the entire show was never online at one time
https://www.youtube.com/watch?v=aqJdbgsVTdg
The U4 scene is realtime in 60fps.Is CGI rendered at 24fps initially? Or is it slowed down so that it looks natural? That UC4 gif is 60fps.
Some of those character models look straight out of the first Shrek movie.
Some of those character models look straight out of the first Shrek movie.
Is that Uncharted gif in-game?
Holy fucking shit it it is.
Some other guy supposedly working on CG over at Beyond3D couldn't believe it was real time, because it looked so clean to him (to a degree that normally requires supersampling). Just wondering how you felt about it.In what sense? It looks fine for what it is, but I wouldn't mistake it for high end CG.
Some other guy supposedly working on CG over at Beyond3D couldn't believe it was real time, because it looked so clean to him (to a degree that normally requires supersampling). Just wondering how you felt about it.
You sound so sure...have you played their last few games on last gen hardware???
Movie theaters aren't setup for 60 fps playback.
In what sense? It looks fine for what it is, but I wouldn't mistake it for high end CG.
Davy Jones is almost 10 years ago at this point. Saying a single high end PC can come close to something like that in real time is ludicrious.
And the GPUs you're referring to? They're also used in renderfarms. In ILM's setup, they have several thousand CPUs and several hundred GPUs for jobs that can take advantage of it (usually simulations done in CUDA).
Here's a quick bit on Rango which was done just a few years ago:
Sorry, i just find it amazing how Uncharted 4 looks considering it's 60 frames per second and how rango or even maleficent (guessing it took about 12 hours for each frame as well) rendered on a couple hundred computers look. I know there's no comparison yet, but i am still amazed the way drake's face animates and looks. I wonder how much better Drake would've looked if ND went with 30fps.Average time per shot: 12 hours to complete and render all the elements in one frame
Sorry, i just find it amazing how Uncharted 4 looks considering it's 60 frames per second and how rango or even maleficent (guessing it took about 12 hours for each frame as well) rendered on a couple hundred computers look. I know there's no comparison yet, but i am still amazed the way drake's face animates and looks. I wonder how much better Drake would've looked if ND went with 30fps.
Evolution of Quantic Dream's technology since 2006:
2006 (The Casting - Tech Demo on PS3)
2015/2016 (???)
Click to enlarge. No bullshots. All direct feed and real time.
Not even close OT... not even close. Not even uber PCs are doing it.
NO.
I didn't see anywhere the word "in-game" attached to that teaser, all i hear is "in-engine" or "real time- in engine", never "in-game" or "real-time" WITHOUT the "in-engine" word attached to it, so it's obviously does not represents gameplay graphics.
What does that have to do with anything? No PC game looks as good as Uncharted 4.
I shoud have clarified PS1/PS2 era CGI in the OP
2013 (Old Man - Tech Demo on PS4)
Nobody has suggested that it's gameplay. The point is that a single PS4 is rendering this in real time, which is damn impressive. Gameplay shouldn't look much worse.
Sure when you downsize them to gifs.
What does that have to do with anything? No PC game looks as good as Uncharted 4.
well current CGI video games are way above but if we compare some CGI from the last such as
Tekken TT intro on PS4
That UFC screen isn't even close to Uncharted or The Order in terms of character models.