Did Nintendo not notice that EA owned Criterion?
They probably felt that it would be nice if the game was worked on by a dev who actually wanted to do it.
Did Nintendo not notice that EA owned Criterion?
Did Nintendo not notice that EA owned Criterion?
They probably felt that it would be nice if the game was worked on by a dev who actually wanted to do it.
The last F-Zero for consoles developer in-house was released over 15 years themselves. There's a very large chance that most of the people involved in that game have either moved on or are working on very different projects.
So, I'm not sure how bigger companies handle it, but I highly doubt Nintendo can just go to any developer and ask 'Hey, can you spend the next 3-4 months to work on a F-Zero pitch that we might totally reject?' and expect developers to jump on that. I know I wouldn't.
If Nintendo pays for the pitch, then why pay for multiple pitches from different developers? That's probably super goddamn costly right from the start and I doubt publishers want to become pregnant with a product before they even know if it'll be any good.
Making money over fzero you meanA fucking Need For Speed game over F-Zero?
Guys like CliffyB are always asked why they love Nintendo so much but never developed a single game for Nintendo etc. And they always say Nintendo never came to them once, never called them or tried to build a relationship. For a long time, Nintendo felt it could do it all, now they're struggling because they're being left behind in the post-HD era. They wanted an unprecedented partnership with EA but then made a console that couldn't even run their newest game engine Frostbite without reducing major assets that make the engine impressive for next-gen etc.
Someone doesn't like a certain Metroid game...I'll be a bit more original. F-Zero is back...in Musou form! What? Guys, you all begged and screamed for a Captain Falcon Brawler and you've got your wish and now you're holding the pitchforks....must you be so fickle?just wait for the E3 2016 announcement : f-zero : bounty hunter adventures, a totally cool spinoff with platforming and FPS elements, also 4 player roller hockey minigame
captain falcon will even make an appearance, and there will be a mission with black shadow
Sure, but it's like asking Treyarch to make Metroid.
You know the answer before you start.
So do we have any idea what happened with this "unprecedented partnership"? There was obviously a huge falling out (they don't even have EA Sports now). The Wii U has struggled for a lot of reasons, but I wonder how much has to do with things going south with EA.
Is there a thread for that tweet?
Sure, but it's like asking Treyarch to make Metroid.
You know the answer before you start.
Wasn't the consensus that EA wanted Nintendo to run Origin as its online backend, but Nintendo were against that as it put EA in a power for netcode for third parties?
Was that debunked?
It wasn't debunked, but then it wasn't exactly bunked either...
I think it would be nicer if they wanted to do it themselves. It's what Mr. EAD would have wanted.
The Nintendo UK one? Why? It's not a teaser if that's what you're thinking.
I think it's pretty clear at this point that there's a lot we don't know about what went behind the scenes with EA and Nintendo and the "unprecedented partnership". We probably never will fully know. So maybe in that light it made complete sense? Worth noting that after Most Wanted Criterion pretty much stopped making Need for Speed and moved onto a new IP. It's not going to be a guaranteed seller. The least F-Zero would have been is guaranteed revenue.
This is only half true.
When Most Wanted was finished, of Criterion's 100 staff, 85 of them turned into Ghost Games UK to work on Need For Speed and assisting with games like Battlefield Hardline and the Frostbite Engine.
The remaining 15 were given free reign to figure out one of EA's new IPs as a reward for doing so well with reviving Need For Speed, and once they figured something out, they would progressively have a full team hired up to make it.
They'd essentially be trying to hire someone the size of an indie team anyway, that might not even have enough resources to make the full game, and that team had the ability to make whatever they wanted at EA to pioneer a new IP. Obviously EA would want them to focus on that instead, since they get 100% of the revenue from that scenario and can put it on any platform they feel is relevant.
What is it then?
Can't wait for all the people that pretend to have sources all the time go "oh yeah, I totes knew about that"
Oh that's interesting. Never heard about it like that.
I'd be happy with an HD remaster of F-Zero GX with the AX content, online play and maybe some new Wii U content.
Or ask Sumo Digital to do it
Wasn't it only 30 fps though? :/
Who is this guy and why is posted everywhere here? What did he do?
The Retro Gamer magazine has F-Zero on the cover. It's in the OP now.What is it then?
I think that ship has sailed. Since then two Criterion's co-founders have left the studio, they have cut the number of staff members and we have even heard comments about them not working on racing games anymore.
EA has owned them since 2004. Probably wanted to prioritize their own IP over Nintendo's.
That said, they're busy making a new take on sports gaming and a Burnout: Crash Mode type game, so they are likely at capacity by a good margin. They're also using UE4 so their toolset isn't a great match as it stands. I still think someone who does lots of contract work like Sumo makes the most sense, since working on F-Zero certainly beats doing last-gen versions of Forza when you're just getting paid operating costs either way.
Just Remake F-Zero GX HD.... Add online, a track editor, youtube upload and 2 dlcs packs. Thats all the F-Zero the world would need forever.
Or ask Sumo Digital to do it
Wait... Criterion's new game will be using UE4? That's quite surprising considering almost every other EA studio is working on Frostbite - is there a particular reason they're not using Frostbite?
Unless you mean Three Fields, but they've not yet announced what they're working on, have they?
I always got the impression that AX had content (courses or cups) that the GC version didn't.AX content was already in GX
Seeing as Nintendo was asking around for someone to do an F-Zero game, I wonder why they never talked with Shin'en in updating Fast Racing Neo more F-Zero like?
Either way I'm just glad Fast Racing Neo exists if it plays good once it comes out. It can hopefully fill that hole in my gaming heart that the death of Wipeout and Fzero have left me.
I always got the impression that AX had content (courses or cups) that the GC version didn't.