Samsung VR, Quest 1, Quest 2, so 3.
This is just not true. And quite frankly a purposeful myopic way took at things to make a case.
And again...... beginning to feel like a broken record here... subjective.
I do not pay for PS+ anything to pay online, I pay for it for the games I can get. And I get a ton. I only honestly buy 6-8 games a year. And even at that, I seldom ever buy at launch price even though Iamadigita. That usually means that I wait until most games get their first discount before actually buying with the exception of 2/3 games a year. At times I am waiting so long that I end up never actually buying them and just getting them on PS+ if they become available. I know of people that do not even buy anything period and what they have done since last year is just pay for PS+.
Point is, it's subjective.
And fuck the comparison he seems to be making.... be it PSVR or VR on a PC, either way, you are gonna be over $1k on average when it's said on done, NO ONE.... absolutely NO ONE is looking at VR because they think it's cheap or a bargain. A VR needs is the right game...or the right kinda porn implementation, or preferably both. And watch its sales skyrocket.
Cockpit sims are the easiest to port to VR. Elite dangerous wasn't made with VR in mind and the that got implemented quickly. So many pc cockpit sims came out without VR and nearly all have the feature now days. Assetto Corsa wasn't made with VR in mind and yet it was added quickly once VR started to become popular for sims, and it doesn't appear to have caused it's VR mode any negative effects.Huh?
If they hadn’t developed it with VR to begin with it wouldn’t have been “easy”
fixed foveated rendering has been being used for years and carmack doesn't think that eye tracked FR is useful as we keep hearing either.You are also discounting console efficiencies and foveated rendering allowing consoles to perform well above an equivalent PC spec
It's not a reasonable price point if you want to introduce more people to VR. In fact, it's the complete opposite. Especially after you factor in additional costs of the console and games.I think point of the matter is, based on the specs, it's a reasonable price point, especially those looking to enter VR for the first time (myself included). Aren't the other VR hardware out there is double in cost, yet I hear no complaints about them?
Couldn't agree more.Every purchase is subjective. The discussion is about the price of PSVR potentially affecting the rate of its adoption. The type of person who spends a grand is already a niche. PSVR's price targets that segment of the market where you can spend around the same and have access to two VR libraries and a solid mid-range PC that can perform on par or better than a console. Personal decisions are subjective but price is usually a significant motivator when considering similar goods. I think PSVR would be way more attractive if Sony could somehow get everything bundled together for $600. That puts it in a better position to compete with the Quest since the utility and value would be in Sony's favor.
I don't think there is such a thing as a reasonable price point for anything VR. Including that $350 quest. If you want to get the most out of that, you still need a PC.It's not a reasonable price point if you want to introduce more people to VR. In fact, it's the complete opposite. Especially after you factor in additional costs of the console and games.
Also, he said the same about Quest 2 Pro price.
After the success of Resident Evil 7, Resident Evil Village would have had VR in mind while they was developing it the same as how they had VR in mind while developing GT7 from the start.It's a highend piece of technology and well worth the price. No question about that. My only concern is how many eye-candy games will we see that make full use of it and how many will we see that could easily run on a Quest 2 or Pico 4. Also games like Resident Evil that are made VR compatible are nice, but the real deal are games that are made for VR from the beginning.
I think 4-5 games at the same quality like Half Life Alyx are necessary to make this a success with a higher attach rate than 5%.
Performance isnt just about how many polys you can push, performance is also image quality.fixed foveated rendering has been being used for years and carmack doesn't think that's a useful as we keep hearing either.
Your not going to be looking into the edges of your field of view with fresnel lens and getting a good visual experience anyway, majority of people will be turning their head to get the lens sweet spot over what they are looking at if it's important. The good news is apparently because of privacy concerns eye tracking can be turned off on the psvr2 and quest pro so we might get some actually performance metrics on vs off in the future and find out if carmack is right or not.Dynamic foveated rendering is (perceived) high resolution across the screen, fixed foveated rendering is using much lower resolution towards the edges of the display, in fact, Carmack actually contradicts himself a bit here as he also recommends that fixed foveated rendering is done at low/medium settings which is less performant
I imagine the thing is building a PC in my country is more expensive than in the USA or than getting a PS5 or Xbox S/XMy PC 5800x and 6900xt cost a little over $1000, my Quest 2 was a $250 official refurb plus $20 for a decent strap and $10 for virtual desktop. So slightly more expensive up front, but will quickly even out due to much cheaper software (thank you humble bundle) and gamepass games.
PSVR2 is obviously better for visual quality but you do lose the wireless experience.
Not all fresnel lenses are made equally, in fact, hands on with PSVR 2 suggests that the screen is clear across the display (mostly), with no god rays (or at least nowhere near as obvious) and only slight CA (Sony also has a patent to try and lower the god ray issue: https://arstechnica.com/gaming/2022...od-to-fix-god-rays-in-vr-headsets-like-psvr2/)Your not going to be looking into the edges of your field of view with fresnel lens and getting a good visual experience anyway, majority of people will be turning their head to get the lens sweet spot over what they are looking at if it's important. The good news is apparently because of privacy concerns eye tracking can be turned off on the psvr2 and quest pro so we might get some actually performance metrics on vs off in the future and find out if carmack is right or not.
since when was full fat GT7, Resident Evil 8, No mans Sky & Horizon been thought of as a gimmick experience? what fucking planet are you on lad.Well, yeah. It requires a 500-dollar console and a 500+ dollar VR set.
That's a lot of money for a gimmick experience.
Every purchase is subjective. The discussion is about the price of PSVR potentially affecting the rate of its adoption. The type of person who spends a grand is already a niche. PSVR's price targets that segment of the market where you can spend around the same and have access to two VR libraries and a solid mid-range PC that can perform on par or better than a console. Personal decisions are subjective but price is usually a significant motivator when considering similar goods. I think PSVR would be way more attractive if Sony could somehow get everything bundled together for $600. That puts it in a better position to compete with the Quest since the utility and value would be in Sony's favor.
They clearly think VR has a place, otherwise they wouldn't do it.No shit, and Sony should have learned with their first experiment. VR has its applications its useful for, but “mainstream gaming” will never be one of them. its niche at best.
Price isn't the issue (people will always find money if you make it a must have) Its SONY's commitment to supporting the unit with its BIG AAA In-House blockbusters and studios and its looks for all the world, its going to fair no better than VR on the PS4 on that front.
are they even making a profit on the hardware?since when was full fat GT7, Resident Evil 8, No mans Sky & Horizon been thought of as a gimmick experience? what fucking planet are you on lad.
Seeing as Sony built such an incredible headset, you'd think at some point they'd release it for PC to help drive sales of the hardware to cover costs
Me 2. I paid plus for the games. I don't play online. Last year with extra i played Death Stranding, Ghost of Tsushima, Demon Souls, Returnal and Miles Morales. I saved US$219 for playing those game on extra. If i want to own any of those games will buy them when they are cheaper. For essential they gave Star Wars Fallen Order and i sold my physical copy for US$22. They gave Tony Hawk and sold my copy for US$14. Wanted to buy Yakuza Like a Dragon and they gave it for essential. Also they put Devil May Cry 5 for extra and played it too. So IDK what is that guy thalking about... i rare play online.This is just not true. And quite frankly a purposeful myopic way took at things to make a case.
And again...... beginning to feel like a broken record here... subjective.
I do not pay for PS+ anything to pay online, I pay for it for the games I can get. And I get a ton. I only honestly buy 6-8 games a year. And even at that, I seldom ever buy at launch price even though Iamadigita. That usually means that I wait until most games get their first discount before actually buying with the exception of 2/3 games a year. At times I am waiting so long that I end up never actually buying them and just getting them on PS+ if they become available. I know of people that do not even buy anything period and what they have done since last year is just pay for PS+.
Point is, it's subjective.
And fuck the comparison he seems to be making.... be it PSVR or VR on a PC, either way, you are gonna be over $1k on average when it's said on done, NO ONE.... absolutely NO ONE is looking at VR because they think it's cheap or a bargain. A VR needs is the right game...or the right kinda porn implementation, or preferably both. And watch its sales skyrocket.
And that's the trouble SONY will not have its In-House teams making big AAA exclusives. Like I said before, its very much like SEGA and the Mega CD. The big projects will be base unit onlyAt most you'll get smaller AA games or first person AAA games with an added VR mode. Those are the cheapest to make. Sony will not invest in AAA games that are PSVR only, they'll never make back that investment considering the expected small user base.
That's doesn't bother me, I don't need built for VR only, beat saber etc bore the shit out me, no interest, give me your AAA first person games with that added option to play in VR and I'm happy, wishful thinking is for the likes of Uncharted & TLOU, Assassin's Creed etc to offer a "VR explore" mode, let me walk around your incredible levels and admire the design and artwork..At most you'll get smaller AA games or first person AAA games with an added VR mode. Those are the cheapest to make. Sony will not invest in AAA games that are PSVR only, they'll never make back that investment considering the expected small user base.
Sony is going to drive this at least initially with some key 3rd parties for at least 2 years.Now THAT would be a great move. A dedicated VR category, could try out the day 1 strategy and throw in the whole library in there for the Premium tier and see what happens.
But as it is right now I think it’ll be the same old broken waiting game as with any other new platform. The masses are waiting for games and the publishers are waiting for the masses. And a tight group of enthusiasts will jump in early and think it’s the best thing since sliced bread but will drop out eventually because of lack of AAA games and get old and cranky like me.
It's still a difference if a game is 100% made for VR like Horizon. Alyx quality will be hard for all 3, i think it's 94 or so Meta + User Score. GT7 is the most promising, then Horizon and then RE ( not a fan of Village). Guess we have to wait and see how it turns out.After the success of Resident Evil 7, Resident Evil Village would have had VR in mind while they was developing it the same as how they had VR in mind while developing GT7 from the start.
I'd argue you already have 3 games of Alyx quality at launch (Horizon, GT7 and Resident Evil Village) if not greater, certainly graphically.
Yeah, that’s why I have included scenario where attachment rate increases almost 2x (guesstimate, how likely it is we will see but with the inflation, interest rates rising, massive layoffs etc. might be tricky to achieve).That's assuming a linear relationship, which in business is almost always not the case.
Hmmm, I'd argue that point, I think so long as its developed in conjunction with the flat screen version then I don't see any reason why these types of games couldn't be the very pinnacle of AAA VR and should be no less quality that games just developed for VR only in fact if anything it could increase immersion in regular games because the tendency when doing VR is to model everything properly (no shortcuts) so items can be viewed from all angles and also more physics is usually added to items also (so no more baskets of fruit that is just a single low poly mesh inside the basket, instead there is a basket full of individual fruit)It's still a difference if a game is 100% made for VR like Horizon. Alyx quality will be hard for all 3, i think it's 94 or so Meta + User Score. GT7 is the most promising, then Horizon and then RE ( not a fan of Village). Guess we have to wait and see how it turns out.
Cockpit sims are the easiest to port to VR. Elite dangerous wasn't made with VR in mind and the that got implemented quickly. So many pc cockpit sims came out without VR and nearly all have the feature now days. Assetto Corsa wasn't made with VR in mind and yet it was added quickly once VR started to become popular for sims, and it doesn't appear to have caused it's VR mode any negative effects.
Well, yeah. It requires a 500-dollar console and a 500+ dollar VR set.
That's a lot of money for a gimmick experience.
Irrelevant.
But it will shortly, bet.
This one should have no issues if they get it to work due to the controllers and inside out tracking being pretty much standard now. Steam has a lot of profiles and adapts to various sets. They even got PSVR to work.If they officially support this headset on PC ill be all over it!
If someone hacks it to work, do they normally work perfectly with steam and Meta store etc?
This is true.But Index has Alyx
Meta is making an investment in the technologies that will potentially drive the next technological revolution in the form of AR glasses and metaverse.He will be wrong. He's just butthurt Meta spent 100s of billion (the worth of some country's GDP) on him for VR and they're losing money at an unprecedented rate. That's complete failure right there.
This one should have no issues if they get it to work due to the controllers and inside out tracking being pretty much standard now. Steam has a lot of profiles and adapts to various sets. They even got PSVR to work.
This single chord will be working in no time, and I expect official support a year or two in.
This is true.
Yup. VR porn is a huge reason for VR success. Sony closing that off without having a true web browser is downright dumb.i feel like people are looking past the fact that PS has 0 access to porn or porn games. I see a bunch of people on my steam friends using the DeoVR video player and those are the people without the shame to appear offline lol.
'VR capable' is like a gtx 970 from 2014 and above.Outside of the Vive which requires a $2.5k-$3k computer to run. All the other VR options are shit with mediocre specs.
You'll need some sort of Usb c to DP adapter.As soon as PC drivers are made for this thing, it will absolutely fly off the shelves.
Im not even heavily into VR but if I find out someone has made drivers for it.....im spending dem dollars.
I gave Sony money for a DualSense even when I didnt have a PS5.
If drivers come out im giving Sony money again for a PSVR2 even if I still dont have a PS5.
Meta is making an investment in the technologies that will potentially drive the next technological revolution in the form of AR glasses and metaverse.
Their messaging is crap so far, with the ridiculous low-quality 3D avatars, but their AR technology is becoming the real thing.
For example, this is over 2 years old:
This is what they should be marketing along project Aria instead of those crappy miiverse avatars that everyone hates. What they need is a new marketing team, not a revised set of priorities in technological innovation.
Shitting on Zuckerberg is the new black for all the progressive tech publications that know nothing about technology or the markets, I get it.
However, neither is that investment a decision made by Mark Zuckerberg alone nor did Meta ever expect to recoup this massive R&D expenditure before people start buying AR glasses left and right, to replace their smartphones.
No shit, and Sony should have learned with their first experiment. VR has its applications its useful for, but “mainstream gaming” will never be one of them. its niche at best.