R6Rider
Gold Member
You're assuming the entire revenue is from software sales. That's not how that works.Welcome to the world of software. A better way to estimate the health of a system is to look at tie ratios. The $1.5B is from the summer and so the userbase was probably at 15-18M then. Considering an ASP of $20, we can assume that 75M units of software have been sold on the Quest 2 store.
75M units / 15-18M = Tie ratio of 4.16-5 games per unit
That's a pretty healthy tie ratio and in-line with other portable consoles. Almost the same tie ratio as the Gameboy or 3DS. Here's a comparison with Nintendo devices.
And could you have picked an uglier chart?