This is the only colored pic I could find
sex.jpg
Hnnng...
Hnnng...
Hnnng...
Hnnng...
Zone-sama will have a field day with this one
This is the only colored pic I could find
sex.jpg
More like a nightmare in motion. I dunno if I want to see intestines and body juice flying around.
Can't be worst than Double's own animations.
I don't want to see Ileum either.
But double doesn't have any attack in her grotesque form other than the normal throw. Ileum will have an entire moveset based on her freaky intestine body.
She still looks pretty grotestque for the unending seconds it takes for a round to actually start and you have to look at her discuting-looking self. Ileum at least has a relatable sillouette, even if her texture's messy.
After Mike explained him, I'm surprised everyone hasn't dropped everyone for Isaac.
Who knows, maybe Ileum will have a move where she unravels her body, wraps her opponent in her intestines, and then slowly squeezes and digesting them.
Did Mike really say that he would let mane6 use the engine for free if you guys hit 720k? cause..if so.
Somebody needs to advertise to pony people stat.
Speaking of which, with all the talk of Robo Fortune - how many frames are used for the Ms. Fortune head alone? Since there's talk of canonizing the robotic version, literal headswap where the head looks robotic would be fitting IMO...
Also, where are pics of this Isaac person?
After Mike explained him, I'm surprised everyone hasn't dropped everyone for Isaac.
I think they're insane, but they do sound like they're seriously considering making her a full "new" EX version character.
And just about every single frame has a headed and headless version. She was about double the size of any other character in memory until Mike wrote some delta-ing code to reduce her memory footprint.
I think they're insane, but they do sound like they're seriously considering making her a full "new" EX version character.
Yes, but I think it was $725k.
I think they're insane, but they do sound like they're seriously considering making her a full "new" EX version character.
And just about every single frame has a headed and headless version. She was about double the size of any other character in memory until Mike wrote some delta-ing code to reduce her memory footprint.
Who is Isaac?
You confirm whether or not he can have White Ren's dash and that'll determine whether I support him or not. Maybe.
This is the only colored pic I could find
The fundraiser is barely half way there. Big Band is getting his funding even if contributions crater to three thousand a day. Every dollar counts at this point if you want to see a third.Haven't donated yet because I'm awful at this game (and fighting games in general) and because I haven't played much in months, but that Isaac description...damn. If a donation would help us get closer to that (also acceptable: Stanley or Feng) I might have to bite the bullet on this one.
I got mine last week and I'm thinking of just framing it instead since it'd look better.Also this came in a week ago. The packaging kind of wrinkled one of the edges but it looks great. For some reason I can't get it to stick to the wall for more than 4 hours. I think my poster sticker thingies have run out of adhesive.
Yeah, she'll definitely send shivers up and down people's spines. Mariel is dreading having to animate her.I would love to see her in motion, she sounds gross.
I imagine her walking animation is accompanied by "squish" sounds with every step.
Pretty nice little comic.EDIT: I found this while looking for more info on her...not sure if it's fan created or not, but it has illeum, peacock and Hive without the battlesuit.
No one knows what he looks like. Art tends to have a strong impact on people's preferences. Some people would have bought Skullgirls day one and proclaimed the characters the greatest things ever had the genders been flipped.After Mike explained him, I'm surprised everyone hasn't dropped everyone for Isaac.
They're not gonna make it even though Venus is somewhat popular. The competition is too high with this huge cast. It'd be like expecting Q and Alex over Blanka/Dhalsim. Good luck with that lmao.I hope Intestines Girl and Naked Guts Lady don't get elected. Skullgirls already has enough gross-out characters between Double, Painwheel, and Miss Fortune.
YepWhat's the score? $336,242 is the score, an increase of $8301 (the lowest so far in the campaign), bringing the five day rolling average down to $9510.60 and the estimate for the final result to $516,943.60. 83k is the difference, and I've seen sillier final days. We also have to see how well the cels do. In more positive news, Big Band is all but secure: to miss the goal, we would have to see a collapse to an average of less than $2040/day for the rest of the campaign. Frankly, that's not going to happen.
Venus Lovelace - Her current play style influences are Vanilla Ice (from Jojo), Midler (from Jojo), (MvC1+2 Venom, and Nero Chaos from Melty Blood. She would be able to teleport around and create portals where her parasite Ab-baddon would come out from to attack.
Lovelace is a character that both Mike and Mariel really like. Mariel is pushing fans to vote for this character. lol
Panzerfaust - He would be a mix of Juggernaut, Potemkin, and the Hulk. Anything involving a punch button, if the punch button is pressed again while the move is active he will shoot from the tank. Mike references Victor from Vampire Savior where the electricity changes the hit properties. He would most likely would have super armor if super armor is implemented. There would be a super move called 'World War Wonderful.'
This is the only colored pic I could find
http://i.minus.com/ibhqKDrhmqmB1m.gif[IMG][/QUOTE]
Am I the only one who sees the horrific set of [I]jagged teeth[/I] running along her torso?
[spoiler]I am scared of what she animates into, lol[/spoiler]
Am I the only one who sees the horrific set of jagged teeth running along her torso?
I am scared of what she animates into, lol
Hnnng...
Hnnng...
Hnnng...
Hnnng...
Zone-sama will have a field day with this one
Zone as in...THAT Zone?
I'm okay with this.
From the previous page.I'm also not looking forward to know what other stuff her torso can do, LOL.
Is there another Zone?
The Planetscape Torment sequel Kickstarter was right above this thread and I saw 2.2M funded and I flipped the fuck out. It wasn't meant to be
at least not yet
Is there another Zone?
http://www.youtube.com/watch?v=llcWut2kE1YZone as in...THAT Zone?
If I'm understanding correctly Isaac works like this:
Assuming [Future Isaac] hits the opponent:
1. Input a dash punch (qcb + P)
2. A second [Future] Isaac appears and performs the rush punch
3A. The opponent takes damage.
4A. A countdown timer appears over [Original] Isaac.
5A. [Original] Isaac is free to continue a combo as the timer continues to run
6A. The timer hits 0
7A. [Original] Isaac is left in a yet to be determined vulnerable state and his combo ends
8A. If [Original] Isaac is hit by the opponent in his vulnerable state, the opponent recovers the health lost from [Future] Isaac (but not necessarily the combo damage from [Original] Isaac)
Assuming [Future] Isaac is hit by the opponent during rush punch:
3B. [Future] Isaac is interrupted during the rush punch
4B. A countdown timer appears over [Original] Isaac.
5B. The timer hits 0
6B. [Original Isaac] has the damage taken by [Future Isaac] applied to his health bar
Special move cancel into super move:
Isaac would perform a special move and be given the chance for it to instead become a super move. He would lose 1 bar for this.
*Total speculation: Don't think of these supers as more arbitrary damage. Think of them as time extenders/expenders for the timer over his head
What I'd like to see:
Isaac's glove should be dependent on the super meter LVL. If the meter was below a certain threshold then the vulnerable state should be longer. If the meter is above a certain state, the vulnerable time should be smaller. Since he has a limited time for his combos, he would basically want to dump his meter before the timer hits 0, but he if doesn't finish his combo properly he could be in his vulnerable state too long. This also plays really well into the special move into super. Issac could use his special moves in his limited time combos and transform them into supers (dumping his super meter that hes so dependant on). Since supers freeze the clock, supers free up more time for his combos and we can assume his supers would put him in a more ideal position to recover from his vulnerable state or allow him to extend his combos further.
Scores: $343,808 which is an increase of $7,566 for today, a new low. This knocks the five day average down to $9317.8 and the overall estimate down to $511,528. We now require an average of $14,232 per day for the rest of the campaign in order to hit the third character stretch goal.
In more positive news, we should hit Big Band's target in about three and a half day's time, and Skullgirls has now overtaken American Gut and Protest The Hero to take the 16th spot in the Indiegogo all time leaderboards.
More at the linkGZ: I imagine fans are happy. And given the outpouring of support, they definitely love Skullgirls. How is your community different than other those of other fighting games? How would you describe these fans?
Bartholow: I’m not sure there’s really a scientific explanation for what’s going on here — we certainly didn’t expect things to turn out this well. But we’ve worked very hard to cultivate a strong connection and communication with the Skullgirls community and directly incorporate their feedback into the game whenever possible.
My favorite example of this is at Evo 2011, when [design director] MikeZ first unveiled [the character] Parasoul. This was the first time the public got to try her out, and they just weren’t feeling it. So that night he went back up to his hotel room and completely reimplemented her based on the feedback he’d gotten and brought her down for testing the next day. The feedback was markedly improved, and that’s basically the character that’s in the game today.
So being as small as we are means that we’re able to listen and do things that larger studios can’t, and the community has really responded to that.
GZ: Where do you stand with Autumn Games, currently? What kind of future do you hope to have with them, if at all?
Bartholow: We have a pretty good relationship with Autumn Games, and I think the team would be happy to work with them again once they resolve the legal issues that are draining their capital.
While their legal and financial situation has been frustrating, creatively they’re everything you could want in a publisher. The freedom they gave us was is pretty much unheard of in a developer/publisher relationship: they trusted us to do what was right for the game and let us handle all of our own promotion and communication. And the freedom to interact with the community is probably the singular reason why our Indiegogo campaign is doing as well as it is.
GZ: Why propose a male character, Big Band?
Bartholow: The title of the game is Skullgirls, so naturally people are thrown by the inclusion of male characters. But the title is referencing the boss characters, not the fact that the core roster is all women.
Alex has always had plans for male characters to come into play; they just didn’t feature prominently in the first story arc. But we’re skipping around a bit because there’s a lot of demand for male characters in the community, and Big Band was our most requested one.
Hive is going to be at least a five way air dasher according to Mike(iirc) and she will be shooting BEES and such at you while buzzing all over the place.Man, I missed a lot of developments the last few days. Black Dahlia still sounds and looks interesting as hell, but I was soooooo hoping Mike Z and the team were planing on making her a nimble Megaman X style pixie zoner. I need a fighting game with a character that lets me fly around like a nut going pewpewpew/EAT LEAD already. :lol
This Issac dude though, all kinds of whoa going on in my head.
Can't say her character design grabs me, but I ended up using Peacock and Parasoul over Val/Soul so who knows what the future holds(besides Annie, she is practically a lock when she comes out).New character update: Beatrix
I hope the slowdown is just a weekend thing.Scores: $343,808 which is an increase of $7,566 for today, a new low. This knocks the five day average down to $9317.8 and the overall estimate down to $511,528. We now require an average of $14,232 per day for the rest of the campaign in order to hit the third character stretch goal.
In more positive news, we should hit Big Band's target in about three and a half day's time, and Skullgirls has now overtaken American Gut and Protest The Hero to take the 16th spot in the Indiegogo all time leaderboards.
IndeedI just wanted to say I really appreciate you taking the time to post up the stats each day. It's pretty awesome of you.
Yeah and it needs to be the mean shift. I won't say more than that because the only thing hated more than a backseat driver is a backseat developer.And woo! Big Band is practically a lock, hoping the shifted focus to the third character riles up the campaign funds again.