Zen_Arcade
Banned
Great first post. That's exactly what I said in my head when I read the thread title.
Great first post. That's exactly what I said in my head when I read the thread title.
I thought the game's presence in the NA/EU Nintendo Direct was already confirmation of that fact.
The story in SMTXFE will be godlike I bet
After the BS that went down with Xenoblade, The Last Story, and Pandora's Tower it's better to confirm it as many times as possible/needed.
Nice to get some confirmation, given NoA's track record with previous JRPG releases on the Wii. I take it, then, that they were pleased with Xenoblade's performance in the west? How well did it sell, anyway?
I hope they capitalize on FE X SMT, there is a lot of different directions you could take such a game. Hope they deliver on a product that blows everyones mind.
The best we can probably hope for are good character interactions... except that'd probably be more likely if this were a PERSONA game rather than a SHIN MEGAMI TENSEI game, with only mainline entry characters shown thus implying just those games.It's a crossover game so I would not expect it to be very good.
I just hope NoA don't backpedaling as they made with Monado in previous lists =/Why not link the english version in the opening post so everyone can read?: http://www.nintendo.co.jp/ir/pdf/2013/130425e.pdf
I'm not familar with either of those franchises, but I know Fire Emblem takes place in a medieval fantasy setting. Are the Shin Megami titles consistent in terms of its settings ?
The best we can probably hope for are good character interactions...
SMT also has the whole multiverse thing Nocturne established that could easily be utilized for crossover purposes.The best we can probably hope for are good character interactions... except that'd probably be more likely if this were a PERSONA game rather than a SHIN MEGAMI TENSEI game, with only mainline entry characters shown thus implying just those games.
Though I guess unlike some other crossovers the mythology angles SMT typically uses may well give a relatively reasonable explanation for FE characters to show up. The reverse, probably not so much.
Well, SMT1 takes place in 90s Toyko, but then it's a nuclear wasteland, then SMT2 takes place in the future, and if... is mostly in the demon world, and SMT3 is in a giant zen garden... Parts of SMT4 could fit into Fire Emblem just fine though.
over half the SMT characters they showed literally have no personality
Oh, so it sounds like the SMT's setting seems pretty adaptable then.
Between stuff presented in SMT3 and stuff presented in Fire Emblem Awakening (available now for your Nintendo 3DS), they have more than enough to justify whatever ridiculous bullshit they come up with.
Will there be supports and waifus like in FE Awakening? This is important in determining whether this game will be amazing or just goodThe best we can probably hope for are good character interactions... except that'd probably be more likely if this were a PERSONA game rather than a SHIN MEGAMI TENSEI game, with only mainline entry characters shown thus implying just those games.
Though I guess unlike some other crossovers the mythology angles SMT typically uses may well give a relatively reasonable explanation for FE characters to show up. The reverse, probably not so much.
Why not link the english version in the opening post so everyone can read?: http://www.nintendo.co.jp/ir/pdf/2013/130425e.pdf
I don't think EP PSP not getting released here is all that much of a mystery. Atlus waited a bit too long to release it and then realized that they didn't want to risk releasing PSP games in the US anymore.
SE's still in their weird fucking state. Best hope is that their financial situation makes them re-evaluate localizing more of their games again, and it'll probably help once FFXIV's out of the way, but skipping each of those DQ games (so far) and throwing Bravely Default to Nintendo is NOT reassuring.
The best we can probably hope for are good character interactions... except that'd probably be more likely if this were a PERSONA game rather than a SHIN MEGAMI TENSEI game, with only mainline entry characters shown thus implying just those games.
Though I guess unlike some other crossovers the mythology angles SMT typically uses may well give a relatively reasonable explanation for FE characters to show up. The reverse, probably not so much.
I just hope NoA don't backpedaling as they made with Monado in previous lists =/
Finally, a competent NoA.
And therein lies the problem versus Persona! And the other half don't really have the kinds of personalities that'd make crossover interactions interesting anyway.over half the SMT characters they showed literally have no personality
Well, the silver lining does seem to be that as a lot of their staff ARE tied up with FFXIV that they'll start making their own games once that's wrapped up, and it wasn't like there was much from the Japan side to be localized outside of Bravely Default and DQ staff for the last year-ish anyway (and most of that other stuff DID get localized.) Nevertheless they're on track to continue the slide I've observed int he PS2 days; in the PS1 days I was just a dumb fanboy of the SNES stuff so I felt they "got worse" on the PS1, but then on PS2 when I wisened up some I noticed their original IPs (and general IP diversity) was winding down, then last generation they were mostly on handhelds (albeit bringing forth some original IP again at least) with the console efforts being a mixed bag at best.The only hint that SE had ever been a Japanese developer at their massive PAX East booth was a single license plate frame at the merch table reading "my other car is a chocobo." I think between their all-in Western strategy with Eidos and the general fuckwittery emanating from Square-Enix Japan proper, it is safe to assume that almost nothing originating from Japan is going to get localized anymore.
I thought the game's presence in the NA/EU Nintendo Direct was already confirmation of that fact.
more SMT, less Casual Emblem please.
Now? Now I'm just glad Nintendo stepped in for Bravely Default.
I'm hoping we get something around E3, but if not... that slide's even steeper than feared.Still no news about DQ7R though. :/
I think between their all-in Western strategy with Eidos and the general fuckwittery emanating from Square-Enix Japan proper, it is safe to assume that almost nothing originating from Japan is going to get localized anymore.
The only hint that SE had ever been a Japanese developer at their massive PAX East booth was a single license plate frame at the merch table reading "my other car is a chocobo." I think between their all-in Western strategy with Eidos and the general fuckwittery emanating from Square-Enix Japan proper, it is safe to assume that almost nothing originating from Japan is going to get localized anymore.
Eh, I think it's company by company. I'm kind of expecting Namco to localize anything that isn't a second rate Tales port now (and we still got TotA, though that required no significant new localization), but SE's still in their weird fucking state. Best hope is that their financial situation makes them re-evaluate localizing more of their games again, and it'll probably help once FFXIV's out of the way, but skipping each of those DQ games (so far) and throwing Bravely Default to Nintendo is NOT reassuring. So far SE really does seem to want to be Eidos-with-FF/KH outside of Japan.
Still no news about DQ7R though. :/
It was also hinted at (in a few places, but most notably on the last Retronauts) that the Japanese version had coding problems which got in the way of a potential localization effort, and they presumably didn't think it was worth the cost to fix at such a late date, with PSP games already basically dead.