I have not followed Halo lore since around the time Reach came out. I don't remember Halsey having one arm in h4. Did something happen in the EU or does she lose it in game during h5?
Spartan Ops from 4
I have not followed Halo lore since around the time Reach came out. I don't remember Halsey having one arm in h4. Did something happen in the EU or does she lose it in game during h5?
All I want to know is does Chief actually wear that sand desert cloak at any point?
Can you elaborate? I only played the first season.Spartan Ops from 4
All I want to know is does Chief actually wear that sand desert cloak at any point?
Can you elaborate? I only played the first season.
Well. That's inspiring.Makes sense, Bonnie Ross said she wants to be "like George Lucas". She's well on her way.
Seriously?
Wat.
Pretty common in the transition from hype trailer to actual game. I'm still waiting for the part in Deus Ex: HR where I have to run across a dock and get Megan back from Namir.
Or the part where Killzone 2 was actually good like everyones favorite KZ2 trailer suggested it would be. Yeah I'm salty.
Or, Halo related, the E3 trailer for Halo 2.
Wat... he's not
It is revealed in Halo: Primordium that he is alive, although heavily damaged. It's also revealed that he is actually a human mind, which was slowly 'overwritten' by the AI we see in the games. When he is rediscovered in the books, the damage he sustained from the end of 3 basically allowed him to remember his past self and his past memories.
He was last seen hijacking the UNSC Rubicon and placing its crew in cryo while he searches for the 'elusive life-shaper' which I believe is Chant-to-Green, the new Librarian.
It is revealed in Halo: Primordium that he is alive, although heavily damaged. It's also revealed that he is actually a human mind, which was slowly 'overwritten' by the AI we see in the games. When he is rediscovered in the books, the damage he sustained from the end of 3 basically allowed him to remember his past self and his past memories.
He was last seen hijacking the UNSC Rubicon and placing its crew in cryo while he searches for the 'elusive life-shaper' which I believe is Chant-to-Green, the new Librarian.
Edit: Also, if I remember correctly, 2 members aboard the Rubicon have the gea of his two friends who he traveled with in the Forerunner trilogy.
Now see this is what I call fan fiction. Cortana and Chief 's relationship in H4 is the natural progression of what Bungie laid out. Guilty Spark really being a human that got overwritten and somehow regained his human memories because he got obliterated by a Spartan Laser in Halo 3. That's fan fiction.
You are right, my mistake. Thought they brought him back. Story is still garbage though.Wat... he's not
Don't know if this has been posted yet but just finished on legendary and there is a legendary ending. Very short though
No. But the achievement picture for beating it on legendary by yourself is master chief wearing the cloak on a rock fighting off tons of elites DOOM style. It's pretty badass I just made it my background.
I stopped reading Halo books because of Traviss and Glasslands. Can't believe that was the story followup to Ghosts of Onyx.
Just awful stuff.
Do you have an imgur album or something of all the achievement art full sized? all I can find are the thumbnails
First, you have to have a binary rifle from the area before you fight them with as much ammo as possibleAlright what tips do you have for the triplets on legendary?
Ive still only found 1 skull. These things are hidden....
Having finished the game.. I'm honestly really disappointed. Hell, I enjoyed H4 more, GAF am I.. crazy?
SPOILERS, DUH:
- I did not expect this to be mostly a Locke game, you only get to play as MC for three missions.
- I really liked the story in H4, but here, I thought the story was.. ehh, and I was expecting some epic battle to go down between the teams, but nope, nothing like that ever happens.
- There was less variety in the environments, and overall the game looks worse than 4 to me, aesthetically of course.
- Having to fight the same boss over and over and over again.. What the.. :|
- Why the hell did they change Cortana's face? She was perfect in 4, now she looks kinda.. weird.
- Skyboxes. Just ugly, static skyboxes.
The gameplay mechanics are definitely better than 4 tho, and if the beta is anything to go by, I'm gonna enjoy the mp, a lot more than I did in 4.
Having finished the game.. I'm honestly really disappointed. Hell, I enjoyed H4 more, GAF am I.. crazy?
SPOILERS, DUH:
- I did not expect this to be mostly a Locke game, you only get to play as MC for three missions.
- I really liked the story in H4, but here, I thought the story was.. ehh, and I was expecting some epic battle to go down between the teams, but nope, nothing like that ever happens.
- There was less variety in the environments, and overall the game looks worse than 4 to me, aesthetically of course.
- Having to fight the same boss over and over and over again.. What the.. :|
- Why the hell did they change Cortana's face? She was perfect in 4, now she looks kinda.. weird.
- Skyboxes. Just ugly, static skyboxes.
The gameplay mechanics are definitely better than 4 tho, and if the beta is anything to go by, I'm gonna enjoy the mp, a lot more than I did in 4.
I wonder what happened to this? Was it done only for promotion or was it cut from the game?
https://www.youtube.com/watch?v=K1KXeBOoYds
Chief has the crack in his visor courtesy of Locke. It's an interesting scene cause it seems like the story is actually following the chief but we don't visit any desert areas at all in the game.
- Having to fight the same boss over and over and over again.. What the.. :|
Halo 5 is extremely bland aesthetically because of its reliance in Forerunner architectures just like Halo 4. And honestly it was a bad idea of them to make Forerunner architecture look so clean and plain, it looks way too artificial. The general look of the game is very Halo 4 like and there's a lot of saturated light effects rather than actual vistas whenever you have a vast area. 343 doesn't hold a candle against Bungie when it comes to designing pretty looking levels and skyboxes. The static skyboxes look worse than even Halo 1 (aesthetically) and cannot match Reach's dynamic skyboxes. I am honestly surprised that this has continued onto this game and 343 doesn't still realise what they (vistas and skyboxes) are a special part of what makes a Halo game.Having finished the game.. I'm honestly really disappointed. Hell, I enjoyed H4 more, GAF am I.. crazy?
SPOILERS, DUH:
- I did not expect this to be mostly a Locke game, you only get to play as MC for three missions.
- I really liked the story in H4, but here, I thought the story was.. ehh, and I was expecting some epic battle to go down between the teams, but nope, nothing like that ever happens.
- There was less variety in the environments, and overall the game looks worse than 4 to me, aesthetically of course.
- Having to fight the same boss over and over and over again.. What the.. :|
- Why the hell did they change Cortana's face? She was perfect in 4, now she looks kinda.. weird.
- Skyboxes. Just ugly, static skyboxes.
The gameplay mechanics are definitely better than 4 tho, and if the beta is anything to go by, I'm gonna enjoy the mp, a lot more than I did in 4.
EDIT: Just finished the game and oh wow...that was it ?
What an abrupt cliffhanger ! That was shite and anti climatic, it didn't even feel like it was the final level.
This is the shortest Halo game I've ever played, it probably took me 6 hours on Normal and that's much shorter than other games on same difficulty.
Wait 2-3 more years for another on now I guess.
Halo 5 is extremely bland aesthetically because of its reliance in Forerunner architectures just like Halo 4. And honestly it was a bad idea of them to make Forerunner architecture look so clean and plain, it looks way too artificial. The general look of the game is very Halo 4 like and there's a lot of saturated light effects rather than actual vistas whenever you have a vast area. 343 doesn't hold a candle against Bungie when it comes to designing pretty looking levels and skyboxes. The static skyboxes look worse than even Halo 1 (aesthetically) and cannot match Reach's dynamic skyboxes. I am honestly surprised that this has continued onto this game and 343 doesn't still realise what they (vistas and skyboxes) are a special part of what makes a Halo game.
The best way I could describe it is that Halo 4 and Halo 5 have this very techno feel with the prometheans, overly smooth environments and lots of chirping sound effects and mechanical noises (it became quite prominent in games and movies after the Transformers movies) and I don't really like it as much as the previous games that felt a lot more organic.
EDIT: Just finished the game and oh wow...that was it ?
What an abrupt cliffhanger ! That was shite and anti climatic, it didn't even feel like it was the final level.
This is the shortest Halo game I've ever played, it probably took me 6 hours on Normal and that's much shorter than other games on same difficulty.
Wait 2-3 more years for another on now I guess.
Halo 2, 4 and Reach are shorter, especially 4. I don't know why you take more than 6 hours to finish those three games on normal. Also the skybox gets worse in later levels? The first three missions especially the first has beautiful active skyboxes.
Have seen everything I need to see. Gameplay looks to be the best in the series - from gun handling, feel, movement etc. Sandbox gameplay was nailed. A.I looks rock solid. Encounters however do become very repetitive in nature - like very repetitive - good A.I helps shake off the feeling (adding dynamism) but it's just that, help. Story is a bit meh (for a combination of reasons/misses here and there - from dialogue, to motives, to scene construction) but still much better as a whole than a great number of games. Will go down as a great game I wager. I would be surprised if it does lower than Halo 4 META although expectations do change - I can definitely see some 80's if we're strictly looking at the story coherence, dialogue, and encounter repetition. I can definitely also see lots of 90s too if the MP has no hiccups. Very polished game overall from the looks of the campaign.
Yep. I can't believe that Halo 3, a game from 2007, has better sceneries.Halo 5 is extremely bland aesthetically because of its reliance in Forerunner architectures just like Halo 4. And honestly it was a bad idea of them to make Forerunner architecture look so clean and plain, it looks way too artificial. The general look of the game is very Halo 4 like and there's a lot of saturated light effects rather than actual vistas whenever you have a vast area. 343 doesn't hold a candle against Bungie when it comes to designing pretty looking levels and skyboxes. The static skyboxes look worse than even Halo 1 (aesthetically) and cannot match Reach's dynamic skyboxes. I am honestly surprised that this has continued onto this game and 343 doesn't still realise what they (vistas and skyboxes) are a special part of what makes a Halo game.
The best way I could describe it is that Halo 4 and Halo 5 have this very techno feel with the prometheans, overly smooth environments and lots of chirping sound effects and mechanical noises (it became quite prominent in games and movies after the Transformers movies) and I don't really like it as much as the previous games that felt a lot more organic.
They have always been canon tho.[Call-Me-G];182863613 said:Halo trailers have always been different from the games.
They have always been canon tho.
Yeah. I'm glad I didn't jump the gun on a XB1 for this.Yikes... Impressions on the last page are scaring me.
6 hours on normal? That sounds pretty good to me, considering it took 9 on heroic and it wasn't that hard. I would assume normal mode is a cake walk.
Halo 2, 4 and Reach are shorter, especially 4. I don't know why you take more than 6 hours to finish those three games on normal. Also the skybox gets worse in later levels? The first three missions especially the first has beautiful active skyboxes.
Yep. I can't believe that Halo 3, a game from 2007, has better sceneries.
There have been A LOT of people who have positive reactions to the game, let's not just focus on the negatives.Yikes... Impressions on the last page are scaring me.
Yea I think it was a big mistake for them to go this route for Forerunner art, it's too artificial looking and looks like it was made by machines rather than an advanced organic civilization.Here are my impressions about Halo 5 after finishing it:
- The game doesnt look that great.
- Like someone said the Skyboxes look bad.
- The story is really weak. And feels like that it changed mid development. (what happened to the 2013 stuff with Chief in the desert?) The game probably wasnt coop focused early on.
- Only Missions i liked were the Sanghelios and Genesis mission. They stand out between all the generic, grey looking other missions.
- The Forerunner art is still very bad and too busy looking.
- The Music is a very difficult one. At some parts it fits the situation but at other parts, especially at the end it just doesnt fit. You are fighting 10+ Enemys and the standart Halo theme starts. Doesnt make sense. The game is missing some proper combat music. And the music tracks still feel like they recorded them because they sound great, but really dont fit most of the scenes.
- That Warden Enemy is really boring. And on higher difficulty such a pain and very frustrating.
- This breakable walls are so obvious and it feels like they are just there to have a reason for Spartan Charge.
- Cutscenes felt really short
+ I like how they changed the Promethean Knights. 3 weak points and hit feedback. Very good improvement.
+ The Levels are bigger again. Like Halo was.
+ Multiple routes
+ Funny Easter Eggs and stuff (Singing Grunt on Genesis xD)
+ Weapons are really nice in the campaign and i can use all of them because they are strong this time around.
+ Kraken was kinda cool
+ Gameplay in general feels way better than Halo 4.