Oh yeah, I found an interview with PC pics from Famitsu. If anyone could translate that, that'd be cool.
http://www.famitsu.com/news/201504/28077713.html
For some reason making a hyperlink causes an error. Weird. You have to copy and paste that in your browser.
Couple of quick clips, though I will probably have a few mistakes~
How does it differ from the Xbox One version?
SWERY: We'd had a jam (Game Jam) that was done in time for GDC, "Empathy and Sense can be reproduced without a Kinect", for which we created an experimental PC version as proof. The intention was for the game's design to use only a mouse. Many users said "I want to play D4, but I don't have an Xbox One." When we'd practically announced it at GDC, there'd been quite a bit of buzz on social networks saying, "If there's a PC version, please release it by any means."
Is it safe to say it's currently in production?
SWERY: The staff is going through the trouble day and night to insert every element in April. I'd like to be bug checking by May.
Will there be any difference in the game's contents?
SWERY: Season 1
(I assume he means the plot/story content) will not have any changes. The arrangement of some items has changed, and has been tuned a bit to be easier to play. On Xbox One, these items came in the form of DLC, as items that can be taken as a reward in-game. These have been changed to become rewards of side quests.
Why changing from DLC to available through play?
SWERY: Since the game's already been on the market longer than half a year, there's no need for them to be separately downloaded. You can simply enjoy them within the game.
A pleasant change. So, how will the changes for Sense operate? With mouse replacing the Kinect, do you think the game is still fun to play?
SWERY: While porting to using the mouse, that part improved very much. But there was a part that was missing. The voice control offered by Kinect is no longer available. Though gestures with body poses cannot be done, playing with a mouse is an improvement.
I'll try to work on some more in a bit.
EDIT: Since this was retweeted by SWERY (hi~), I'll update this post with any additional translations I post.
A few more (again, probably some errors):
Anything specific? (speaking about Kinect to Mouse differences)
SWERY: For instance, the part where one has to shake the baseball bat, "Seize the character by the back of the shoulder with your hand", and so on, will be done a different way than the Kinect with "Mouse Sense Reproduction".
Will you support Kinect for Windows?
SWERY: If a lot of users buy "D4", it may be possible to update with support for it. However, there are two sides to think about in the tech business - It will also depend on how widespread the popularity of Kinect for Windows is.
You must be a bit anxious, facing the upcoming release date for the PC version.
SWERY: I'm unable to convey that information just yet. Though, we are scheduled to exhibit the game at the
Tokyo Indie Festival from May 8th to the 10th. We may pass on information about a publisher then.
You're exhibiting as an indie title? Isn't Microsoft the publisher?
SWERY: Since I wanted to make the title for the type of users who would come to Indie Festival, I'll choose the publisher and distribution method that best suits it.
Have you thought about publishing it through your own company (Access Games)?
SWERY: Of course, that's an option. I'm still searching for the best option.