entremet
Member
Nah, they're pretty transparent!
Because Sony and Nintendo are charities?
Nah, they're pretty transparent!
I kinda see where OP is coming from. Announcing projects and teams even way before they have anything tangible outside of a CG trailer can be seen as a ploy to create buyers now and if they fail to deliver then at least they got some folks to buy the console. I mean imagine MS E3 last year without the Scalebound, Crackdown, or Phantom Dust trailers.
That said it is just as likely mismanagement is at play. However, how trustworthy will the CG trailers be at this years E3 from MS?
Because Sony and Nintendo are charities?
When it comes to Ensemble wasn't MS the one pushing for them to develop Xbox games instead of continue their already successful work on PC?
They have a history of poor decisions by people on top positions.
Former Ensemble Studios developer Paul Bettner has blamed himself and Ensemble's studio culture for the company's demise and has refused to condemn Microsoft for the developer's closure.
Speaking at the recent Game Developers Conference (GDC), as reported by sister site Eurogamer, Bettner commented: "The reality is that every single game we shipped took twice as long as we said it was going to take, and cost twice as much to make."
"Microsoft is a public company, they answer to their shareholders, and we were simply too expensive."
Just let me add this to the conversation please, since there is always a reverse of the medal and treating decisions and look at them just from one side seems a little bit selective.
Victoria/Ensemble closing? Well, you act like as if MS is closing studios just for fun, which obviously is not right. With every closing there are reasons why things are happening. Especially in the case of Ensemble the studio was a nightmare in terms of performance, costs and value. There are multiple articles on the web where developers even agree with this. Sometimes you have to make unpopular decisions. Victoria was stucked in early developement stages and incubation for far too long with zero output and no concrete results. When people lose their jobs - this is a very bad thing. For the individuals these decisions suck. It will always suck. And whatever the reason are - it will still suck for every single one. For the general decision seen from a business standpoint itself - there are always reasons prior to things happening. Like always in life sometimes these reasons are justified - and sometimes not so much.
Crackdown is in full-production. Just give it some time please. I try to give as much updates in the Crackdown thread as I can at the moment. Rest assured we are working super hard to deliver something big. I can talk much more about Crackdown with you guys later this year. I like having an open discussion with the community - so I hope that's how we can handle things later
Because, besides a few exception (japanese games on PS4 because Xbox One is non existent, indies focusing on a single platform), no developper/editor will build a big exclusive game without a big check in return. It's common sense.
Anyway, his point isn't that they aren't supporting the console, on the contrary. He is just assuming that they will stop supporting it with third party exclusives after a while.
No kidding. Closing Studio Liverpool. Last Guardian's mystery status. The fact that Gran Turismo games take forever to release. Announcing The Agency, then closing the studio developing it four years later. Driveclub delayed, then broken, and still not available for PS+.
crabs in a bucket mentality.They got themselves into a hole by deciding that Kinect was the future and wanted to make their next gen console and all singing all dancing entertainment machine.
They took their eye off the ball and forgot about the things that got them into a position of strength at the start of last gen in the 1st place.
If you watch the Xbox One's reveal again everything you need to know can be seen there. The DRM issues were just a small part of it despite that being the thing it got the most negative press for.
Nobody cares. There is a long list of companies you can do the same thing for. The fact is, the OP only mentioned Microsoft and thus that is the topic at hand.
So how many inches away from you was Phil Spencer standing when you typed this?
OP is wrong because Sony too(tm)?
Right now? I guess about 4900 miles.
Phil could have been standing right next to him and he wouldn't know. That's one of the benefits of being hollow man.So how many inches away from you was Phil Spencer standing when you typed this?
OP is wrong because Sony too(tm)?
Right now? I guess about 4900 miles.
That's some nice PR, manJust let me add this to the conversation please, since there is always a reverse of the medal and treating decisions and look at them just from one side seems a little bit selective.
Victoria/Ensemble closing? Well, you act like as if MS is closing studios just for fun, which obviously is not right. With every closing there are reasons why things are happening. Especially in the case of Ensemble the studio was a nightmare in terms of performance, costs and value. There are multiple articles on the web where developers even agree with this. Sometimes you have to make unpopular decisions. Victoria was stucked in early developement stages and incubation for far too long with zero output and no concrete results. When people lose their jobs - this is a very bad thing. For the individuals these decisions suck. It will always suck. And whatever the reason are - it will still suck for every single one. For the general decision seen from a business standpoint itself - there are always reasons prior to things happening. Like always in life sometimes these reasons are justified - and sometimes not so much.
Crackdown is in full-production. Just give it some time please. I try to give as much updates in the Crackdown thread as I can at the moment. Rest assured we are working super hard to deliver something big. I can talk much more about Crackdown with you guys later this year. I like having an open discussion with the community - so I hope that's how we can handle things later
lolSo how many inches away from you was Phil Spencer standing when you typed this?
OP is wrong because his analysis is flawed. The only real point he can make is the shameful mismanagement of the Halo MCC debacle.
Says the guy as Spencer's warm breath bares down on his neck.
The tiny hairs on his neck standing on edge. A faint whiff of vodka and red bull wafting through the air. A pitter patter of sweat rolling down his neck and back...
A sound of licking lips as Kampf hits post reply.
Says the guy as Spencer's warm breath bares down on his neck.
The tiny hairs on his neck standing on edge. A faint whiff of vodka and red bull wafting through the air. A pitter patter of sweat rolling down his neck and back...
A sound of licking lips as Kampf hits post reply.
Okay, no screenshots for you in March. HA!
lol! dude write a erotica book already.Says the guy as Spencer's warm breath bares down on his neck.
The tiny hairs on his neck standing on edge. A faint whiff of vodka and red bull wafting through the air. A pitter patter of sweat rolling down his neck and back...
A sound of licking lips as Kampf hits post reply.
Okay, no screenshots for you in March. HA!
Did you just confirm something? I think you did...
Did you just confirm something? I think you did...
OooooOOOOOooooh
I think he confirmed who we should blame if it doesn't happen.
That's some nice PR, man
Well with that apart its really hard to discuss with what they did with the 360, but I think that that will not happen becuase the recent changes of administration of MS, not only refering to Spencer and also this gen they are begin and stopping exclusive will only kill the console, again this is what I think.
#sarcasticYou must be the first person who has ever complimented Microsoft on their Xbox PR work.
#sarcastic
When OG Xbox was failing, they stopped supporting the console, and just plain killed it.
When Xbox 360 was succeeding, they shifted their focus on Kinect and severely slowed down their second/third party deals.
I don't know if Spencer is the messiah we have all been waiting for, but I think it's a bit far fetched to believe a few changes in the organizational structure will put an end to this recurring problem at Microsoft Studios. History isn't on our side in any cases...
I have always believed that this change of strategy mid-life was a bad thing, and possibly something that could help explaining the sales difference between Xbox One and PS4 despite the good number of exclusives on Microsoft's console. In any case, it's much more "shadier" that closing down unproductive studios and canning games in developpement hell.
I think we need a Mod on a title change, lol.
OP doesn't understand what shady means.
There is analysis in the OP???
I just see someone who doesn't have the slightest clue how the industry works.
Need I remind you that both Fable Legends and Sunset Overdrive were announced with CG trailers? Bloodborne too.
Now, how "trustworthy" were those CG trailers? Did the developer's not deliver on the vision present in them?
No screenshots for you, you and you. Blame Miles for that. Well, I think we are going off-topic now ...
Some of this would be solved if MS stopped fluffing up their E3 with CGI.
Ok, this is simply not true.People can argue back and forth on whether or not this is a "shady" business practice from MS. It is clear that MS has done it over and over to try to convince gamers that this time they are really going to support their system with a strong 1st party library.
But it does point to the reason why I will never buy a MS console. Serious first party studios are almost non-existent on Xbox. Always have been. Instead they throw around money to buy the best 3rd party exclusives at the beginning of a generation to get people to buy their console, then abandon even 3rd party exclusivity once they have the hardware numbers they are looking for.
Not saying all of them, and not exclusively MS either. But any CG only trailer that is not immediately followed up by gameplay shortly thereafter I am skeptical about. Bloodborne for instance had gameplay leaked prior to the CG trailer and had gameplay shown at the same event. Hardly the same as Phantom Dust, Crackdown, Scalebound, and whatever that black tusk game was (which is all the more funny because they showed it without even a name).
You must be the first person who has ever complimented Microsoft on their Xbox PR work.
Not saying all of them, and not exclusively MS either. But any CG only trailer that is not immediately followed up by gameplay shortly thereafter I am skeptical about. Bloodborne for instance had gameplay leaked prior to the CG trailer and had gameplay shown at the same event. Hardly the same as Phantom Dust, Crackdown, Scalebound, and whatever that black tusk game was (which is all the more funny because they showed it without even a name).
This is the definition of shady as represented by the Oxford English dictionary; the most respectable source of lexical meaning in the world.
http://www.oed.com/view/Entry/177232?redirectedFrom=shady#eid
Entry 5: Of questionable merit or prospects of success; uncertain, unreliable.
This is a further definition as found by a simple google search.
of doubtful honesty
I get the impression that members of this thread seem to exclusively appropriate the word shady to something found within an episode of House of Cards or Mad Men, this is patently incorrect and will not be considered further.
I had not been explicit enough within the thread title, let me clarify some issues.
- Microsoft in this instance, are only being compared with Sony and Nintendo. The entire point of this thread is to highlight Microsofts apparent frontloading of their new hardware with the promise of new intellectual property from a number of teams in order to make the Xbox One appear as a more appealing investment, or at least a safe investment for quality exclusive content compared to its competition at that point in time.
- Microsoft have already failed to deliver on Halo:MCC, The Phantom Dust, the major new IP from Black Tusk. Other studios which have been opened for a large period of time are also yet to debut anything of notice. Somebody on page one cited that this is incompetent as opposed to malevolence, I disagree. These instances are happening to a significantly heavier degree from Microsoft as opposed to Nintendo or Sony who are the majority of the time delivering with their exclusive content.
- Sony and Nintendo draw some comparisons. Drive Club was indeed broken, and of course this is not excusable. However it can be noted that the Halo series holds a significantly larger degree of commercial weight than Drive Club, and thus its failings as a product only serve to affect a larger number of people.
- Further comparisons are The Last Guardian and SMT x FE Two titles from Sony and Nintendo respectively which have yet to see gameplay. Difference here being that both of these titles are ultra-niche in comparison to the promises of IP such as Crackdown and An IP with the scale and impact of Halo.
- Many have brought up 'CloudGine' as a developer for Crackdown. I find the idea that a new, unproven cloud processing company, whose staff numbers at 12 people and consists of no artists, sound engineers, artificial intelligence specialists or other expected roles, are in development of a full AAA title by themselves.
I see many faces in here that are always disappointed when a Microsoft projects goes awry, yet it seems they are willing to be tricked again and again and again.
And I'm saying that MS has in THIS generation announced games with CG trailers and followed them up with gameplay, within a year. This is more acceptable that showing a gameplay trailer and then not showing anything else for 6+ years.
I think you'll understand the reference I'm making.
That Black Tusk game (ShangHeist) existed in a playable form - it just wasn't 'time' to announce it yet. Too far away from release. Good move to, as that game is now dead.