Hmm, I'm torn on this one. I appreciated the resource balancing - you never ever felt truly kitted out, any one monster could kick your ass if you were not prepared and boss fights were intense as hell. If you made it through the next 10 minutes would be scrabbling around picking up every last bullet to see you through. It was tense.
On the other hand I didn't like the fractured dreamscape thematic - I consider it a "lazy" form of level/game design. Areas don't flow or feel like one cohesive place - open the next door and you can literally be anywhere. It meant that whatever fevered nightmare a level designer came up with could (and would) be thrown in. To this end the quality of levels and their inhabitants varied wildly (and I guess there was story/lore connections, but I guess they were lost on me?). Levels like the village and its more open gameplay were few and far between.
I also wasn't a huge fan of the black borders (PS4) but it didn't bother me as much as most. All in all I was expecting a lot more polish and cohesiveness from Mikami.
You can turn off the black borders on the PS4 version now.
Regarding the shifting environments and how they affect a sense of continuity, I used to feel like you. But the more I've come to understand the story, and the more I've thought about how each scenario provides contrast — hills and valleys — the more I've come to appreciate it.
TEW is a tightly crafted tale. Think of its structure this way:
Beacon Mental Hospital --> Elk River --> Beacon Mental Hospital --> Cedar Hill --> Beacon Mental Hospital --> Victoriano Estate --> Beacon Mental Hospital --> Krimson City --> Beacon Mental Hospital
As you can see, it's a nice back and forth, with each non-Beacon comprising several chapters in a row. There are thematic reasons why the game visits each area. Each is important.
I think this game will grow in stature as people slowly discover it on their own terms without prior expectations.
Chapter 10 was fucking fantastic. I loved the game overall but I wish most of the game had been as crazy and tense as this one.
Ch. 10 is also my favorite. It's incredibly lengthy and challenging, so much so that it could've been its own standalone horror game.
But it's also psychologically grueling. If the entire game were like Ch. 10, players would end up in the hospital in real life, lol.
I adore this game and it deserves a spot right alongside RE4
people be cray
I loved it
Agreed. I think it's a spiritual successor to both RE4 and REmake — like a melding of the two. Remarkable game.