Regarding the story, I really like the setting and scenario. I won't spoil anything here, but I'll say that it seems disjointed at first since you're jumping all over the place. However, there is a certain continuity to the structure:
--> Beacon Mental Hospital
--> Village of Elk River (Camp, Village, Town)
--> Beacon Mental Hospital
--> Cedar Hill (Church, Catacombs, Caves)
--> Beacon Mental Hospital
--> Victoriano Estate (Mansion, Dungeon)
--> Beacon Mental Hospital
--> Krimson City (City, Hotel, Subway)
--> Beacon Mental Hospital
The story bounces back and forth between the hospital and the four different regions (village, church, mansion and city), and if you think about the history of each region (gathered from newspaper clippings and other files you find in the game), you'll start to understand why you're visiting them.
The people abducted from the village... The cult activities at the church... The experiments and tragedy at the mansion... The shadowy organization in the city... The locations you visit inform the very nature of the world itself. It's quite brilliant, really, and a tight structure in hindsight.
And when you think about how RE1 — a far simpler story, by comparison — turned into the epic franchise that is RE, it's quite exciting to think what TEW could become with a sequel or two!