EmptySpace
Banned
looks like shit, poop, and all the negative adjectives that i can think of.
As if some of the more positive people couldn't do the same thing.
People say it looks like Gears because it's the closest thing it compares to in terms of gameplay.
The Order definitely looks more tanky though.
Lollooks like shit, poop, and all the negative adjectives that i can think of.
The gameplay was NOT boring.
Graphics look awesome, guns sound nice
Level is cramped, combat looks rough, melee looks awful, overall extremely boring.
there.
Well put.The speed of both games look similar, but not for the same reasons. Gears looks to be a similar speed because the enemies take more damage and at times Epic would throw a ton of them at you. Also, Gears is built with multiplayer in mind for all the modes which is why the enemies are made with the intention of taking time to kill.
The Order looks slow because general movement seems to be slower and the game focuses more on being cinematic. The melee for regular enemies show this off the contrast most of all. In Gears the melee is quicker than what they are doing in the Order. Every melee in this game goes into an elaborate animation.
The art style is amazing.... That's about it.
The demo I played today started with the 4 knights on top of a dirigible, which they infiltrated by rappelling along the side and down into the belly of the ship. The team broke up, with your charge being that of taking the bridge with the help of Lafayette. The name of the game in this section is stealth, as you both skulk along the framework of the airship, making sure not to be spotted by the guards. A magnetic lock blocks your way to a ladder, so you connect an odd device to it, which if you do things right, will knock the circuit out. There are 2 clear, vertical tubes, each with a ball going up and down. Youll need to stop each ball separately in a small zone within each tube, using L3 and R3. Once theyre stopped, you continue to hold both until the lock shorts out. A guard notices something wrong, and begins to check the issue out, giving you the opportunity to sneak-up behind him and silently end his patrol (permanently.) A stealth kill is contextual, requiring you to hit a button at a specific time. If you do it wrong though, hell hear you and well, things dont end well.
http://www.psnation.com/2014/12/06/impressions-the-order-1886-from-the-playstation-experience/As you move forward to the bridge, you toss a smoke bomb in first to distract the guys manning the controls. And when you break in, things slow down and the combat again becomes contextual, sort of a light QTE but much more interactive. I hit a wrong button at one point, and had to quickly use the right stick to find something to aid in my survival. I see a fire extinguisher and quickly slam my attackers head into it, then grab the object from the wall to use as a battering ram on his head.
Once the bridge is liberated, I need to head back to the main hall, again using stealth to either get past the guards, or of course, sneaking up behind them to stab with extreme prejudice. As I entered the main hall, I needed to use a scope on a sniper rifle to ascertain if any of the guards were actually rebels in disguise. Once identified, youre ordered to take them out before they get the chance to assassinate someone important (which I failed the first time lol). Once you help protect him while the real guards get him out of danger, the rebels start filing-in and youll need to take them out. The action is frenzied, especially since youre dealing with weapons in the late 1800s. Accuracy isnt king with these ancient guns, making you rethink how you engage in gunfights. Amazingly, theyve really tightened the controls in these sections as compared to when I played a build at E3, and man it was really fun! Go into cover using Circle, and pull away quite effortlessly. Get close enough o an enemy, and youll be able to melee using Triangle, if your timing is good enough of course.
Was more impressed with this than Uncharted 4.
The gameplay was NOT boring.
But it was nothing special.
Neither good nor bad nor boring, just nothing new to the table- especially when they're only fighting boring enemies (Now THAT I would agree is boring)
If Ready At Dawn are betting everything on story, they better be putting in 1000% into it, otherwise they'll just be Ninja Theory's DmC but not as vulgar.
Ugh how was that on rails?straight up trash. shooter on rails. nice setting but thats about it
The art style is amazing.... That's about it.
straight up trash. shooter on rails. nice setting but thats about it
*mind-blown.gif*
They're both the same type of game, but Uncharted lets you do something other than crouch behind counters.
The speed of both games look similar, but not for the same reasons. Gears looks to be a similar speed because the enemies take more damage and at times Epic would throw a ton of them at you. Also, Gears is built with multiplayer in mind for all the modes which is why the enemies are made with the intention of taking time to kill.
The Order looks slow because general movement seems to be slower and the game focuses more on being cinematic. The melee for regular enemies show this off the contrast most of all. In Gears the melee is quicker than what they are doing in the Order. Every melee in this game goes into an elaborate animation.
Well put.
Melee system looks good to me, people will just have to know when to use it. Using it with all those enemies around was a bad idea -- using it after he grazed that guy with the shotgun would've been a great idea. Live demos though...
Pulling that enemy over the table was pretty slick.
Finally actual gameplay.
They obviously took a note or two from Gears 1. It looks quite good.
Like jump from ledge to ledge like we've been doing for the past 3 games? The only thing impressive about the UC4 footage was the foliage. The fact that you can now swing from a branch doesn't change anything. It played just like the previous titles. And the downgrade in graphics was very real.
Looks like Gears minus fun.
Pass
More to come since they have a full 30 minute demo.Finally actual gameplay.
They obviously took a note or two from Gears 1. It looks quite good.
How was there a downgrade when we hadn't even seen gameplay before today?
More to come since they have a full 30 minute demo.
Like jump from ledge to ledge like we've been doing for the past 3 games? The only thing impressive about the UC4 footage was the foliage. The fact that you can now swing from a branch doesn't change anything. It played just like the previous titles. And the downgrade in graphics was very real.
Like jump from ledge to ledge like we've been doing for the past 3 games? The only thing impressive about the UC4 footage was the foliage. The fact that you can now swing from a branch doesn't change anything. It played just like the previous titles. And the downgrade in graphics was very real.