wowbaggerBR
Member
People noticing and complaining about FPS drops... did you know console gaming? It was surely expected.
(and I'm biased to console gaming).
(and I'm biased to console gaming).
I don't know man, but having twice the resolution with some dips to 27 fps here and then (we are talking about an open world game after all) seems like a fair trade off and a vast improvement overall.
I'll pick this up.
AbsolutelyCould the downsampling vs native 1080 be worth it for 1080p users? Anyone feel like it is?
They absolutely could and should.
I dunno what Sony can do but this really isn't a good look for the Pro...
Like all those other games that pass and run like crap. Bethesda says hello.There are supposed to be certification guidelines to prevent this from happening
Oh, that's just Etta. No PS4, but feels the intense need to come to every Pro thread to let us know how good Scorpio is going to be when it launches in twelve months.
I don't know man, but having twice the resolution with some dips to 27 fps here and then (we are talking about an open world game after all) seems like a fair trade off and a vast improvement overall.
I'll pick this up.
That's the Pro's audience though. People that notice that stuff.People noticing and complaining about FPS drops... did you know console gaming? It was surely expected.
Over 4 fps in 1 game?Pro purchase postponed. This is getting silly now.
That's the Pro's audience though. People that notice that stuff.
And it certainly wasn't expected that Pro patched games would have more performance issues than the normal PS4 releases.
Over 4 fps in 1 game?
Over 4 fps in 1 game?
That's the Pro's audience though. People that notice that stuff.
And it certainly wasn't expected that Pro patched games would have more performance issues than the normal PS4 releases.
All this bias Pro coverage. Where's the Nintendo Classic coverage? I wanna know how much better the Classic runs Mario than OG Nintendo.
Sony gave these developers a box with a lot of power, its generally up to them how they use it. Some aren't using it properly, that's on them.
PS4 Pro dropping more frames and screen tearing in stress test areas in comparison to the base PS4
Devs join hands and say it with me:
If 👏 your 👏 game 👏 runs 👏 worse 👏 on 👏 pro
Lower 👏 the 👏 resolution 👏 a bit 👏 bro
You 👏 don't 👏 have 👏 to make 👏 your game 👏 1800p
1440 👏 is 👏 fine 👏 with 👏 me
Oh, that's just Etta. No PS4, but feels the intense need to come to every Pro thread to let us know how good Scorpio is going to be when it launches in twelve months.
That's on them, yes. But that is a pretty shit value proposition on Sony's part, to an existing ps4 owner. You would think Sony would try a little harder than that to get people to upgrade.
Then you will be missing out on games with great improvements like BF1, Titanfall, TR, etc. If the developer has an ounce of dignity they would put the small effort to make this right. No one is forcing Ubi to make it 1800p.
If I was a dev I would have a 1080p 60fps option as well, it wouldn't take much time at all. But its Ubisoft. EA is having a much better showing with Pro. Also Ratchet had nothing but improvements and the game already came out, it wasn't in development so you know they didn't spend too much time on it. Ubi being Ubi.
Sony gave these developers a box with a lot of power, its generally up to them how they use it. Some aren't using it properly, that's on them.
Devs join hands and say it with me:
If 👏 your 👏 game 👏 runs 👏 worse 👏 on 👏 pro
Lower 👏 the 👏 resolution 👏 a bit 👏 bro
You 👏 don't 👏 have 👏 to make 👏 your game 👏 1800p
1440 👏 is 👏 fine 👏 with 👏 me
People need to relax a bit. These are software issues, not hardware issues. The developers need to get their head strait and things will be better. Us PC folks are used to this and it eventually irons out. I remember when PC games went to widescreen and devs couldn't make it work to save their life.
Before you say, "It's the hardware that can't make it work because of ram, or something, yadda yadda yadda..." there will always be some sort of limitation. Devs need to practice and if Sony did one bad thing it's that they sprung this on developers (although we all knew it was coming).
Lots of these "Pro supported at launch" titles are typical launch mistakes and cash ins to get you to buy their games. They will eventually see other devs make better Pro options (looking at you Tomb Raider Devs) and work those in.
With that said of the four games that aren't running well I'm not surprised based on their track history. A Bethesda game with issues? You don't say. An Ubisoft game with issues? You don't say! A Naughty Dog game having issues is a bit more of an issue but it's minor and looks easily patchable.
Lastly, you have to filter out the skeptics that in reality just can't afford the Pro and are happier that there are some launch issues so they don't feel as bad. It happens with every type of purchase. Hey, I've done it too plenty of times.
Just because you don't like what I'm posting doesn't make it trolling or invalidate the central argument. I haven't had any mods telling me to discontinue, which tells me the points I am making are valid and fine to be posted. The only people complaining about my arguments have been those who heavily lean Sony, and in fact a mod had to step in and tell them to discontinue the "witch hunt", so your opinion of my intents is pretty weightless as long as you've got those hate goggles on.
As for the topic at hand, I see other people raising the same arguments as me, so I am not concerned about being an outlier.
You do not have any valid personal concerns because you don't and never had any interest in buying the product. You are just making arguments against buying one. Two different things.
I love how House said this was a mid gen refresh to stop people leaving for PC, when in actual fact they once again undercooked the hardware and these types of issues will no doubt push some people towards a PC
People need to relax a bit. These are software issues, not hardware issues. The developers need to get their head strait and things will be better. Us PC folks are used to this and it eventually irons out. I remember when PC games went to widescreen and devs couldn't make it work to save their life.
Before you say, "It's the hardware that can't make it work because of ram, or something, yadda yadda yadda..." there will always be some sort of limitation. Devs need to practice and if Sony did one bad thing it's that they sprung this on developers (although we all knew it was coming).
Lots of these "Pro supported at launch" titles are typical launch mistakes and cash ins to get you to buy their games. They will eventually see other devs make better Pro options (looking at you Tomb Raider Devs) and work those in.
With that said of the four games that aren't running well I'm not surprised based on their track history. A Bethesda game with issues? You don't say. An Ubisoft game with issues? You don't say! A Naughty Dog game having issues is a bit more of an issue but it's minor and looks easily patchable.
Lastly, you have to filter out the skeptics that in reality just can't afford the Pro and are happier that there are some launch issues so they don't feel as bad. It happens with every type of purchase. Hey, I've done it too plenty of times.
But I didn't want twice the resolution. I wanted 60fps.I don't know man, but having twice the resolution with some dips to 27 fps here and then (we are talking about an open world game after all) seems like a fair trade off and a vast improvement overall.
I'll pick this up.
But I didn't want twice the resolution. I wanted 60fps.
But I didn't want twice the resolution. I wanted 60fps.
+30% CPU, +130% GPU along with architectural improvements, +25% Bandwidth, +10% Usable Memory.
Yet with 40% extra native pixels and negligible graphical improvements, it's performing slightly worse.
Something's gotta be up..?
But I didn't want twice the resolution. I wanted 60fps.
Not with Jaguar CPUs running an open-world game.But I didn't want twice the resolution. I wanted 60fps.
I was told that framerates would be more stable not less. Kinda regretting my impulse buy. Hope Persona 5 doesn't run or look worse somehow like World of Final Fantasy
4.2TF is having framerate trouble with 1800p, but I bet the 6TF Scorpio would run this at 4k60 locked
1800p checkerboard is actually a lower resolution that "real" 1440p.
UC4 doesn't run worse. It has miniscule frame drops exactly in places where the regular console has framedrops in the game.TLOUR performs worse as well. And UC4 is 1440p with frame drops.
The end result looks better through, and requires more rendering time IIRC.1800p checkerboard is actually a lower resolution that "real" 1440p.