They had the opportunity to build Sunset Overdrive into something that would fit that bill. That first game was really, really good. It had it's fair share of problems but just imagine what a real sequel could have looked like. Looking at games like Assassin's Creed 2 or (possibly) Shadow of Mordor 2 feels like a good comparison: They take the predecessors core mechanics that worked really well and then just build a way bigger, better game around them, now that they don't have to start from scratch.
Uncharted could have forever remained what the first game was if Sony wouldn't have given ND all of those ressources to build upon the systems introduced in the first and create something entirely different and more advanced. MS just tends to lack that stamina.
User base is a really weird argument with the Switch only being out a few weeks and all.
Uncharted could have forever remained what the first game was if Sony wouldn't have given ND all of those ressources to build upon the systems introduced in the first and create something entirely different and more advanced. MS just tends to lack that stamina.
That's not what I said. I said that MS are not in the market position to make one and have it be successful like Horizon. They have a small userbase and struggling hardware sales. Horizon and Zelda are big budget releases, and there's the risk that you spend millions of dollars for a 7/10 (you might speculate that Scalebound, for example, would end up this way)..
User base is a really weird argument with the Switch only being out a few weeks and all.