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PS4's AF issue we need answers!

BONKERS

Member
I don't think it will either, but it isn't fair to use this game in the context of the thread. Just because a demo doesn't have good AF doesn't mean it has something to do with the PS4.

For sure. I think we ALL know at this point that the PS4 is plenty capable but developers are the problem. (That or an SDK issue.)

Thank you.
The amount of stupid comments in this thread is becoming annoying.

That doesn't excuse it not being there. Whatever YOU may think that just because the textures aren't ultra high res that AF won't make a difference, it WILL. This is a fact. You cannot dispute it. Even ultra high res textures at extremely oblique angles will not look amazingly detailed. But they will retain enough of the proper information, just as low res textures will. Instead of looking like a pile of undistinct mud
 

Slaythe

Member
b00c3352d4e19b6d4b1d62ca454e9a22.png

They just gained a fanboy forever.

So unexpected they would actually reply to me after a week. Even less unexpected is the fact that they cared. They're awesome.
 

Dunkley

Member
That doesn't excuse it not being there. Whatever YOU may think that just because the textures aren't ultra high res that AF won't make a difference, it WILL. This is a fact. You cannot dispute it. Even ultra high res textures at extremely oblique angles will not look amazingly detailed. But they will retain enough of the proper information, just as low res textures will. Instead of looking like a pile of undistinct mud

Not sure what point you're trying to bring across, so I think you misunderstood..

The person you are quoting is agreeing that a lack of Anistropic Filtering is going to make wonderful textures look like trash, which is the problem why this thread exists.

He didn't say anywhere that Anistropic Filtering doesn't matter, unless you just happened to quote the wrong person.
 

BONKERS

Member
Not sure what point you're trying to bring across, so I think you misunderstood..

The person you are quoting is agreeing that a lack of Anistropic Filtering is going to make wonderful textures look like trash, which is the problem why this thread exists.

He didn't say anywhere that Anistropic Filtering doesn't matter, unless you just happened to quote the wrong person.

Oops yeah sorry, I quoted the wrong one. I missed when someone did the switcheroo with the comments about AF!

image.png


The fact that NT is "Looking Into it" shows how little they could've been aware this entire time. Not surprising since the port probably wasn't done by them, themselves. They are down to a small amount of people last I checked.

What is more likely is Crapcom gave QLoc a shitty budget and a tight schedule.
 

Slaythe

Member
Oops yeah sorry, I quoted the wrong one. I missed when someone did the switcheroo with the comments about AF!

image.png


The fact that NT is "Looking Into it" shows how little they could've been aware this entire time. Not surprising since the port probably wasn't done by them, themselves. They are down to a small amount of people last I checked.

What is more likely is Crapcom gave QLoc a shitty budget and a tight schedule.

We already knew Qloc handled those ports on ps4 and xbox one. They clearly botched ps4 version because I assume AF is a bit more work to get perfect since PS4 doesn't use DirectX like the xbox one, and they didn't have much time.

They shipped it like this and the QA actually didn't notice the lack of AF because I guess they were focusing mainly on framerate and aliasing maybe. Plus it wouldn't be surprising on a rerelease like this that the QA wasn't all that great, besides from NT testing the gameplay themselves and noticing the bugs. The graphical aspect probably got overlooked.

I'm glad NT is actually looking into it though. Made the ps4 "definitive edition" not so definitive and I know some people refused to buy it because of that issue. And the game definitely deserves to be bought cause they made it fantastic. So hopefully they can patch it like Dying light !
 

dr_rus

Member
I wouldn't worry about Bloodborne or any other PS4 exclusive really. We know that AF works just fine on PS4 and the titles affected by the issue are not exclusive but multiplatform and/or ported from 360/PS3(/XBO possibly).

16895296572_c8d7dc34f4_o.jpg
 

BONKERS

Member
And yet Chromatic aberration galore and shitty texture filtering (insanely easy to tell) abound like crazy in that BB screenshot

Jeez, if that's the IQ to expect from BB, then meh.
 

BONKERS

Member
You think that screenshot looks great? 0 AA, essentially non existent texture filtering (Look at ANYTHING at an oblique angle. 0 detail retained besides mud. Compare that to textures right up front), Chromatic aberration slathered on for ultra next gen effect.

You guys are getting near apologist status.

I'm talking about that screenshot in particular. Art direction it has, as always with FROMs.

Lack of AA to resolve all of that sub pixel detail (Seriously no AA is ridiculous! all of the screenshots released officially are bullshots. Look at how much better they look sans the CA), CA muddying it up and etc makes it look meh in that screenshot
 

madmackem

Member
You think that screenshot looks great? 0 AA, essentially non existent texture filtering (Look at ANYTHING at an oblique angle. 0 detail retained besides mud. Compare that to textures right up front), Chromatic aberration slathered on for ultra next gen effect.

You guys are getting near apologist status.
And your getting to concerned status. We've got a massive amount of videos pics retc on bloodborne and its a fantastic looking game. If you want to nitpick a still I can pull stills from almost any game ever made that doesn't show it in its best light.
 
You think that screenshot looks great? 0 AA, essentially non existent texture filtering (Look at ANYTHING at an oblique angle. 0 detail retained besides mud. Compare that to textures right up front), Chromatic aberration slathered on for ultra next gen effect.

You guys are getting near apologist status.

This is very clearly AA and very clearly texture filtering. To be fair the AA is pretty low and the AF isn't super high, but they are absolutely there and they look fine.
 

madmackem

Member
He's referring to the IQ and in that regard it indeed doesn't look that hot.
Of course it looks good from an artistic standpoint but the muddy IQ affects the look of the game in a negative way.
We've got other direct screens that show it looking way better, he's trying too hard to pick it everything.
 

Hubble

Member
I wouldn't worry about Bloodborne or any other PS4 exclusive really. We know that AF works just fine on PS4 and the titles affected by the issue are not exclusive but multiplatform and/or ported from 360/PS3(/XBO possibly).

16895296572_c8d7dc34f4_o.jpg

The AF does not look to be great... Look at the lower left where the dirt next to the rocks has a mudded image rather than a sharper image that 16XAF would bring. But yeah, the IQ compared to games like Forza Horizon 2 look pretty low in this screen.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
You think that screenshot looks great? 0 AA, essentially non existent texture filtering (Look at ANYTHING at an oblique angle. 0 detail retained besides mud. Compare that to textures right up front), Chromatic aberration slathered on for ultra next gen effect.

You guys are getting near apologist status.

6S8Ovu3.gif
 
I can be wrong but the AF does not look to be great... Look at the lower left where the dirt next to the rocks has a mudded image rather than a sharper image that AF would bring. But yeah, the IQ compared to games like Forza Horizon 2 look pretty low in this screen.

It's not the highest, but it's there. Maybe 2x or 4x on that texture. It appears the stone road has a higher AF setting though.
 

BONKERS

Member
He's referring to the IQ and in that regard it indeed doesn't look that hot.
Of course it looks good from an artistic standpoint but the muddy IQ affects the look of the game in a negative way.

Exactly. Sorry, read my edited post above. I did mention that screenshot specifically.

Again too, compare that to this released screenshot.

HUUUUUUUUUUUUUUUUUUGE difference
2630716-14904788291_5b989ddaf7_o.png


This is very clearly AA and very clearly texture filtering. To be fair the AA is pretty low and the AF isn't super high, but they are absolutely there and they look fine.

DAFUQ? Do you even know what AA looks like? Nearly Every single edge. in this screenshot that isn't affected by DoF/CA is pretty much 100% RAW. Seriously. Look at that.

All of the people who don't know any better trying to defend what is objectively a fact is pretty hilarious.

The game has 0 AA from every screenshot i've seen in the console thread. It has CA slathered everywhere to muddy up IQ. It doesn't have 16xAF. These are facts.
 
We've got other direct screens that show it looking way better, he's trying too hard to pick it everything.

Even in other screens you're able to make out the exact things he listed.

7s3nqpjxnobg.jpg


I'm not hating on the game but I really wished this game had a better IQ. Some decent AA would have improved the look considerably.

I really wish FromSoft hired better programmers or used a better engine.
 

Noobcraft

Member
We've got other direct screens that show it looking way better, he's trying too hard to pick it everything.
Some other games have bad IQ too, it's not just Bloodborne. Bloodborne does have bad image quality though. The Chromatic aberration blows it out too. That doesn't make it a bad game, but it doesn't make it pretty. The art style still looks excellent otherwise.
 

Mahonay

Banned
Even in other screens you're able to make out the exact things he listed.

7s3nqpjxnobg.jpg


I'm not hating on the game but I really wished this game had a better IQ. Some decent AA would have improved the look considerably.

I really wish FromSoft hired better programmers or used a better engine.
Can any of this stuff be chalked up to devs pushing "next-gen" visuals on consoles that are already considered somewhat underpowered?

This is coming from someone who has no idea how easy or hard it is to implement different AA solutions.
 

BONKERS

Member
Some other games have bad IQ too, it's not just Bloodborne. Bloodborne does have bad image quality though. The Chromatic aberration blows it out too. That doesn't make it a bad game, but it doesn't make it pretty. The art style still looks excellent otherwise.

Seriously. This.

The art style is AMAZING. The IQ doesn't do it justice.
 

BONKERS

Member
Horror-themed games tend to have CA.

Get used to it :/

Oh, ok. So, some arbitrary reason makes it ok! It's horror, therefore it makes some kind of logical sense to have this effect! It makes it scary! Ok!

Man, I must be playing the wrong horror games. Because i've played a ton that don't have it.

And it's not just horror games that are using it, and last time I checked BB is still an ARPG

So yeah, that pretty much invalidates your view.

Come on people, you don't really have standards that low do you? These games deserve better than this.

Imagine BB with the IQ from that screenshot above, or like what people can do with DS on PC playably
 
DAFUQ? Do you even know what AA looks like? Nearly Every single edge. in this screenshot that isn't affected by DoF/CA is pretty much 100% RAW. Seriously. Look at that.

All of the people who don't know any better trying to defend what is objectively a fact is pretty hilarious.

The game has 0 AA from every screenshot i've seen in the console thread. It has CA slathered everywhere to muddy up IQ. It doesn't have 16xAF. These are facts.
You don't need to be a prick.
The character has 1:1 staircasing, but a few things don't, just look at the polygonal rocks on the road in front of him, they have some staircasing on the bottom but not the top. It has some form of very light AA. And nobody is arguing that it has 16xAF, I even said it appears in that screen to have a mix of 2x and 4x.
And besides, the AA, Chromatic Aberration, and the over all IQ are entirely irrelevant to this thread and bringing them up here serves no purpose but to start a fight. This thread is about AF and that's it.
 

RexNovis

Banned
Oh, ok. So, some arbitrary reason makes it ok! It's horror, therefore it makes some kind of logical sense to have this effect! It makes it scary! Ok!

Man, I must be playing the wrong horror games. Because i've played a ton that don't have it.

And it's not just horror games that are using it, and last time I checked BB is still an ARPG

So yeah, that pretty much invalidates your view.

Come on people, you don't really have standards that low do you? These games deserve better than this.

You need to chill and just play the damn games instead of having an anuerysm about non pristine image quality. We have Bloodborne. I'm glad it exists. I would rather it exist as it is than not exist at all. Honestly the game looks beautiful to me. It must really suck being the kind of person who sees the images posted in this thread and only seeing flaws. I mean seriously how pessimistic does one have to be to call these shots

7s3nqpjxnobg.jpg


16895296572_c8d7dc34f4_o.jpg

unacceptable.
 

Slaythe

Member
I think they're still looking into it; I guess they can't see it clearly enough.

1) They didnt make the port themselves

2) Figuring out why it happened and fixing it are two different things

3) Fixing the issue and testing

4) Approval of patch

5) Release of patch.

As if they could do all that in two days.
 

Renekton

Member
Man, I must be playing the wrong horror games. Because i've played a ton that don't have it.

And it's not just horror games that are using it, and last time I checked BB is still an ARPG

So yeah, that pretty much invalidates your view.
Invalidates how? Bloodborne is horror-themed ARPG.

If I'm not mistaken... TEW, Dying Light and ZombiU have them.

So far there is no hard number showing whether CA is a plus or negative for millions of gamers, so jury is out. Right now if you don't like CA, it just means... you don't like CA.
 

BONKERS

Member
You don't need to be a prick.
The character has 1:1 staircasing, but a few things don't, just look at the polygonal rocks on the road in front of him, they have some staircasing on the bottom but not the top. It has some form of very light AA. And nobody is arguing that it has 16xAF, I even said it appears in that screen to have a mix of 2x and 4x.
And besides, the AA, Chromatic Aberration, and the over all IQ are entirely irrelevant to this thread and bringing them up here serves no purpose but to start a fight. This thread is about AF and that's it.

Who says i'm starting a fight? You guys are the ones getting all the defensive because someone is pointing objective flaws in something you like.

The texture filtering in that BB shot is shit. The DoF and CA make some stuff look AA'd (Because it's blending those pixels with the effect which can make it harder to tell if you don't know what to look for)

There are a ton of raw edges. And considering the main character is on the screen 100% of the time, there's no way anyone would devise an AA solution that skips that entirely.

So my point stands. Either effects are muddying things up with 0 AA, or non-existent AA. Every other shot in that thread i've seen exhibits the same issues.

Bloodborne is horror-themed ARPG.

If I'm not mistaken... TEW, Dying Light and ZombiU have them.

So far there is no hard fact/number showing whether CA is a plus or negative for millions of gamers, so jury is out. Right now if you don't like CA, it just means... you don't like CA.

Just because a bunch of kids are smoking, doesn't make it any less healthy for them vs the few that don't.

CA is a visual defect of camera lenses that obscures the chroma detail that is supposed to be resent and is 9/10 times removed as much as possibleif existing in the insane ways they implement it in games. And personally it hurts my eyes even in motion. It's like trying to watch an Anaglyph 3D movie without the glasses.

It's this generation's bloom and bump mapping.

I fail to understand any objective purpose or anything of value CA adds to 3D Rendering. It certainly doesn't look realistic.

It makes about as much sense as only using 4xAF over 16xAF universally.
 

madmackem

Member
Even in other screens you're able to make out the exact things he listed.

7s3nqpjxnobg.jpg


I'm not hating on the game but I really wished this game had a better IQ. Some decent AA would have improved the look considerably.

I really wish FromSoft hired better programmers or used a better engine.
The game looks incredible to me and even better in motion, you can pick apart almost every game ever made if your doing so from a static frame. Anyways this game has af as do 90percent of games on ps4 I'd say people should be asking the devs of the games lacking it as it simply can't be a hardware issue if the majority of the games released on the console are using af.
 

dan2026

Member
Guys freaking chill and focus.
Bloodborne isnt even out yet.

What other PS4 games have glaringly missing AF?
The DmC guys are looking into it. What other devs can we bother?
 
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