https://drive.google.com/file/d/0B2t0BsiVu0jpYThXaDY4T0hMUEk/view?usp=sharing
video i just made showing how badly these monkeys at ubi kiev fucked up the aa options(which werent functioning too well to begin with.) why these jokers continue to get work is beyond me. they are in the same tier as high voltage and iron galaxy.
download the video, dont stream it.
What a douchey thing to say.
they have proven themselves highly incompetent. how many times can they introduce software with the same goddamned bugs?
My version is stuck on 1.21. Any way to prompt the update?
dont, i wish i could roll back.
The AA issue? I only have FXAA enabled (no MSAA), so I hope I won't be affected.
oh, the game is so jaggy with just fxaa. much more so than unity.
Doesn't look that bad to me, but I could see why some people would want a higher IQ. I prefer the higher frame rate, personally (only running a 970).
?Yeah this is one of the few games where the higher framerate loses alot of its benefit due to the controls being super laggy regardless of framerate and the animation being jank city.
Although there are some animation issues, they're quite good, (actually they won an animation award which is pretty neat >_>).Looks quite poor, especially after unity. Full of glitches, bugs, awkward transitions etc
Can I 60 fps this @ 4k with 980TI sli and i7 4790k 4.6 ghz? or no sli support?
Not surprised they won an award for animation. I progressed in the game a bit more last night and seen 3/4 new animations that were pretty incredible.
icecold1983, are you running TXAAx4 when trying to play Syndicate? I found in Unity and Syndicate MSAA x4 is a killer, causes much lag and jank but I only have a lowly 970. I'd be surprised a 980ti could do MSAAx4 seamlessly. I didn't watch the video, sorry.
Although there are some animation issues, they're quite good, (actually they won an animation award which is pretty neat >_>).
I would refer to FO4 as "jank city." You're right that they're not as good as Unity tho but then again there's less animation priority and as we saw they improved majorly from that first build they showed to the public.
Not surprised they won an award for animation. I progressed in the game a bit more last night and seen 3/4 new animations that were pretty incredible.
I get animation wonkiness all the time in street fight type encounters. Fight clubs are especially bad.
I've also had a carriage or two seemingly touched by the Hand of God by the way they flip the fuck out just standing there sometimes.
I definitely wouldn't say that it's not good. It's a lot less grounded than other AC games. And the issue you may be having is that there are less commands to input than in Unity. So things like inputting a jump right before you hop off of a ledge aren't possible, which is imho a change for the worse because I'd rather be able to make a mistake and kill myself than be relatively safe. They need to give back the full control of the character while having very little animation priority. This is the best video that demonstrates how much control we had.Some animations in a vacuum are good, but as whole its janky imo. Just because fallout is worse doesn't make this good. The majority of the animations also randomly speed up and slow down. Its very off putting.
I also dont understand how despite animation having lower priority, the controller response is so much worse and less precise than unity.
I definitely wouldn't say that it's not good. It's a lot less grounded than other AC games. And the issue you may be having is that there are less commands to input than in Unity. So things like inputting a jump right before you hop off of a ledge aren't possible, which is imho a change for the worse because I'd rather be able to make a mistake and kill myself than be relatively safe. They need to give back the full control of the character while having very little animation priority. This is the best video that demonstrates how much control we had.
Unity was pretty ahead of it's time, (and ofc needed more time for polishing), I'm more disappointed in the hit to the facial animation in the cutscenes to be completely honest. It is this studio's first full game and they were fairly ambitious with the world so it's what it the expectation I had especially as the game went on. Makes you wonder how Montreal's title will be next year considering this gave them an extra year.The animation in that video is what id expect a generational improvement to be over syndicate. So disappointing :/
Unity was pretty ahead of it's time, (and ofc needed more time for polishing), I'm more disappointed in the hit to the facial animation in the cutscenes to be completely honest. It is this studio's first full game and they were fairly ambitious with the world so it's what it the expectation I had especially as the game went on. Makes you wonder how Montreal's title will be next year considering this gave them an extra year.
They gave them an extra year and it still is coming out with in the 1 year sequel cycle?
Does that mean they were originally going to have 2 AC games in 1 year? WTF
Nah. These are things that are planned years ahead of time. The Montreal studio wanted more time to experiment during development so the next one might be a bit of an overhaul or they're working on the next overhaul. Montreal wasn't planning to release an AC title this year. I don't think they'll ever be releasing multiple main titles a year again. Which has the caveat of not being able to have a WD level delay because another title is coming the next year. ._.They gave them an extra year and it still is coming out with in the 1 year sequel cycle?
Does that mean they were originally going to have 2 AC games in 1 year? WTF
Is everyone using HBAO+ Ultra. I can't decide if I like the look of it compared to regular HBAO+. The shadowing seems sort of...heavy handed, if that makes sense.
Otherwise this game is absolutely gorgeous and runs great.
Is everyone using HBAO+ Ultra. I can't decide if I like the look of it compared to regular HBAO+. The shadowing seems sort of...heavy handed, if that makes sense.
Otherwise this game is absolutely gorgeous and runs great.
Performance: HBAO+ costs less than 2 frames per second for a tremendous improvement in image quality, while HBAO+ Ultra costs just 4 frames per second for an even greater improvement, making it a must-have almost all systems.
Nvidia have a good HBAO comparison guide.
http://www.geforce.com/whats-new/guides/assassins-creed-syndicate-graphics-and-performance-guide
Also seems to be a 5% performance hit over HBAO and 10% between no AO and HBAO ultra, not 25% lol according to Andrew's testing. Not noticed a large hit myself either but will check later, seemed like a very minor hit when trying weeks ago.
I keep getting BSOD everytime I boot this game up. I'm up a creek without a paddle here. It runs really nicely too at very high settings too, until it explodes.
Sounds like hardware instability.
I figured something to the effect, but not sure where to even begin.
25% for me. Maybe running with pcss ultra and 4x aa causes bottlenecks in parts of the gpu where enabling hbao+ ultra incurs a small fee. I was running shadows at high and 2x aa
spent a lot of time with the settings and thought i had it good , but i just got in to london (After the lengthy pre-london opening acts) and my fps has dropped.
I'm running 1440p G-Sync
2 x 780Ti
4770k @4.4
16GB RAM
What setting should i be going for if i want a good IQ but no drops under 30?
I dont care about achieving a solid 60fp at all times, 30 and fluctuating above is fine, just not below 30.
spent a lot of time with the settings and thought i had it good , but i just got in to london (After the lengthy pre-london opening acts) and my fps has dropped.
I'm running 1440p G-Sync
2 x 780Ti
4770k @4.4
16GB RAM
What setting should i be going for if i want a good IQ but no drops under 30?
I dont care about achieving a solid 60fp at all times, 30 and fluctuating above is fine, just not below 30.
My game is doing two annoying things:
1. Crashing right after I complete missions. It appears to save my progress just fine as I can start the game back up again and it'll pick up right where it crashed. Not really sure what to try to make the crashes stop.
2. Every time I start the game it sets the Active Input to Mouse + Keyboard instead of Auto, so I need to use the keyboard to change it back in order for my controller to be recognised. Is this a common issue?
The first point that you mentioned happens to me alot of times. AMD card?
Thanks for posting!Thanks for the feedback on that everyone, especially the cloth physics issue.
So the game is on sale on Amazon, and I was thinking of picking it up.
I can't figure out if there is good SLI support or not. I have SLI 970, and I wanna run this game at 2560x1440p and 60fps. Is that gunna happen or no?