Fantastic turn around for the game.
For the curious, it's listed as Owners: 4,424,791 ± 59,111 on SteamSpy.
The game is made by Daybreak, who you will best remember as Sony Online Entertainment (SOE) prior to Sony selling them off in 2015.
Via: http://venturebeat.com/2017/03/14/h...ve-player-count-has-grown-90-since-september/
For the curious, it's listed as Owners: 4,424,791 ± 59,111 on SteamSpy.
The game is made by Daybreak, who you will best remember as Sony Online Entertainment (SOE) prior to Sony selling them off in 2015.
Source: http://www.githyp.com/h1z1-king-of-the-kills-playerbase-has-risen-90-in-the-past-six-months/VentureBeat said:King of the Kill had a strong early debut, but its audience quickly moved on to other games. The game's player numbers dropped to less than half before Daybreak launched a huge update in September. While this patch maintained the core gameplay, it introduced crucial improvements to the user interface and the in-game economy. King of the Kill's September update also wiped characters, introduced regional servers, and added native Twitch integration.
GitHyp analyst Paul Curtin explained that after months of struggling to break 10,000 concurrent players, H1Z1: King of the Kill started seeing huge growth after the update. This was due in large part to YouTube and Twitch creators embracing the competitive shooter. As of the time of this writing, H1Z1 was the No. 3 most-streamed game on Twitch ahead of megahits like Overwatch, Hearthstone, and The Legend of Zelda: Breath of the Wild.
”And things just keep getting better and better for the King," Curtin wrote in a blog post. ”Over this past weekend, the game reached its highest numbers yet with an average of 72,816 players per hour. During its record-setting weekend, King of the Kill also broke 100k concurrent players for the first time ever with a new all-time high of 110,109 players in a single hour."
Via: http://venturebeat.com/2017/03/14/h...ve-player-count-has-grown-90-since-september/