Pristine_Condition
Member
Wow
But you said you could clearly tell. Note that while my shots are blown up, at regular size each one is more than 4% of the entire screen. So if you insist, here they are again at real size:
I guess I fall into that category.
Did you watch the two full quality digital foundry videos?
Wow that is a great article, really in depth about the whole ESRAM thing.Thanks! Speaking of RedGamingTech, here is an article & video on the ESRAM topic:
http://www.redgamingtech.com/xbox-one-esram-720p-why-its-causing-a-resolution-bottleneck-analysis/
That is stunning.
A shrunken version just for effect:
That is stunning.
A shrunken version just for effect:
720p version?
But you said you could clearly tell. Note that while my shots are blown up, at regular size each one is more than 4% of the entire screen. So if you insist, here they are again at real size:
In this example, just looking at a fraction of a screenshot, I can't tell the difference. They both look equally blurry and bad which still doesn't help the PS4 version's case.
No, a lot of other people also seem to like more aliasing, no ambient occlusion, crushed black levels and overdone sharpening.
Seriously, download the direct feed gameplay videos. The aliasing is hideous.
That is stunning.
A shrunken version just for effect:
Indies, indies, indies. List warz.
You're right, in this example just looking at a fraction of a screenshot, I can't tell the difference. They both look equally blurry and bad which still doesn't help the PS4 version's case.
Well, they aren't games, clearly. I thought we had already been over this.What's wrong with indies?
Indies, indies, indies. List warz.
Well, they aren't games, clearly. I thought we had already been over this.
/s don't ban me
Read spoiler text lol
Well, they aren't games, clearly. I thought we had already been over this.
/s don't ban me
Read spoiler text lol
Indie games aren't games? Then what are they?
Indies, indies, indies. List warz.
And we're back to the Gamescom indiegate.
Am I missing something in regards to indie titles?Indies, indies, indies. List warz.
Hilarious isn't it?
Am I missing something in regards to indie titles?
Am I missing something in regards to indie titles?
Okay, I've learned not to put sarcasm tags within a spoiler tag. To prevent any further thread derailing on my part, I'm going to make it clear: I was joking. I love many indie games, and will be purchasing many in the near future.Indie games aren't games? Then what are they?
Hilarious isn't it?
Hmm...sounds like sarcasm. Why do you hate indies so much?I love many indie games, and will be purchasing many in the near future.
You're right, in this example just looking at a fraction of a screenshot, I can't tell the difference. They both look equally blurry and bad which still doesn't help the PS4 version's case.
A lot of people don't count them as "real" games in order to make it seem like the PS4's line up is weak.
Take a look at the zoom in comparisons here.
http://www.eurogamer.net/articles/digitalfoundry-battlefield-4-next-gen-vs-pc-face-off-preview
In all of those images it looks like the PC clearly has the best textures but between the two next gen consoles the XB1 looks closer to the PC texture-wise to me. And I don't know how it can just be the sharpness setting because it just looks like there are details that exist in the XB1 version that are just flat mud on the PS4 version.
Why is there a patch of high resolution road textures following the car around. You can see it clearly when it's in car footage (over the bonnet) ... and it's a square of textures that just ends abruptly in the front. It looks very odd:
http://www.youtube.com/watch?v=maYgydivvSw
Where did this notion come form that indie games are "lesser" and "doesn't count"? What's the difference between indie games and boxed games other than ad budget and team size?
1080p Looks pretty good even with no AA. Especially when there's HDR bloom and some motion blur added, like there's almost always in a racer.Well here you go. Here's the direct feed of crappy youtube quality. There definitely is some aliasing, but I find it difficult to think there is no AA. I would imagine the IQ would be completely destroyed without it. The cockpit looks smooth.
I stopped hating indies after playing Hotline Miami.
Now i believe. Honestly, Limbo left impression on my brain
1080p Looks pretty good even with no AA. Especially when there's HDR bloom and some motion blur added, like there's almost always in a racer.
Why is there a patch of high resolution road textures following the car around. You can see it clearly when it's in car footage (over the bonnet) ... and it's a square of textures that just ends abruptly in the front. It looks very odd:
http://www.youtube.com/watch?v=maYgydivvSw
I stopped hating indies after playing Hotline Miami.
Now i believe. Honestly, Limbo left impression on my brain
The Xbox One can render games at 1080p, just look at Forza 5. The question is how many concessions have been made to hit that resolution. In the case of Forza it doesn't have dynamic lighting and some other features found in other 1080p titles.
Developers can definitely make 1080p titles, they just have to sacrifice some other things to do it.
Edit: BTW, Cloud computing being used to help a console's performance ain't happening for a long time. The latency on that stuff makes it unfeasible for that kind of use.
Yes, the Xbone is capable of native 1080p...there is no question about that...but you have to look deeper than that...
The PS3 and 360 are capable of 1080p....the Wii is capable of 1080p..the question becomes...what sacrifices must you make to get there?
I am confident that the Xbone is NOT capable of matching the PS4 in like for like games at native 1080p...what I mean by this is if you have a multiplat game...running at 1080p on both consoles...you're going to have to make concessions on the Xbone version...
-lower quality textures
-lower frame rate
-less advanced lighting
-less aggressive(maybe no) AA
-lower quality shadows
-less particle effects
Etc...
This is why we are going to see the Xbone running games at lower resolutions...because the devs are going to want to keep the eye candy the same...so you drop resolution and upscale...
I don't think IW is being lazy...they are doing what they can with less powerful, more complicated hardware that has development tools that are less mature...
This will NOT (IMO) be made up for by esRAM or cloud computing...
The esRAM is a bandaid solution to try and make up for the slow memory bandwidth of the DDR3 memory...its also a bottleneck because its not big enough to do everything developers want to do with it...
impression = glowing worm?
Agreed. I don't know. Wish we could download the latest direct feed footage so that we can definitively conclude that it has no AA. At this point, somehow it feels like saying there is no AA is as much a guess as saying there is some AA. Has anyone tweeted Dan Greenawalt about it?
Check this video. Tell me what that fixed shadow under the car is. The whole car's shadow moves when the car turns, but there is some other shadow that is glued underneath the car. I asked this in the forza thread and no one responded. I still can't figure out how that would happen!
http://www.youtube.com/watch?v=SFEdHskMkq4
It's just a low quality implementation of Ambient Occlusion.