this ubisoft survey leak some new games?
I did some researching, and looking at some paintings/photos of the era it seem that chimneys in Paris and London looked quite similar, and are still used today even.If only I could be bothered to load up Unity and screenshot the area with those exact same building architecture, long runs of terraced four story buildings with wide streets. You're right though, obviously it's more modernised (obviously seeing as it's set nearly a century later) but it's the same design of building, down to the chimney stacks. Ah well, I concede, sorry you took the fanboy comment to heart so much.
You and I are friends now. *high fiveAmen. I said this plus return the Real World segments with a 3rd person character (which includes actually having an adventure story for the real world, not just hacking boring computers). I also said return to the "Those That Came Before" story arch. I also said, to return the Truth Glyph puzzles.
Hmmm...
When they asked me about what features from other game series I would want in AC, I told them to look to their own past titles for inspiration instead of trying to copy others.
First of all, this game has had more than two years of development.
You and I are friends now. *high five
Well Unity took four years, two of which were a shot in the dark due to unreleased specs and no solid creative director. By the time Unity came out this game was in full production, something that's always forgotten is the huge amount of manpower that they have. And the Quebec studio is handling the lead development so that Montreal now has more time for the next one. The SP focus and iterative nature of this one should ensure less bugs as well. And considering they addressed the main complaints of 3 when 4 came out, as in missions were way too linear, so the assassinations in four took place over wide areas, but had wayyyyy to many ailing missions, Unity came out and only had two at most during the campaign. Although it's an open world game so there will be some bugs. It's inevitable. I mean look at the state of the Witcher 3 after multiple delays compared to say The Order 1886 where everything was polished to hell and back. Now if they were yet again building an entirely new version of the engine I'd agree with the worry of this title not getting enough development after only 2.5 years.An open world game of the scale they make needs even more time to develop. It doesn't matter that they spend multiple years on the game....its still a development cycle that is queued up in a line between future and current releases. This is why features get cut that were in previous games and bugs are rampant. There is no time for a real postmortem after they release one game. To truly look at and take what they got right or wrong into consideration, because the next game is already 75% into development. It's ridiculous.
I don't think this survey is going to effect Syndicate in anyway. It's PR. The game is out in freaking October. Unless Ubisoft wants to reveal some exclusive truth at E3 and finally admit they lost track of things and are delaying AC till they really feel that it is ready.
An open world game of the scale they make needs even more time to develop. It doesn't matter that they spend multiple years on the game....its still a development cycle that is queued up in a line between future and current releases. This is why features get cut that were in previous games and bugs are rampant. There is no time for a real postmortem after they release one game. To truly look at and take what they got right or wrong into consideration, because the next game is already 75% into development. It's ridiculous.
Well Unity took four years, two of which were a shot in the dark due to unreleased specs and no solid creative director. By the time Unity came out this game was in full production, something that's always forgotten is the huge amount of manpower that they have. And the Quebec studio is handling the lead development so that Montreal now has more time for the next one. The SP focus and iterative nature of this one should ensure less bugs as well. Although it's an open world game so there will be some bugs.It's inevitable. I mean look at the state of the Witcher 3 after multiple delays compared to say The Order 1886 where everything was polished to hell and back.
I kind of gently tore them a new asshole. I wasn't rude or anything, but AC used to be so good that it's miserable seeing what it's become. Everything they do is seemingly to silence complaints without getting it. People complained about no females in Unity? They add Evie in Syndicate but she's barely playable and feels tacked on in the extreme.
I don't think one of the single maps will be as big as Witcher 3 or as dense as Unity. Both have received a lot of patches since release. Heck Witcher 3 is still getting patched. Funnily enough the only bug i've received so far in W3 is a texture loading bug on one rock in Novigrad. Like, are you seriously trying to deny the notion that huge open world games usually have more glitches than linear games? Using one game as an example compared to the sheer number of other games, which btw had shorter development times and had known release dates for awhile."some bugs" lol... Unity is filled with bugs, and TW3 is nothing better, both games have tons of bugs and glitches.
Kojima Productions shows that it's possible to make a polished open world game.
IGN: "Metal Gear Solid 5: The Phantom Pain is shaping up to be the most polished open world stealth game I’ve played"
And that was a preview build so the excuse "it's an open world game so there will be some bugs.It's inevitable." is silly.
If a developer like Kojima Productions cares enough they will polish the game to the teeth no matter how big the game is.
I don't think one of the single maps will be as big as Witcher 3 or as dense as Unity. Both have received a lot of patches since release. Heck Witcher 3 is still getting patched. Funnily enough the only bug i've received so far in W3 is a texture loading bug on one rock in Novigrad. Like, are you seriously trying to deny the notion that huge open world games usually have more glitches than linear games? Using one game as an example compared to the sheer number of other games, which btw had shorter development times and had known release dates for awhile.
One of the most annoying things in particular about ubi threads on gaf is the sheer amount of drivebys, false information, and blanket statements that get made. Meanwhile I support the things I say with video examples, gifs and pictures.Came for Crossing Eden. Was not disappointed.
I never said that it was linear, I said that's not that comparable to Unity or Witcher 3, which are "worlds" instead of small-large levels like in TPP if the previews are to be believed at least. And i guess chopping off the intro to the game and charging 30-40 bucks for it doesn't count as a console release. And again, you're taking a very rare situation and using it as a metric for the industry, time and budgets exist, do you really think that 2015 was the original release date konami had in mind when kojima pitched them the project, most games do't even have the luxury of getting let alone being allowed to not say anything about the release date and delay it behind the scenes several times before deciding "the game is ready let's now announce a release date after saying this game." I can't imagine that he didn't go over budget. Also, define upgrading in real time, will we actually see the construction of motherbase in real time? Or will we select options and then see the changes in-game, because it's no different from what we've seen in Unity if that's the case. And I can't imagine working at Ubisoft and seeing comments like yours on neogaf that imply that you're passionless about your job because your teams are large amount to handle annual release dates. Its an incredibly toxic and misinformed mindset.In what world is MGSV a linear game? well how about those games don't have shorter development times? how about Ubisoft takes a year or two or even longer off and tries to move the series forward like TPP does? Do you know when the last console Metal Gear came out?.. in 2008. Can you imagine an asscreed game being in development this long? without a doubt it would turn into a much better game.
A previewer compared MGSV a bit to AC but you know what he said makes TPP so much better? the game has heart, something that's been missing in asscreed since AC2.
About the release date... that's why you wait before announcing a release date, you should be absolutely 100% sure you can make this release date and not delay the game a million times like it happened with The Witcher 3. Again Kojima did exactly this, they took very long to announce a date but now we finally know the game comes out in September 1st and will not get delayed.
About your dense city in Unity... look i could now say yeah but asscreed doesn't have a mother base which you can fully customize, upgrade and in real time send you armory or items while you're on a mission etc.
Don't forget to improve combat, and add different enemy types. That too can add more variety to the gameplay.Everyone encourage them to trim the fat (fewer pointless collectibles and generic sidequests) and have longer dev times for numbered sequels. Please.
Everyone encourage them to trim the fat (fewer pointless collectibles and generic sidequests) and have longer dev times for numbered sequels. Please.
Might as well....l0l
Lets first wait until MGSV is out before we decide how linear and polished it is or isn't, aye? IGN preview doesn't mean squat.In what world is MGSV a linear game? well how about those games don't have shorter development times? how about Ubisoft takes a year or two or even longer off and tries to move the series forward like TPP does? Do you know when the last console Metal Gear came out?.. in 2008. Can you imagine an asscreed game being in development this long? without a doubt it would turn into a much better game.
A previewer compared MGSV a bit to AC but you know what he said makes TPP so much better? the game has heart, something that's been missing in asscreed since AC2.
About the release date... that's why you wait before announcing a release date, you should be absolutely 100% sure you can make this release date and not delay the game a million times like it happened with The Witcher 3. Again Kojima did exactly this, they took very long to announce a date but now we finally know the game comes out in September 1st and will not get delayed.
About your dense city in Unity... look i could now say yeah but asscreed doesn't have a mother base which you can fully customize, upgrade and in real time send you armory or items while you're on a mission etc.