Lux R7
Member
holy shirts!!
The beards in 2 look like they were disguise beards bought in a novelty shop.
The beards in 2 look like they were disguise beards bought in a novelty shop.
I lol'd.Everything in Dark Souls 2 looks like it came from a novelty shop.
Great post, I agree with most of it. I will say though that whilst a lot of DS2's changes were born from the criticisms of DS1 that, almost exclusively, their solutions to these problems failed - or rather they may have achieved what they set out to do, but ultimately were poorly received by fans. They tried to simultaneously make it easier for new players (Soul Memory, despawning, harder to invade early) and make it harder for vets (more mobs, new parry/backstab timings and escapes) and I think the game got tore between these two opposite goals, along with all the other problems we all rehash every thread....-snip- Long great post.
I would be down for this. Like a "Dark Souls 2 vs |OT| - Keep all discussion of DS2 vs other Souls games in here." And redirect anyone going hollow in other thread to this main one.not to hate but maybe there should be a definitive DS1 vs DS2 thread leading up to the new game, for this stuff to go in?
feels like groundhog day
The beards in 2 look like they were disguise beards bought in a novelty shop.
Haha, this is great.
Gamersyde uploaded the uncompressed version, that's fabulous.
One thing that just hit me about the Lords of Cinder:
The LoC are reawaken as a safeguard so that the First Flame can be linked, and a LoC is someone who previously linked the fire. Taking all that in consideration does this mean thatGwyn could have linked the flame again if no one ever reached the Kiln?
Interesting exposition/lore.
Absolutely boring narrative.
When people boot up the game, I'm not sure if warriors waking up and pilgrims walking across wasteland is really going to set them on fire, get them excited or intrigued.
#EvilExecutiveTalk
Interesting exposition/lore.
Absolutely boring narrative.
When people boot up the game, I'm not sure if warriors waking up and pilgrims walking across wasteland is really going to set them on fire, get them excited or intrigued.
#EvilExecutiveTalk
Well i'm excited by the idea to fight the various great booses they presented with this trailer. It's ten times better than the dull Dark Souls 2 opening cinematic, that's for sure.
I think the team behind DS2 genuinely believed that unforgiving difficulty was what made a Souls game. They really messed up the combat with insane tracking and hordes of enemies (which I hear was made even worse in SOTFS). And then you discover aside from the first few areas that the level design is a shadow of the previous game. It just never felt like a proper Souls experience. It's still a very good game but I can't even properly articulate how disappointing a lot of the game was.
Can't wait until you hook up
The transition from CGI to "Pre-order now" was absolutely awful.
Did she mention "Faraam" when she was talking about the Abyss Walkers?
Did she mention "Faraam" when she was talking about the Abyss Walkers?
Well, Drangleic resembled Anor Londo, too. Only the main tower had a flat roof, instead of a cone-shaped.I don't know if this is new but...
*img*
Oh boy...
I think Dark Souls 2 is the easiest one, and I played SOTFS. It's my favourite by a fair margin, and final part of the last DLC aside I've completed it all.I think the team behind DS2 genuinely believed that unforgiving difficulty was what made a Souls game. They really messed up the combat with insane tracking and hordes of enemies (which I hear was made even worse in SOTFS). And then you discover aside from the first few areas that the level design is a shadow of the previous game. It just never felt like a proper Souls experience. It's still a very good game but I can't even properly articulate how disappointing a lot of the game was.
Well, Drangleic resembled Anor Londo, too. Only the main tower had a flat roof, instead of a cone-shaped.
Thanks for your answer, but I honestly think that DS2 deviates far less from the formula than your comments would indicate. Maybe its just that I've played the game so much that I've become accustomed to its peculiarities, but that beimg said I can't say switching between Bloodborne and SOTFS and vice-versa caused me any discomfort.
The main difference I found was that the cautious spear and shield strategy that worked so well in Demon's and DS1 really wasn't especially effective in DS2; much like Bloodborne, adopting larger, wider-swinging weapons and being more aggressive seemed to real play well in the various combat scenarios.
This direction seems very much in line with Miyazaki's concerns about passivity in the combat, so I really don't feel like the choices made in DS2 were out of character for the series, as much as a first attempt at correcting a perceived problem.
I think Dark Souls 2 is the easiest one, and I played SOTFS. It's my favourite by a fair margin, and final part of the last DLC aside I've completed it all.
I really struggled with Demon's Souls, probably because it was my first Souls game, and gave up about 90% of the way through.
Dark Souls was probably more difficult but I was more adept at these games by that point. Still didn't manage to kill Gwyn.
I just recently gave up on Bloodborne (Nightmare of Mensis - Mergo's Loft) as it's just too difficult and I just don't have the time or inclination to keep plugging away at it.
In terms of difficulty, from easiest to hardest I'd say:
DS2 > DeS > DS1 > BB
I feel like I should really just not bother with Dark Souls 3 for the sake of my sanity! I'm sure it'll be excellent (despite the cheesy bugs, dodgy geometry/clipping, cheating AI and mind-numbing narrative I really enjoy the series) but it's probably better for my constitution to just watch a Let's Play of it. It kind of kills me a little inside when I realise I've spent over 200 hours on the series so far...
Well, Drangleic resembled Anor Londo, too. Only the main tower had a flat roof, instead of a cone-shaped.
So I tried to resist watching this
I couldn't
My balls nearly exploded from that art design
So the names of the Lords are Uldritch, Ferran, and Yorn?
The Dark Souls games are connected, despite an enormous gulf of time between Dark Souls and Dark Souls 2. There is only one character who appears in both games alive, and he's not a talkative one.so is this probably connected to DSII too?
damn i need a fricking Timeline i kinda lost xD
Thanks!Aldritch, Farron's Undead Legion, and Yhorm the Giant.
Interesting exposition/lore.
Absolutely boring narrative.
When people boot up the game, I'm not sure if warriors waking up and pilgrims walking across wasteland is really going to set them on fire, get them excited or intrigued.
#EvilExecutiveTalk
your post is perfect, but there is something else (aside from technical aspects) that can hardly be explained by words. DS2 lacks that "magic", that atmosphere of DeS, DS and BB. I'm sorry but i don't WANT to say Miyazaki makes a difference, i'm saying that i FEEL, really feel, that this guy makes a difference with his vision. He knows how to create a beautiful world, an amazing lore and story, and how to make you enter his vision. I'm not a fanboy, really, but i feel something playing DS and i feel something else playing DS2. This is my truth.
I don't think anyone is saying the opposite. I love DS2, played for over 100 hours and plat'd it, and I still agree.
The point of conflict seems to be whether a Souls game can be good while lacking the "Miyazaki touch." Some think they can, some don't.
By the way, Miyazaki himself was surprised to hear about the "Miyazaki touch," he didn't really think it was a thing.
Do we have any clue which team is doing DS3? Is it the original DS1 team or the DS2 team?
The Lords of Cinder being a safeguard to get the flame linked doesn't mean they'll be linking the flame themselves.One thing that just hit me about the Lords of Cinder:
The LoC are reawaken as a safeguard so that the First Flame can be linked, and a LoC is someone who previously linked the fire. Taking all that in consideration does this mean thatGwyn could have linked the flame again if no one ever reached the Kiln?
Do we have any clue which team is doing DS3? Is it the original DS1 team or the DS2 team?
so is this probably connected to DSII too?
damn i need a fricking Timeline i kinda lost xD
Fucking A-Team all the way. Seriously though, Miazaki is at the helm again, unlike DS2, which is a great thing. Im sure a bunch of lower rank devs worked on all of the games including DS3 but thier influence will not be as noticeable compared to Miazakies
I know Miyazaki is directing it but I asked which team is making it. Thought the team that made the original DS1 was the one that made bloodborne so that means that they couldn't do DS3 at the same time aswell.
BB had the vets from DS1 working on it with a few of the new guys they hired when they were doing DS2 pitching in.
However as Miyazaki said most of those lead designers are not working on DS3. Just Himself and some art designers that helped with Bloodborne. So it's almost certainly majority DS2 team. At least lead design wise.
For example From's veteran lead programmer Jun Ito who had worked along side Miyazaki since Demon's Souls isn't on DS3, but Yui Tanimura the DS2 clean up Director is.
Hopefully the new guys have learned alot since DS2 and can really slow they've got what it takes to make am engaging Souls game. I'm sure Miyazaki is giving them sound advice along the way.
In interested to know what those other guys are concocting behind the scenes though. Perhaps BB2?