Is this indeed coming out tomorrow? I already purchased it.
Quantum Break will be available on Steam today and we can take this opportunity to finally cover the PC port of Remedy's title. In the following videos, you will see the game running with different settings with the Mirillis Action! fps counter. Like in the Windows 10 version, deactivating the resolution upscaling is quite demanding, even with a GTX 1080. Most cutscenes also seem to run at 30 fps, which is sometimes explained by the fact that they hide the laoding times, but it's not always the case. once you have found the right settings to enjoy a steady 60 fps frame-rate, the experience is even more enjoyable than on console. If you want to find out more about the game, check out Davton's review of the Xbox One version.
Note: In the second video, all settings are maxed out except the volumetric lighting, set to high only. In the third and fourth, all settings are maxed out. Except for some passages of the first video, everything you see here is with resolution upscaling ON.
Note 2: It should be said that the ultra preset does not max out every single graphics setting. We entitled the second video "Ultra +" because we maxed out 2 out of 3 of the remaining settings.
PC rig: i7 6700K @ 4.5 GHz, 16 Go RAM (DDR4), Windows 10, Nvidia GTX 1080 Founder's Edition MSI
And that's with it missing the TV series download since they're streaming only on PC.
Gamersyde had some vids.
http://www.gamersyde.com/news_quant...tml?utm_medium=twitter&utm_source=twitterfeed
This might be just a region thing here, but can you guys see a buy button, price and a pre-load option on the game's store page? If no for all regions, is this even releasing tomorrow?
I was like "Wow, quite a steady 60fps at 1080p?? Don't think I've ever seen the game running that well" and then realized all videos were with upscaling on haha. It will be interesting to see the performance differences between DX11/12 indeed, however.
Wonder if the Store version will be updated with DX11 too? I think they said they'd offer... "parity" as far as that goes with UWP.
I think they said that a while ago but then backed down on that comment. We'll see if they do update the Windows 10 version soon I guess.I think I read on DSOGaming that they won't update the store version to run DX11. They could be wrong though.
It was far from great, but I had no real problems with it. Don't expect it to run at a high FPS on max settings though.anyone know what the windows store performance was like a 970? i guess this one might be a little bit better.
It was far from great, but I had no real problems with it. Don't expect it to run at a high FPS on max settings though.
does the upscaling actually help? i know it's pretty demanding with it off.
does the upscaling actually help? i know it's pretty demanding with it off.
It looks quite better with it off.
It makes it looks like a blurry mess.
i mean performance wise. is there a massive framerate difference between on and off?
It makes it looks like a blurry mess.
i mean performance wise. is there a massive framerate difference between on and off?
i mean performance wise. is there a massive framerate difference between on and off?
i mean performance wise. is there a massive framerate difference between on and off?
I haven't seen the dx12 option, so I doubt it.
Steam benchmarks:
Nvidia seems to gain performance, AMD looses performance
Steam benchmarks:
OG Windows Store benchmarks:
http://gamegpu.com/action-/-fps-/-tps/quantum-break-test-gpu-steam-versiya
Nvidia seems to gain performance, AMD looses performance
http://gamegpu.com/action-/-fps-/-tps/quantum-break-test-gpu-steam-versiya
Nvidia seems to gain performance, AMD looses performance
am i just reading this wrong? scaling is ON meaning it isn't even rendering natively at 1920x1080, right? why is the fps so low then?
am i just reading this wrong? scaling is ON meaning it isn't even rendering natively at 1920x1080, right? why is the fps so low then?
.
Upscaling looks way too blurry and ultra settings hurt performance way too much for the visual tradeoff.
Yes you are right.
Here is with scaling OFF:
That's so fucking insane for a native 1080p game.
*edit* These are basically the benchmarks you'd expect for a top of the line visual game in 2016 at 4k, not 1080p. This is worse optimization than Batman.
Sorry if this a dumb question but is the Windows 10 store version still getting updated with all the steam stuff?
Even in motion, the difference between Upscaling and native rendering is pretty damn noticeable at 720p. It's still blurry.The reason the scaling looks blurry in those screenshots is because the game uses 4 lower resolution images to construct a higher resolution image.
However, if the camera is static, then you are basically combining 4 pixelforpixel identical images, which will gain you nothing, because the content is identical.
That is what these rather unhelpful screenshots are showing : a 720p image vs a 1080p native, because there is no motion , there is no new data.
Technically since the game has 4XMSAA you cannot even turn off, you can imagine that the geometry is being sampled at "4K". Furthermore since it is a depth-prepass renderer... it is rendering that geometry 2x.
I honestly do not think it is the best way to create that IQ though given its hefty cost.
This game is going to get slaughtered in the Steam reviews if this is the kind of performance they're launching with.
Steam benchmarks:
OG Windows Store benchmarks:
http://gamegpu.com/action-/-fps-/-tps/quantum-break-test-gpu-steam-versiya
Nvidia seems to gain performance, AMD looses performance