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RTTP: Resident Evil 4: The most complete party ever thrown.

You know you guys could have your opinion without being jerks to other people.

RE4 fans are sometimes the most obnoxious gaffers.

People can have whatever opinion they want, but when they convey it as pretentiously and shallow as Fonze just to pick a fight, it's way more obnoxious than what we're doing.
 

def sim

Member
You know you guys could have your opinion without being jerks to other people.

RE4 fans are sometimes the most obnoxious gaffers.

He approached the argument poorly and like a jerk. I don't see how you're missing that; he is snarky as they get.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
People can have whatever opinion they want, but when they convey it as pretentiously and shallow as Fonze just to pick a fight, it's way more obnoxious than what we're doing.

whatever

He approached the argument poorly and like a jerk. I don't see how you're missing that; he is snarky as they get.

I'm speaking generally. Any chance to make fun of people who like RE... or god forbid don't join in on the Two Minutes of Hate for RE6.
 

ASIS

Member
Lack of scares, focus on shooting, QTEs, escorting, and etc. being bad is 100% subjective. What if I found more scares, like the focus on shooting, liked the QTEs, liked how it has little connection to the previous stories, and enjoyed the escorting?

If you are asking for a 100% objective aspects of the game that will bring it down then you are pretty much asking for the impossible. There would have to be technical faults for that to happen and RE4 is a technical marvel. If you really want to get in to detail, you have to identify what you mean by "bad" in the first place.

What I meant by the stuff I quoted were objective design changes that had no place in Resident Evil before 4. Whether you liked them or not is not what i'm discussing here. What RE4 did was change the very fabric that defined "Resident Evil" into something completely unrecognizable. Correctomundo isn't evaluating this as a standalone game, but is instead comparing it to its predecessors. So what is the meaning of "bad"? To him, it is simply stating that the things that made Resident Evil such a prominent franchise were just not there in RE4. Whether those changes are good or bad are not of my interest. But, objectively speaking, a person who enjoyed the old resident evils CAN NOT enjoy RE4 for the same reasons, at all. And that is what I believe Correctomundo means by "bad".

You can have a very different definition of the word in the same context, as do I, but his argument still remains logical from his point of view. in fact, one of the most inconsistent points brought up by him was his take on the stories between RE4 vs. its predecessors and you all caught on that quickly. The reason why that stuck out like a sore thumb is because the majority of his reasoning is, indeed, sound.
 
Of that list of negatives, the only ones I'd consider to be flaws would be:

Mind-bogglingly pedestrian puzzles
Utter lack of tension or scares
Overly abundant ammunition and herbs
Unbelievably terribad typewriter placement (some immediately following the after-chapter save)
The camera, when aiming a weapon, is too close, forcing a majority of the player's left peripheral vision into Leon's head (it's fine when you are being approached from the right. But there remains a noticeable blind spot to the left that can result in unnecessary hits. Unless it's somehow canon that Leon is blind in his left eye and I just never knew it)

I think half of the stuff I deleted from his list were plot-related (I'm going to guess the number of people taking RE's story seriously are in the small minority) while the other half is stuff I didn't agree with (all QTEs were bad, merchant/economy complaints, etc.).

But as somebody said earlier, these flaws are minor enough to be overlooked when the main game is as fun as it is.
 
If you are asking for a 100% objective aspects of the game that will bring it down then you are pretty much asking for the impossible. There would have to be technical faults for that to happen and RE4 is a technical marvel. If you really want to get in to detail, you have to identify what you mean by "bad" in the first place.

What I meant by the stuff I quoted were objective design changes that had no place in Resident Evil before 4. Whether you liked them or not is not what i'm discussing here. What RE4 did was change the very fabric that defined "Resident Evil" into something completely unrecognizable. Correctomundo isn't evaluating this as a standalone game, but is instead comparing it to its predecessors. So what is the meaning of "bad"? To him, it is simply stating that the things that made Resident Evil such a prominent franchise were just not there in RE4. Whether those changes are good or bad are not of my interest. But, objectively speaking, a person who enjoyed the old resident evils CAN NOT enjoy RE4 for the same reasons, at all. And that is what I believe Correctomundo means by "bad".

You can have a very different definition of the word in the same context, as do I, but his argument still remains logical from his point of view. in fact, one of the most inconsistent points brought up by him was his take on the stories between RE4 vs. its predecessors and you all caught on that quickly. The reason why that stuck out like a sore thumb is because the majority of his reasoning is, indeed, sound.

That's the point. None of what you can say in his argument can be said "objectively," so I was calling him out on his "objective" statements that he initially said was objective. And he still didn't understand.
 

Decker

Member
I really liked RE4 on Wii, it was not perfect but it kept me playing until I finished it

also mercenaries and Ada Wong side story were a nice plus
 
Sounds like you have some aversion to the plot/writing in 4 but liked the story in 1-3?

Also, elaborate on the "miss" portions of level design and why the merchant/economy is bad. And wtf at claiming Pro being easier than Normal.

The game is far too long to do an entire dissemination on the level design here and now. Perhaps sometime, when I have time off, I'll do it. It would certainly generate some worthy discussion.

The merchant is a bad element for a handful of reasons. My biggest peeve with him, however, is that his presence is not explained and comes across as shoe-horned in to merely accommodate the upgrade system. This guy walks all around the enemy grounds supplying their primary foe with support, and sometimes within close proximity to the enemy themselves, yet nothing is made of it. Just lazy.

Hate on Resident Evil 5 all you want, but at least it's upgrade system ditched this pointless character and relegated all activity to between chapter breaks. Nonsensical as well, but doesn't come across as nebulous in practice.

Pro mode is easier than normal. What? It's certainly not difficult.

Oh my God in the other thread you said that the chainsaw characters were always encountered at long range and that the game didn't push the GameCube, and imply that the game looked bad outside of Leon's model. You even threw in a "heh" at that idea.

I would hate to live in this horrifying phantom dimension where your alternate version of RE4 exists.

Believe me. I would dearly love to live in this awesome phantom dimension where the game is everything it's claimed to be.

Lack of scares, focus on shooting, QTEs, escorting, and etc. being bad is 100% subjective. What if I found more scares, like the focus on shooting, liked the QTEs, liked how it has little connection to the previous stories, and enjoyed the escorting?

I'd wonder about you if the game scared you in any way. It's literally Shooter McGunsmack starring Leon. There is way too much action and you're way too powerful for it to present any kind of situation where you could be scared, at least in a traditional sense.

Liking the shooting? That's cool. I actually like the shooting in the game, too. I just don't think that's what Resident Evil should ever have been about.

I can't imagine liking the QTEs. They are among gaming's worst. Little variety in button usage, none of which correlates to the action being taken. God of War does it better in just about every way, and God of War has pretty bad QTEs, too. But hey, I like pixelated sprites, so I guess we all have our weird little quirks.

If you liked how it had little connection to the rest of the series, then it stands to reason that you really only like Resident Evil 4 for what it is, not because it "breathed new life into the series" or whatever other Camelshit people spew. And if so, that's cool. Really. But I am a huge fan of Resident Evil. So imagine my disappointment when the newest installment of one of my favorite franchises just takes a big steamy dump on it's history, and then adds insult to injury by turning it into a half-baked shooter. Is it even possible for anyone to see my point of view?

Enjoying the escorting? Eh. Most people hate that shit. But again, it may be one of your quirks. I'd think that for escorting to be enjoyable, I'd have to have a greater control over my instructional capabilities, and a better AI in place for the unit being escorted. Ashley doesn't have any damned AI except for ducking when I aim at her, which I did praise.
 

ASIS

Member
That's the point. None of what you can say in his argument can be said "objectively," so I was calling him out on his "objective" statements that he initially said was objective. And he still didn't understand.

And you didn't understand that what he meant was its objective if you took the previous REs as the standard.

Anyway I don't want to be responsible for dragging this discussion any further. I'll just say that I absolutely loved the nod to Killer 7. it was a perfect reference.
 
The game is far too long to do an entire dissemination on the level design here and now. Perhaps sometime, when I have time off, I'll do it. It would certainly generate some worthy discussion.

The merchant is a bad element for a handful of reasons. My biggest peeve with him, however, is that his presence is not explained and comes across as shoe-horned in to merely accommodate the upgrade system. This guy walks all around the enemy grounds supplying their primary foe with support, and sometimes within close proximity to the enemy themselves, yet nothing is made of it. Just lazy.

Hate on Resident Evil 5 all you want, but at least it's upgrade system ditched this pointless character and relegated all activity to between chapter breaks. Nonsensical as well, but doesn't come across as nebulous in practice.

Pro mode is easier than normal. What? It's certainly not difficult.
I guess the merchant/economy is another plot-related complaint then. Perhaps some of us can suspend our disbelief or just flat out don't care about the realism in video game plots.

Just because Pro doesn't match your standard of being difficult, there's no way you can say it's easier than Normal. That's just factually incorrect.
 
The game is far too long to do an entire dissemination on the level design here and now. Perhaps sometime, when I have time off, I'll do it. It would certainly generate some worthy discussion.

The merchant is a bad element for a handful of reasons. My biggest peeve with him, however, is that his presence is not explained and comes across as shoe-horned in to merely accommodate the upgrade system. This guy walks all around the enemy grounds supplying their primary foe with support, and sometimes within close proximity to the enemy themselves, yet nothing is made of it. Just lazy.

Hate on Resident Evil 5 all you want, but at least it's upgrade system ditched this pointless character and relegated all activity to between chapter breaks. Nonsensical as well, but doesn't come across as nebulous in practice.

Pro mode is easier than normal. What? It's certainly not difficult.



Believe me. I would dearly love to live in this awesome phantom dimension where the game is everything it's claimed to be.



I'd wonder about you if the game scared you in any way. It's literally Shooter McGunsmack starring Leon. There is way too much action and you're way too powerful for it to present any kind of situation where you could be scared, at least in a traditional sense.

Liking the shooting? That's cool. I actually like the shooting in the game, too. I just don't think that's what Resident Evil should ever have been about.

I can't imagine liking the QTEs. They are among gaming's worst. Little variety in button usage, none of which correlates to the action being taken. God of War does it better in just about every way, and God of War has pretty bad QTEs, too. But hey, I like pixelated sprites, so I guess we all have our weird little quirks.

If you liked how it had little connection to the rest of the series, then it stands to reason that you really only like Resident Evil 4 for what it is, not because it "breathed new life into the series" or whatever other Camelshit people spew. And if so, that's cool. Really. But I am a huge fan of Resident Evil. So imagine my disappointment when the newest installment of one of my favorite franchises just takes a big steamy dump on it's history, and then adds insult to injury by turning it into a half-baked shooter. Is it even possible for anyone to see my point of view?

Enjoying the escorting? Eh. Most people hate that shit. But again, it may be one of your quirks. I'd think that for escorting to be enjoyable, I'd have to have a greater control over my instructional capabilities, and a better AI in place for the unit being escorted. Ashley doesn't have any damned AI except for ducking when I aim at her, which I did praise.

Holy shit, you're making so many assumptions. You're coming off like a complete ass.
 
I'd wonder about you if the game scared you in any way. It's literally Shooter McGunsmack starring Leon. There is way too much action and you're way too powerful for it to present any kind of situation where you could be scared, at least in a traditional sense.
And what exactly is it about the previous games that were actually scary that RE4 missed out on? I've been a fan since the very first game and there's hardly anything in there that's legitimately scary. I mean you could say there's too much action in RE4, fine, I can also say there's too much focus on item fetching and backtracking to make those games scary. And since I had a magic box located at many key points of which held all the items I might need, I can also make the case for being too powerful in those games (especially when the majority of the action involves shooting braindead and slow poke zombies).
 
And what exactly is it about the previous games that were actually scary that RE4 missed out on? I've been a fan since the very first game and there's hardly anything in there that's legitimately scary. I mean you could say there's too much action in RE4, fine, I can also say there's too much focus on item fetching and backtracking to make those games scary. And since I had a magic box located at many key points of which held all the items I might need, I can also make the case for being too powerful in those games (especially when the majority of the action involves shooting braindead and slow poke zombies).

I was never ever scared at any point in previous Resident Evil games, and I grew up with them. Most of it isn't even scary either, and a lot of the "scary" moments are just stupid BOO moments like a dog jumping through a window.

I think I actually found RE4 scarier than any previous RE games because, specifically at the beginning, enemies are in way more abundance than previous REs, and you'd get swarmed by them. The first time you go through the village intro is way more tense and scary than anything previously in the series. Villagers coming from everyway, very limited ammo at the beginning, you getting used to the controls after just barely starting the game, and then a man with a sack on with a chainsaw comes barreling through the door.
 

Error

Jealous of the Glory that is Johnny Depp
I like old Resident Evil plenty but that formula was played out with trash entries like Code Veronica and RE0; RE4 was the kick in the pants the series needed.

Couldn't agree more about Code Veronica, man that was shit. Ditto for RE0. Old school RE peaked with RE2, there was no topping that.

I think I actually found RE4 scarier than any previous RE games because, specifically at the beginning, enemies are in way more abundance than previous REs, and you'd get swarmed by them. The first time you go through the village intro is way more tense and scary than anything previously in the series. Villagers coming from everyway, very limited ammo at the beginning, you getting used to the controls after just barely starting the game, and then a man with a sack on with a chainsaw comes barreling through the door.
funny thing is that you can skip the chainsaw dude by not entering any building.
 

def sim

Member
I liked that the knife was useful and you can easily mess up your play through if you don't conserve ammo properly in CV. The latter is bad design, but I thought it was pretty funny at the time.
 

Curufinwe

Member
Couldn't agree more with Code Veronica, man that was shit. Ditto for RE0. Old school RE peaked with RE2, there was no topping that.


funny thing is that you can skip the chainsaw dude by not entering any building.

There's another one guarding the gate to the next area.
 
Couldn't agree more with Code Veronica, man that was shit. Ditto for RE0. Old school RE peaked with RE2, there was no topping that.


funny thing is that you can skip the chainsaw dude by not entering any building.

I know, first time I played the game I skipped the chainsaw dude (well, not "skip", I beat all of the villagers and the bell rang). Needless to say, my Professional playthrough I was having a tough time so I went in the building to get the shotgun...And, uhhh. Yeah. I died after shitting my pants, hahaha. Then I tried skipping the area, only to find the chainsaw guy there and I couldn't go through the gate to the next area anyways.

Professional Mode is super easy, but the first village part is pretty damn tense.
 

Raonak

Banned
i thought it was a little overrated.
i never played it until after i played re5 though.

it felt really weird. not creepy enough to feel like a horror game, but not action packed enough to feel like an action game.
still quite fun.

still would take the classic re formular over both any day.
 

Error

Jealous of the Glory that is Johnny Depp
Yeah I think getting the shotgun during the swarm of villagers is what triggers the chainsaw dude.
 
No, I do not submit to your will.

Touche.

You said you wanted RE to reach is former glory and then you said things like these:



In what way are the RE4 characters worse than the other from the past games? Did Chris from RE1 had some awesome writing or character development that I missed, somehow?

Absolutely not. I'm not 100% sure, but there had been at least a couple of years and a game or two between RE1 and RE4. That could have been used to improve the quality. But only if time had actually passed. If they were released sequentially, ignore this post.

Useless characters? RE is filled of useless characters, remember Nicholai? or Bravo team on RE1 and RE0?...

Nicolai was hardly useless. He provided a major human antagonist to RE3, and his death at Nemesis' hands was rather ironic.

Bravo Team? Aside from Rebecca, they were intentionally provided to be zombie fodder. Nothing more. They served their purposes as corpses.


We're still talking about RE, right? I mean...seriously?

Jill sandwich...I have to say anymore?

I like how the year following 1996 was 2005. That was pretty cool.

RE4 on GC had one of the best graphics on the system, of course it had instances when textures didn't looked that good or the game had to make some sacrifices. Either way the game looked amazing when it was released and had plenty of detail and variety in their enviroments...

Yeah, it sure did. It didn't do anything particularly mind-blowing as I see it, but it did generally look good. Which is what I was talking about. The last post in that thread actually contains a post by me wherein I explained that consistency is something we should aim for, especially when it's supposed to be the so-called GOAT.

*Smartalecky fight-picking comment deleted*

Enemies were more smarter than zombies. They had way more attack patterns and were smart enough to try to surround you and look for your back. I mean, that's way more than advancing towards you and try to bite you, which is the only thing zombies did in past RE games...

They were barely smarter than zombies. They rarely flanked, and were often presented in funneled groups which prevented that tactic from being used to any great extent. They ran at you, sure, but they also stopped running when they got within 6 feet and began zombie shuffling. They used weapons, sure. Actually, I like the early parts where the villagers wield tools to throw. It's entirely logical that they would do this. But then we get to this island, jam packed with beret-wearing baddies, only a handful of which use projectile weaponry (and crossbows? In 2005? In a private army? Wha?). These guys should all be packing heat, should all be firing more than an entire magazine (or a single bolt =s) at a time, and should communicate with each other. This army that Saddler was going to use to take over the world could be defeated by a kid with a slingshot.
 

Dance Inferno

Unconfirmed Member
Resident Evil 4 is the best game ever made. A glorious, flawless masterpiece that makes me weep with joy to play.

I swear nobody at Capcom even understands how good it is. Since they seem to refuse to just make it again.

To be fair, they tried doing just that with RE5. I personally really enjoyed it, but it was nothing more than an attempt to recreate RE4 with co-op.

I have RE4 HD and RE CV:X HD from my RE6 Archives edition, but I haven't played it yet. Looking forward to it though.
 
I was never ever scared at any point in previous Resident Evil games, and I grew up with them. Most of it isn't even scary either, and a lot of the "scary" moments are just stupid BOO moments like a dog jumping through a window.

That's pretty much how I see it. RE games were always creepy, but scary is another matter. They don't do enough to leave a lasting sensation.

Couldn't agree more with Code Veronica, man that was shit. Ditto for RE0. Old school RE peaked with RE2, there was no topping that.
I liked RE3 and REmake more than 2.

I liked that the knife was useful and you can easily mess up your play through if you don't conserve ammo properly in CV. The latter is bad design, but I thought it was pretty funny at the time.

I often hear this, but I thought RE CV was pretty good with piling you with ammunition. Though if you wasted all your grenade rounds before that infamous boss fight, you'd get yourself in real, potentially game-breaking/halting, trouble indeed.
 
So now you're discounting those who call it "perfection" as being controlled by their subjective feelings?

Every time I call RE4 the best game ever, I am speaking objectively.
This is only a slightly less stupid way of saying "my opinions are facts".

I love this game but goddamn, reading this thread is making me feel guilty for it.
 

Error

Jealous of the Glory that is Johnny Depp
What? No, ok I enjoyed RE3 and REmake. But RE2 is genius.

The whole finishing the game and a whole other scenario opens was fucking genius, two character to play as, unlockable goodies. Game was amazing.
 
Yeah, it sure did. It didn't do anything particularly mind-blowing as I see it, but it did generally look good. Which is what I was talking about. The last post in that thread actually contains a post by me wherein I explained that consistency is something we should aim for, especially when it's supposed to be the so-called GOAT.

It was as consistent as possible. The game won awards for its graphics and is widely seen as one of the best looking titles on the GC and of the generation. They certainly weren't lazy, the GC (which was fairly proficient at texturing) just couldn't handle any more. It was already running in forced letterbox to keep the resolution down, and there was some evidence that they were forced to maybe reduce texture quality near the end of development because the game wasn't running smoothly enough!

What you're saying is like saying that Metroid Prime or Half-Life 2 weren't "mind-blowing" or "pushing the system" because you can spot low-resolution assets or blurry textures if you get close enough.
 
To be fair, they tried doing just that with RE5. I personally really enjoyed it, but it was nothing more than an attempt to recreate RE4 with co-op.

I have RE4 HD and RE CV:X HD from my RE6 Archives edition, but I haven't played it yet. Looking forward to it though.

They basically recreated RE4 with the first couple chapters of RE5 and it worked really, really well.

It's the stuff they experimented with that was complete shit. The railshooting segment, and zombies with guns in particular are terrible.

I love RE5 for the first couple of chapters, but while RE4 changed it up and made things more excited, RE5 changed things up and made things more annoying.
 
What? No, ok I enjoyed RE3 and REmake. But RE2 is genius.

The whole finishing the game and a whole other scenario opens was fucking genius, two character to play as, unlockable goodies. Game was amazing.

REmake is perfection of the traditional style and I love RE3 for the new gameplay additions that came with it. I also didn't care much for the scenario style in RE2. A RE2make done by Kamiya would be amazing.
 
What the hell is going on in this previously wonderful thread

ps how in da fuq can RE4 have terrible characters when Resident Evil has literally never had actual characters but rather action figures with pull-strings who say a few lines every now and then
 

Dance Inferno

Unconfirmed Member
They basically recreated RE4 with the first couple chapters of RE5 and it worked really, really well.

It's the stuff they experimented with that was complete shit. The railshooting segment, and zombies with guns in particular are terrible.

I love RE5 for the first couple of chapters, but while RE4 changed it up and made things more excited, RE5 changed things up and made things more annoying.

Yeah the first two chapters of the game were really tense and exciting, but after that it turns into more of an action game. Which isn't inherently bad, but it was no longer tense.

The parts in the temple though were pretty awesome. That area had great atmosphere and enemies. Plus the game probably has the best antagonist ever. :)

REmake is perfection of the traditional style and I love RE3 for the new gameplay additions that came with it. I also didn't care much for the scenario style in RE2. A RE2make done by Kamiya would be amazing.

I agree with you that REmake is the best of old-school RE, even though I do love me some RE2.
 

Raonak

Banned
yeah, i thought the first third of re5 was better than 4. the tight alleyways worked really nicely. turns to shit when you enter the swamplands though.
 

zerotol

Banned
Yeah I think getting the shotgun during the swarm of villagers is what triggers the chainsaw dude.

I would always run straight to that house and go upstairs and get the free shotgun, then grab the ammo on the bed and jump out the window. Then run across to the house opposite of it and hide out in the bedroom and wait for the villagers and chainsaw guy to try and break down the door. Unloading the shotgun on them when they opened the door was good fun!
 
What the hell is going on in this previously wonderful thread

ps how in da fuq can RE4 have terrible characters when Resident Evil has literally never had actual characters but rather action figures with pull-strings who say a few lines every now and then

I have no idea how someone can say RE4 had terrible characters unless they for some reason thought they were supposed to take them seriously.

Everyone in RE4 is hilarious.
 

def sim

Member
I often hear this, but I thought RE CV was pretty good with piling you with ammunition. Though if you wasted all your grenade rounds before that infamous boss fight, you'd get yourself in real, potentially game-breaking/halting, trouble indeed.

Yeah, I became a little gun happy in an earlier encounter because, I figured, the knife will help me conserve later on. Nope!
 
Absolutely the best game of last generation, and quite possibly the most important 3D game not called Wolfenstein 3D or Ocarina of Time.
 
Holy shit, you're making so many assumptions. You're coming off like a complete ass.

I never claimed I wasn't a complete ass. I'm a world class ass. I'll admit it. I'm also correct. A right ass, if you will. Heh.

And what exactly is it about the previous games that were actually scary that RE4 missed out on? I've been a fan since the very first game and there's hardly anything in there that's legitimately scary. I mean you could say there's too much action in RE4, fine, I can also say there's too much focus on item fetching and backtracking to make those games scary. And since I had a magic box located at many key points of which held all the items I might need, I can also make the case for being too powerful in those games (especially when the majority of the action involves shooting braindead and slow poke zombies).

If you're playing old school RE as a shooter, you are definitely doing it wrong.

Couldn't agree more about Code Veronica, man that was shit. Ditto for RE0. Old school RE peaked with RE2, there was no topping that.

Code Veronica, aside from some very dubious design choices regarding setting the player up for an asskicking at a certain point in the game, is absolutely fantastic.

Zero was.... not my favorite. I did not like a single player co-op game with no choice for a second player.

And I love RE2, I really do. But please. RE3 destroys it. As far as the old school style playability goes, REmake and RE3 stand at the very top, and this is factual.

I would kill for a REmake style remake of RE2.

I would too, but can we all agree that both 2 and 3 deserve the treatment? It pains me to see people wanting a remake of 2, but not 3. Especially since 3 is a superior game.

It was as consistent as possible. The game won awards for its graphics and is widely seen as one of the best looking titles on the GC and of the generation. They certainly weren't lazy, the GC (which was fairly proficient at texturing) just couldn't handle any more. It was already running in forced letterbox to keep the resolution down, and there was some evidence that they were forced to maybe reduce texture quality near the end of development because the game wasn't running smoothly enough!

What you're saying is like saying that Metroid Prime or Half-Life 2 weren't "mind-blowing" or "pushing the system" because you can spot low-resolution assets or blurry textures if you get close enough.

It makes me wonder about people. Most of us are graphics whores, but Resident Evil 4 wins awards for graphics. Which ones did it win, anyway? I don't remember seeing that. Most of it was just about the game itself.
 
yeah, i thought the first third of re5 was better than 4. the tight alleyways worked really nicely. turns to shit when you enter the swamplands though.

The marshlands is actually my favourite scenario in 5. That's the first time I thought: hey, this game is actually its own game and not a pale imitation of RE4.

If you're playing old school RE as a shooter, you are definitely doing it wrong.
And how do you play them as a shooter? I have no idea what you're on about...
 
And how do you play them as a shooter? I have no idea what you're on about...

The majority of the action should not be shooting zombies.

Listen guys, I gotta go to bed, and I work all day tomorrow. I'm sure someone's gonna come in here and take a few shots at me in the meantime, but rest assured I'll get back to the thread when I'm free.

Have fun.
 

Papercuts

fired zero bullets in the orphanage.
yeah, i thought the first third of re5 was better than 4. the tight alleyways worked really nicely. turns to shit when you enter the swamplands though.

I actually like the swamp area in RE5, the tribal enemies were pretty interesting. I like RE5 in general a lot though, even if it doesn't come close to 4. Though I prefer 6 over 5 now, since it finally broke the shackle of trying to emulate 4 again.
 
Can someone just ban Fonze from this thread or kick him out of this thread? If saying shit like this:

I never claimed I wasn't a complete ass. I'm a world class ass. I'll admit it. I'm also correct. A right ass, if you will. Heh.
And I love RE2, I really do. But please. RE3 destroys it. As far as the old school style playability goes, REmake and RE3 stand at the very top, and this is factual.

Doesn't constitute him purposely just trying to pick fights, I don't know what does.
 

DSix

Banned
The Final Fantasy 7 of the Resident Evil series. That's not a compliment. Hopefully, someone somewhere down the line can restore the series to it's proper glory.

So you basically monopolized 2 pages because you don't like us enjoying an amazing game too much, and want to be an ass about it? Why did you even post in this thread?
 

Sub_Level

wants to fuck an Asian grill.
Timeless.

We all agree that the Wii version is nothing but an improvement on greatness right?

Nope, I don't dislike the Wii's aiming, but I'm used to the analog sticks. And I aim just as well with the latter as I do with the former.

More times than not to aim effectively on the TV I would have to be standing up. I prefer sitting at the edge of my seat. I look at the Wii version as more of an alternative to the PS2 and PC, not necessarily an improvement. My personal favorite version is the RE4 HD version on PSN. I'm sure I would thoroughly enjoy RE4 PC as well with it's moddable skins and textures.

But hey, the point of this topic is that RE4 is awesome. On Gamecube, PS2, PC, Wii, 360, or PS3. Doesn't matter. I also enjoyed 5 and 6. Playing through REmake now. Should I do 2, 3, and CVX HD afterwards? Or should I do 0? I kinda don't want to since the characters don't do much for me and the story doesn't seem that pertinent to the series.
 

DSix

Banned
It's the Wii version without specular mapping.



Separate Ways is only a straight port of the PS2 version for all.

edit: it's a hybrid? huh

No specular?! Damn that was a very important effect on many instances :/

Then I guess I will skip the HD port then. The new best way to play might be on Dolphin with a gamecube pad adapter (any other pad feels just wrong for this game).
 

News Bot

Banned
Every topic related to this series turns into a shitstorm of divisive opinions that are all crammed somewhere in the nether regions of the user's colon. At the end of the day, there is nothing wrong with which game or games in the series you like, like best, hate or hate worst. Everyone has pretty legitimate complaints about them and they don't appeal to everyone. I'm seeing a lot of STOP LIKING WHAT I DON'T LIKE in here and it's nauseating.

On-topic, it has always been one of my favorite games ever, though at the time it was released, I was pretty soured by its almost complete irrelevance to the series outside of a few name-drops. Since then, and with the release of BH5 which tied in its events rather well, all that initial annoyance has pretty much been swept away and it feels like a genuine part of the series now. Excluding the files (though these are never done well in any of the games), it also has probably the best localization in the entire series.
 

hatchx

Banned
Can I interject and say I'd love a portable RE4? One of 3DS or Vita. Mmmmm.


The OP says he beat RE4 a whopping 3 times. I beat it 9. Yeah.
 
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