Sorry guys, but THIS is handily the worst song in the SMB3 GBA conversion:
https://m.youtube.com/watch?v=8pr9UtOhFe4
Levels are pretty short.Why is SMB3 so stingy with in-stage powerups?
Is it encouraging you to use reserve powerups or something? Often, a stage will have only one powerup in the entire level, often not even right at the start, so you have to do portions of the level as small Mario first.
This seems even more punishing in the original, where you'd always return to small Mario no matter what if hit, at least this version lets you remain big if you had a tier 2 powerup.
Someone needs to compare the content on the Japan release and the US release and see if they have the same levels or not. Then I will consider picking it up. I've already played all the US levels from back when the cards were new, and am only interested in playing the Japan-exclusive ones. I worry they won't be in there because they never had (public) English titles, so when you DO get the Japanese cards working they have gibberish text titles, IIRC.
Is there any way to use the Wiimote for this game? Not working here.
So...someone has managed to extract the ROM from the VC release and create a patch for the unaltered GBA game!
http://www.romhacking.net/hacks/2714/
Obviously the patch is only for the USA version as of now. If you have your SMA4 cart lying around and a spare DS Lite you can easily rip it and apply the patch via LunarIPS to get all the ereader levels and play on hardware of your choice.
This seems even more punishing in the original, where you'd always return to small Mario no matter what if hit, at least this version lets you remain big if you had a tier 2 powerup.
Holy poo...Zero Mission and SMB3 e-reader levels in less than 2 weeks...sweetness!! Nice job NoA, keep it up!
Super Mario All-Stars and Majora's Mask and Drill Dozer Wii U VC for NA next please!?
It's a shame they left out the Cape, Boomerang, etc, but bringing back all the limited levels is pretty great.
Wa wa wa wait...You can still play with the cape, boomerang, turnips, etc right!? Just not in the main game, but only on extra e-reader levels correct!? I must know, it's a deal breaker if I can't play with those at all.
My e-Reader base of operations is CaitSith2's e-Reader site, which hasn't been updated in a while.Actually we managed to find someone who had the level in the save file and I released it as a Level Card. Too bad no one really noticed it.
Europe has a strict mercury ban, even in DLC, so don't count on it.I personally want WarioWare: Twisted. The Wii U Gamepad has a gyroscope and rumble, so it should work fine there. It'll be the perfect opportunity for Europeans to experience the best WarioWare game.
There are a couple of levels with capes in World e, and a few with turnips. The boomerang shows up exactly once.
But yes, you can play with all those things and more!
There are a couple of levels with capes in World e, and a few with turnips. The boomerang shows up exactly once.
But yes, you can play with all those things and more!
Don't the toad houses in World-E give you the items as well after you've collected some of the coins in the levels?
I may be blending some memories...
I feel like this is effectively piracy. It was a more grey question before the VC release, especially with the non-US content, but this adds content that wasn't present for the original game except through what amounted to card-based DLC (and it's my understanding it was not just unlocks, either.)So...someone has managed to extract the ROM from the VC release and create a patch for the unaltered GBA game!
link removed
Obviously the patch is only for the USA version as of now. If you have your SMA4 cart lying around and a spare DS Lite you can easily rip it and apply the patch via LunarIPS to get all the ereader levels and play on hardware of your choice.
I feel like this is effectively piracy. It was a more grey question before the VC release, especially with the non-US content, but this adds content that wasn't present for the original game except through what amounted to card-based DLC (and it's my understanding it was not just unlocks, either.)
I get that, but the cards would also have cost more than $8. I bought the US cards I want to say they were $6/pack for the two packs it took to get the 10 US levels? I forget precisely how much they cost, though it would have taken at least four more packs plus whatever else it took to get the rest of the levels.But there's people who paid their $40 for a tweaked port of a remake of an NES game (in lieu of Nintendo actually putting out new Mario games on the GBA), and bought an eReader, that maybe feel justified dinking around with the levels without making a second investment.
I get that, but the cards would also have cost more than $8. I bought the US cards I want to say they were $6/pack for the two packs it took to get the 10 US levels? I forget precisely how much they cost, though it would have taken at least four more packs plus whatever else it took to get the rest of the levels.