Started a new play-through tonight, from scratch on Survivor. Playing on PS4 with the latest update and black bars disabled.
This is glorious.
And very smooth, too — including Chapter 3! The only time I've noticed slowdown is at the very, very start when you're standing outside the hospital in the rain, and even then I only noticed it when spinning the camera around Seb with multiple light sources nearby — this caused a brief hitch, similar to the frame pacing issue in Bloodborne. But it was all smooth again once I was inside. And the outdoor environments of Ch. 2 went perfectly smoothly. I'm now at the start of Ch. 3, and so far, so good.
I think they must've patched this game quite a bit. It's a lot smoother than I remember.
And the gameplay is SO GOOD.
Oh, and a tip for anyone starting out: You might want to maintain multiple save files. Best as I can tell, there's no limit on how many you make. This way, if you find yourself squandering resources, you can reload a save and try it again more efficiently. Helps when you make dumb mistakes like running through a tripwire, lol.
What's up Neiteio!!
Wow, I've never seen images of the mermaid...but it looks awesome. Sad that the designers work didn't get to shine in-game.
Would have been great if there was an area where you go down a corridor that's glass fitted. Like a tunnel through water, this way you could look around and see the mermaid swimming around and potentially add a cheap jump scare with it smashing into the glass wanting a piece of you.
Then you finally get to interact with it in the are that we've come to know that's actually in the game.
I also like the default fov when aiming, I want this in more TPS games. It feels like the perfect mix between third and first person aiming.
Kodecraft, I like your ideas for the mermaid! Man, if they make a TEW2, that'd be a really cool scenario.
Actually, they could do all kinds of neat things with an aquarium setting. Make it a lab or something — an homage to the Aqua Ring from another Mikami game, Resident Evil 1!
And yeah, agreed on the aiming — having Seb's hand in the corner creates this nice middle ground between third-person and first-person. Works well!