It's a long shot but sometimes they break down and let some truth out. Part of me wishes he'd say it's just the development tools and that the ship will be righted. I'm still clinging to that little hope for the XBOX One.
On this score, I don't think you even need Albert. The problems being echoed by almost all sources say either some or all of the following:
● The added complexity of the ESRam memory set up is giving developer's added headaches, prolonging development or causing unnecessary hurdles
● Microsoft was very behind in terms of the maturity of the tools available, contrary to Sony who is quite advanced at this stage.
● The Xbox One is significantly less powerful than the PS4.
There is a fourth point some have said about Microsoft being caught flatfooted by Sony and thus rushing things, I've heard it from many places, but I am unsure how much of that is conjecture or reality. I'd say it probably has at least elements of truth in it. Or maybe rather some elements of MS system were reactionary, and other elements weren't.
With these bulletpoints, we can arrive at something like a reasonable perspective: many of these issues will at least be able to be overcome to some degree. For example, just like developers with the PS3's super complex architecture, eventually they will get used to it, they will come up with tricks, they will get better. The problem that was once so severe will be diminished when people aren't trying to make insane launch deadlines.
Similarly, the maturity of the tools is only going to improve with time. In a year, that aspect will probably hardly even be an issue anymore. With those two bulletpoints no longer a problem, I highly doubt a game like CoD: Ghosts would be unable to hit 1080p.
Now, we still need to be realistic. There is a significant gap in power between PS4 and XBO. This will never change, unless Microsoft releases new hardware. And just as devs will continue to get better at the XBO, so will they get even better at the PS4. So this part will always remain a wet blanket. Games will always look and perform better on the PS4 if a developer puts in any effort at all.
On Albert...
I see he has entered this topic and once again made a statement. I would only suggest that once again Microsoft focus on their strengths, not their weaknesses. This tech stuff was never going to work amongst this community, and it's serving only to isolate many here. It's frustrating many long-time Microsoft Xbox fans. And, on balance, I cannot say it's actually helping the Xbox One as a product the way it stands because so much has been backfiring.
I've always appreciated that he comes here and tries to give his company line, no matter if I agreed with it or not. I feel a free interchange of ideas with people in his position is still a net positive for GAFers, even if we strongly disagree with what he is saying. I am smart enough to understand the difference between PR and regular commentary. But, I do not think this current strategy is particularly fruitful because what is going on... even if Albert was right... it wouldn't bare fruit until next Holiday season. Because the tools and the ESRam are still causing hurdles, and that will take time for developers to get over. So when that's ironed out and tucked away, we can get a fairer accounting in "real world games" exactly what the gulf is when launch deadlines aren't a problem and those issues plaguing XBO also aren't as prevalent.
BUT, I would also say to Albert: If next Holiday season we are seeing similar gaps, resolution differences this massive, effects and framerate differences of 5-10+, would we not be fair in expressing our frustration at those 'architecture' articles on Digital Foundry? Would it not be understandable if some posters expressed doubt at your intentions, considering you seemed so sure it wouldn't be the case (even asking for an apology when it wasn't)?
I understand this whole situation is difficult. I am trying as best I can to comprehend all sides here, and respect their true goals. But mistakes have been made.
Avoidable mistakes. And I don't know why this has to continue to be the case. You guys can fix this in time, we just need transparency.
...
I think we have the second coming of theKayle.
hahah, yikes. Good call