I agree with that wholeheartedly. While there may be some tough duels in some of the others, most of DS3's felt the most fair while still being pretty amazing from a design and challenge perspective. Dragonslayer Armor has projectiles being fired from off screen, but it is still fair because you can hear when they are charging up. Belfry Gargoyles on the other hand? Or Capra and the Dogs? Both of those seem to be unfair in one way or another, and are difficult in what I consider a bad way. Capra no shield is still bullshit.
Even Abyss Watchers, while similar to Belfry Gargoyles from 2, is in many ways still more fair as the third one draws aggro from at least one of the other two every time it pops up. The difficulty is fair pretty much everywhere in this game. Yet every fight is, in my opinion, still very challenging to do/do well.
He has a decent number of ranged attacks though. You were just unlucky. For Reference
Good ranking. I'm on the Princes now and they're deffo my favorite of the game thus far (in the best area of the game too imo). One of the coolest/best bosses I've ever fought really. Aesthetically and mechanically it's just so good. Plus, ya gotta love the bosses that shit talk you after they kill you.
I have beaten him on ng+ and my bow doubles the range of any of his garbage attacks
Yes, although I dont think they are any BAD areas(although the catacombs is clearly the lowpoint), the second half is really great and Lothic Castle is one of *puts fingers together and kiss fingers like an insufferable jackass* levels. The final push up to the Princes through the steady progression of Knights was perfect. I praised the sun so hard after that.
lmao at the shit talking at the end. "I mean...you still aint shit tho, you know that right? *dies*"
Champion Gundyr fucked me up more than anyone else, dude doesn't even wait until the halfway health point before deciding to turn his moveset up on steroids, that's how much he means business.
Gundyr was as traditional ruck as it gets, a relentless melee machine with a variety of attacks to cover the various areas around him.
Yup, nailed it.
Gundyr is the single best boss in DaS3 (didn't fight NK yet). Pontiff Sulyvan is a clown compared to Gundyr.
Gundyr means BUSINESS.
Gundyr, though.... motherfucker was on another level. Those kicks and the shoulder slams did me in more times than I care to remember.
You beat Yhorm without the Stormblade? My lack of damage immediately set of alarm bells that this was a puzzle boss. Same with Ancient Dragon.
Gwyn is much better - visual-wise.Soul of Cinder is the best final boss of the franchise. It is what Miyazaki wanted Gwyn to be in the first Dark Souls.
I find it silly people struggle with Dancer. I ported in from the giant boss fight and 1 shot Dancer.I find it silly people are having trouble with old demon king. He's slow, his attacks are heavily telegraphed and easily dodgable. The meteor thing he does can give you a good 2 or 3 hits and then you can easily dodge back all the slow meteors.
I died the first time and coincidentally had the host die on me in CO op when you get him to his last 10th/20th of health when he falls on his knees and then explodes. Most people wanna rush him and attack there but if you just wait far away he'll explode and then you can rush him to do all the attacks you want.
I had a harder time with dancer due to the erratic movements and little tells on some of her attacks. Second phase it's particularly bad if you don't use columns to avoid her attacks because there's little breaks between her attacks and her spin moves took like my whole health bar.
He has this fucking combo - he did it twice to me I think - where he somehow juggles you in the air (!) and the kicks you while you are falling down. Like in friggin' Street Fighter!
Such a great boss. The frenziness of Flamelurker coupled with the look of Old King Doran.
GODDAMN
I thought Catacombs was pretty dope actually. Aesthetically it kinda recalls copy/paste chalice dungeon mess, but the actual level design is pretty sweet and the ninja skeletons that roll and spin all over the place are really fun to fight. Shame Wolnir is a shitty boss though.
I think Catacombs are better than Farron Keep (fuck swamps that make you slow walk), and Smoldering Lake/Demon Ruins were actively bad areas. Like they put the boss fog gate right near the start because they knew they would piss people off if they made them go through that jumbled chalice-dungeon-but-worse, and Demon King was a pretty weak boss as well.
But yea, for the most part the levels are consistantly good, and Lothric Castle is the perfect end-cap with diverse encounters, great bosses, super cool vertical level design, awesome visuals, and two of the best bosses in the game.
I ended the game as a knight at SL 93, with a focus on END and STR and the rest in Vigor. Solo'd everything, with my main weapon for nearly every encounter being a Broadsword. Anyway, I'd rank them as follows (with number of times I died in battle):
19. Yhorm the Giant - 2
18. Ancient Wyvern - 2
17. High Lord Wolnir - 1
16. Vordt of the Boreal Valley - 1
15. Deacons of the Deep - 4
14. Crystal Sage - 3
13. Iudex Gundyr - 3
12. Curse-Rotted Greatwood - 3
11. Dragonslayer Armour - 2
10. Old Demon King - 2
9. Abyss Watchers - 0
8. Oceiros, the Consumed King - 3
7. Champion Gundyr - 3
6. Lothric, Younger Prince - 4
5. Aldrich, Devourer of Gods - 7
4. Dancer of the Boreal Valley - 7
3. Soul of Cinder - 12
2. Pontiff Sulyvahn - 15?
1. Nameless King - 20? 25?
With the exception of the Abyss Watchers, it's amazing how much better and stronger the bosses in the latter half of the game are compared to the first half (starting with Pontiff).