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Digital Foundry: Performance Analysis: Destiny on Xbox One

MrBud360

Member
The game looks really beautiful on the XBox. I chose the XBox version because of the XBox Live, i´m glad the graphics look almost the same. I really like it.
 

On Demand

Banned
The PS4 has other areas in its hardware that has a huge advantage over XB1. I think saying it's 40% more powerful is selling it short. Heh.

Somebody bring out that list.


Agree 100%. There's no evidence that the PS4 was compromised in any way other than speculation of what could have been. Sure, in a perfect world, every piece of software would be completely optimized and take full advantage of hardware, but IMO that's a pretty naive and idealistic view. The PS4 hardware doesn't exist in a silo, it exists in a competitive marketplace; you can't realistically expect every piece of software to be 100% custom-tailored to your platform of choice. If that were the case, multi-platform games wouldn't exist because it would cost too much time and money to deliver a product. And this is coming from a PS4 owner who's currently playing Destiny.

I agree with this. Like i said above Destiny isn't pushing anything graphically intensive. It's really not surprising it looks the same on all platforms.

It's only one game. There are plenty of others to be released that, hopefully, take advantage of the extra performance the PS4 has.
 
J

JoJo UK

Unconfirmed Member
To what end? To make the PS4's fan spin even less than it already does during this game? To save a few watts? If Bungie is determined to have parity they'll have it.
Was Bungie determined to have parity if the XB1 version was sitting at 900p until the MS engineers helped out? Serious question.
 
So the argument changes from "I paid X for this hardware, and expect it to be fully utilized" to "I'm part of the larger crowd, so I expect to be favoured"?
Uhhhhh, I never made that argument. Not sure what changed here, sorry I think you're mistaken or just rambling nonsense. And funny enough for the majority of the time PS4 was the least costly console, so that I paid X argument doesn't really hold.
 

Rootbeer

Banned
It's in their best interest to have both versions run as similar as possible, as I think most cross-platform titles running on same-gen hardware strive to achieve. Bunjie just hit all the right marks in making it a reality. Rather they underutilized the PS4 as some have claimed... personally would not surprise me. But, it's an easy argument to put forward given all we've learned about the differences between the two platforms and what we've seen from past cross-plastform games running on them.
 

RedFury

Member
Oh stop moaning. You will have your exclusives, there's no need to whine like a child in every thread. Anyone would think the PS4 has a 780ti on board, the way some people go on.
That's a dumb destinction to make. If the ps4 had 780s would his point be more valid in your eyes, more power is more power. Although I don't agree with bungies position on the matter it is what it is.
Edit: also it doesn't make sense to say that next gen needs to be equal to not alienate fans when last gen destiny is not on equal footing.
 

mrb1972

Banned
I don't believe the myth that the PS4 is 40%/50% more powerful than the XB1 - most devs say the PS4 has little or slightly more powerful hardware but in real terms they are close.

The reason the early titles were 1080p on PS4 and 720/900p on XB1 was down to the poor XB1 sdk that it launched with compared the PS4 sdk.

Don't believe the media hype and fanboy rubbish, do your research from the devs that code the games, this will give you a more accurate assessment of the two consoles.

I think the next AC and COD will be a good test
 
I saw this running on XB1 and I didn't see anything truly wrong. Maybe aliasing but I was probably tired and the fact that it was on a 100" screen didn't help. Looks better than the ancient 360 I'm playing on for sure.
 

SmokyDave

Member
This game looks and runs well on both platforms?

I'm furious. Must nip off and pen a strongly worded letter to this Bungle fellow.
 

twobear

sputum-flecked apoplexy
I don't believe the myth that the PS4 is 40%/50% more powerful than the XB1

iq41fetR52ZH6.png
 

goonergaz

Member
I guess that it may be annoying for some when you think about the fact that Bungie probably worked harder to get the Xbone version in line with the PS4's. It can be frustrating to see that extra effort lost on the PS4 version because Bungie probably wanted both as similar as possible. Not because of a conspiracy, but possibly because, simply, that's what they wanted.

Basically my thoughts. It's nice for XBO owners but a kick for PS4 owners. Both pay the same price for the same product except one cost more to deliver.
 

RedFury

Member
I don't believe the myth that the PS4 is 40%/50% more powerful than the XB1 - most devs say the PS4 has little or slightly more powerful hardware but in real terms they are close.

The reason the early titles were 1080p on PS4 and 720/900p on XB1 was down to the poor XB1 sdk that it launched with compared the PS4 sdk.

Don't believe the media hype and fanboy rubbish, do your research from the devs that code the games, this will give you a more accurate assessment of the two consoles.

I think the next AC and COD will be a good test
Not sure if serious...The 40-50% is in the hardware, no dev can change that. They sure can choose to underutilize that though...
 

MMaRsu

Banned
I don't believe the myth that the PS4 is 40%/50% more powerful than the XB1 - most devs say the PS4 has little or slightly more powerful hardware but in real terms they are close.

The reason the early titles were 1080p on PS4 and 720/900p on XB1 was down to the poor XB1 sdk that it launched with compared the PS4 sdk.

Don't believe the media hype and fanboy rubbish, do your research from the devs that code the games, this will give you a more accurate assessment of the two consoles.

I think the next AC and COD will be a good test

Lol this guy. Trolling or just gullible, who will tell?
 

twobear

sputum-flecked apoplexy
Basically my thoughts. It's nice for XBO owners but a kick for PS4 owners. Both pay the same price for the same product except one cost more to deliver.

So based on this, you think that they should spend equal man-hours on each? That this is the fair way to do it?
 

Hanmik

Member
I don't believe the myth that the PS4 is 40%/50% more powerful than the XB1 - most devs say the PS4 has little or slightly more powerful hardware but in real terms they are close.

The reason the early titles were 1080p on PS4 and 720/900p on XB1 was down to the poor XB1 sdk that it launched with compared the PS4 sdk.

Don't believe the media hype and fanboy rubbish, do your research from the devs that code the games, this will give you a more accurate assessment of the two consoles.

I think the next AC and COD will be a good test

this is not the Loch Ness monster or a Yeti...
 

geordiemp

Member
I don't believe the myth that the PS4 is 40%/50% more powerful than the XB1 - most devs say the PS4 has little or slightly more powerful hardware but in real terms they are close.

The reason the early titles were 1080p on PS4 and 720/900p on XB1 was down to the poor XB1 sdk that it launched with compared the PS4 sdk.

Don't believe the media hype and fanboy rubbish, do your research from the devs that code the games, this will give you a more accurate assessment of the two consoles.

I think the next AC and COD will be a good test

How is number of GCN in the GPU a myth ? Or number of ROPs or any other metric you can judge a AMD GPU by ?

1.8 TF vs 1.3 TF ? Thought everyone knew that by now (except for Mr X and the crazy gang)

Back on topic, a game that runs on last gen consoles should of been 60 FPS.
 

Nick_crx

Banned
Oh well, there goes ps4's only advantage.

I guess they will have to rely on exclusives because i have a feeling it will be like this for all multiplats.
 

Paracelsus

Member
I guess some were hoping the xb1 version would be inferior, but because its not you want better. Nothing has changed from yesterday to today, just enjoy the game.

Parity was perfectly fine for third party games on ps3\xb360 so shouldn't be any different here.

Awful argument, parity was never really truly achieved in the 7th gen, because nine out of ten times it was a 360-to-PS3 port, which resulted in a sloppy PS3 product.
 
Oh well, there goes ps4's only advantage.

I guess they will have to rely on exclusives because i have a feeling it will be like this for all multiplats.
Yep. One game is the same. Hardware parity achieved. Pack it up, folks, the gap has closed.

(What the fuck is going on here? Did MrXMedia set up a Gaf raid on his site?)
 
I say if there's a way, test both versions without the 30fps frame cap. I wouldn't be surprised if the ps4 version is substantially ahead in fps. Where games have a 30fps cap,
there is likely to be an illusion of parity even when in reality it's not the case.
 

goonergaz

Member
So based on this, you think that they should spend equal man-hours on each? That this is the fair way to do it?

If you have a chippy go round you house and spend 2 hours working would you be upset if he charged you the same as he charged me for a half a days work?

we both end up with the same product, except yours isn't as good as it could have been if he spent more time on it.
 

Dunlop

Member
vPJwepx.png


You should honestly put this in the op of every XB1/Ps4 thread to get the parity comments out of the way
Sadly this is very true, it's pretty embarrassing.
Bungie is not a first party studio

Reading the Destiny OT,I don't recall any posts complaining about performance outside of loading.
 

Synth

Member
Uhhhhh, I never made that argument. Not sure what changed here, sorry I think you're mistaken or just rambling nonsense. And funny enough for the majority of the time PS4 was the least costly console, so that I paid X argument doesn't really hold.

The general argument against parity across the systems is that if you bought a system that is more powerful then the software should demonstrate that. The comparative cost isn't important, just that the hardware isn't being utilised, thus not giving the player the proper return on their purchase. The GameCube was cheaper than the PS2 for pretty much its entire life, but was still more powerful.

If the argument switches to being that the PS4 should be fully exploited on every multiplat due to it being the more popular console, then you're really just making a business case, rather than a hardware one. In terms of hardware capabilities the OG Xbox to PS2 is easily as relevant as the Xbox One to PS4. There being fewer OG Xbox owners doesn't change that.

Would we not be having this discussion then if the Xbox One was selling better, but most games had parity despite the performance differences?
 
I really don't think the FOV choice is a technical limitation in this choice. That is, I don't believe for a second that raising it in this game would have dipped the frame-rate. I don't know why they chose it but I think it's clear that it's intentional.

That being said, a lower FOV works reasonably OK when you sit back a fair distance from the screen. This is why, with PC games, a wider FOV is necessary. I can play lower FOV games from my couch but in front of a monitor it becomes terrible.

Which makes it even more baffling... Why limit the vision so much? It's true that it's more bearable on a TV though.

Looks like the PS4 version doesn't even have decent AF? (If this picture is from PS4).


Is this the "goal" that people are talking about in this thread? :p Good job Bungie.
 

Wynnebeck

Banned
PlayStation fans, stop with the conspiracy theories. Bungie got the game to hit parity so everyone had the same experience, not because of some sneaky reason. Besides there are much better games to show the power difference between the two than a game from Bungie.
 
Is that really a fact, though? I don't remember the gulf between the OG Xbox and the PS2, both in terms of visuals and performance, being as wide as it has been this gen.

It was much bigger. They had to largely redesign much of the Splinter Cell games for the PS2 versions. Hell, the Xbox was capable of things that the PS2 (and Gamecube) literally couldn't do.
 
I know there's a difference in power but the question is how big is it now? All the examples people come up with where there is a big difference tend to come from the earlier titles when it was rumoured that the X1 sdk was really poor and the kinect was eating up power.

From what I can see games seem to be closer right now. (Looking at Destiny,Diablo 3). I think a better test of how close they really are will be seen this holiday when AC,COD and other multiplats are released.
 

KKRT00

Member
This guy thinks 40% ain't a big deal. Excuse me while I die laughing.

Keep fighting that battle.

No, it isnt big difference. Look at any PC GPU in 200-250$ and compare that. Let alone any decent CPU. Not my fault that current gens are based on low-end up to lowest mid-end hardware.
But hey, keep fighting a good fight that consoles are far off in terms of processing power.
 

Synth

Member
So based on this, you think that they should spend equal man-hours on each? That this is the fair way to do it?

I would absolutely fucking love to see an alternate dimension where this was the law, and see how everyone felt about the resulting PS3 multiplats (such as Rage). I'd record everything, and bring it back to this thread.
 

mrb1972

Banned
How is number of GCN in the GPU a myth ? Or number of ROPs or any other metric you can judge a AMD GPU by ?

1.8 TF vs 1.3 TF ? Thought everyone knew that by now (except for Mr X and the crazy gang)

Oh dear, is that your argument? Something that "on-paper" is 50% better? Im talking in real terms, as in the final game, have you seen anything recently that looks 50% better?

And I don't know how I am trolling when I said the PS4 had slightly more powerful hardware - I just to believe the end results are not showing they are 50% better!
 

twobear

sputum-flecked apoplexy
Dude, you sound mad... no pun intended, but chill a bit.

I'm not mad at all, and I'm not really sure what I've said that makes you think that. I'm just interested in what people mean when they say that 'each platform should be fully exploited'. It's an easy thing to say but in practice it seems virtually impossible to cash out into a sensible rule of thumb that you'd like developers to stick to.

Is just whacking extra AA and AF onto the game 'fully exploiting the platform'? It doesn't really seem like it to me. Should they add extra effects? Dial up asset detail? Use higher quality shader algorithms? Totally reengineer the renderer to take advantage of architectural strengths?

Or should it be economic considerations? Equal man-hours on each platform? Divided by userbase percentages? By projected sales breakdown?

'They should utilise each platform to its fullest' is a shallow answer to a complex problem.

If you have a chippy go round you house and spend 2 hours working would you be upset if he charged you the same as he charged me for a half a days work?

we both end up with the same product, except yours isn't as good as it could have been if he spent more time on it.
Is there any evidence that the Xbone version took several times more time and/or money to develop than the PS4 version?

It really seems to me more like if you took six hours to do the job and I took five hours and fifty-five minutes. Would you really besmirch me the five minute difference?
 
Pretty awesome technical achievement from Bungie. Was obviously easier to hit that target on ps4, given it was at that way back in the alpha.

Still, I don't see this as any lazyness on their part with the ps4 version, but rather, a heck of a lot of effort on the XB1 version to get it up to snuff. I don't expect a cross gen multiplatform game to push the hardware of the ps4/xb1 to their limit.
 

QaaQer

Member
Is this the "goal" that people are talking about in this thread? :p Good job Bungie.

Pretty much. Why some are fine with a giant tentpole release looking and playing like a 360 game is baffling in 2014.

I suppose we should be thankful that they weren't using tablets as the baseline, like with Skylanders.

3034209-slide-p-1-why-skylanders-is-taking-its-full-console-game-experience-to-mobile_zps1e31fe4d.jpg
 

Anticol

Banned
I don't believe the myth that the PS4 is 40%/50% more powerful than the XB1 - most devs say the PS4 has little or slightly more powerful hardware but in real terms they are close.

The reason the early titles were 1080p on PS4 and 720/900p on XB1 was down to the poor XB1 sdk that it launched with compared the PS4 sdk.

Don't believe the media hype and fanboy rubbish, do your research from the devs that code the games, this will give you a more accurate assessment of the two consoles.

I think the next AC and COD will be a good test

I bet you also believe that math is black magic.
 

goonergaz

Member
I would absolutely love to see an alternate dimension where this was the law, and see how everyone felt about the resulting PS3 multiplats (such as Rage). I'd record everything, and bring it back to this thread.

As a PS3 owner that was different :p

But even then not many X360 games seemed to be held back by PS3, more they made it on X360 and 'shoe-horned' it into PS3. That doesn't seem to be happening now...well at least not with this game.
 
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