He shouldn't have said anything in the first place.
I remember the free form display thread a while back, lots of interesting ideas from that thread lol like someone needs to shop this gif to this new controller
and i hope heptic feedback stuff is more visable like this too
To me, haptics are nothing more than a half measure compromise. 'The future of innovation'? Innovation doesn't typically come from making an existing solution less practical.
We use controllers with our hands. Our hands rely on touch. Having a virtual button on a flat surface that buzzes when you hit it with no other reference than vision to see if you're in the correct position is anything but innovation. It's a compromise for a physical button at best and a cumbersome gimmick at worst.
By the way WiiU's "mistake" isn't the second screen. This is a great idea. Nobody never didn't buy the WiiU cause "i hate that second screen idea". It was enough to sell the console, not innovative enough and there was other problems, communication problems and deeper Nintendo problems. BUT the second screen was never rejected. I damn hope Nintendo realizes that.
I seriously don't see the appeal of this, why would I want to have my hands to partially block the game screen?
Imaging playing with your hands raised and visually blocking part of your tv? That's how bad this is.
Obviously this is fake, but I also hope nothing close comes into fruiton.
By the way WiiU's "mistake" isn't the second screen. This is a great idea. Nobody never didn't buy the WiiU cause "i hate that second screen idea". It was enough to sell the console, not innovative enough and there was other problems, communication problems and deeper Nintendo problems. BUT the second screen was never rejected. I damn hope Nintendo realizes that.
An important question nobody that I've seen try to answer is why Nintendo would do this. It is more screen, real estate that isn't really useful functionally, and also a screen that is more specialized than a regular rectangular screen. It drives up the costs, probably a decent bit. And what does it add? What's the purpose other than being different?
Why in the world would Nintendo double down on a concept that failed so miserably with the Wii U. This makes no sense at all which is why I think it's fake.
I'd argue that it evolved into the DualShock 4 layout we have now.
The developers rejected it cause barely anyone actually used it effectively. And customers rejected it cause it made the console way more expensive than it should of been. Also love your art. About to buy a couple more prints for my basement.By the way WiiU's "mistake" isn't the second screen. This is a great idea. Nobody never didn't buy the WiiU cause "i hate that second screen idea". It was enough to sell the console, not innovative enough and there was other problems, communication problems and deeper Nintendo problems. BUT the second screen was never rejected. I damn hope Nintendo realizes that.
Has it occurred to anyone that maybe, the controller is not displaying a tech demo, but a VIDEO of the tech demo? As in testing the system's media player capabilities with a prerecorded UE4 demo included in the devkit, as well as its cropping abilities to accommodate the form factor?
This would explain the the 62.71 at the top as it is the length of the video, and also the fact that it is a perfect match on that one frame.
Maybe I'm just grasping at straws here. #TeamReal
I think it be one of those things that once you get used to how haptic feels and where the buttons are it would become second nature.
I'm not sure how far along haptic technology is, but each button can be programmed to have a different feel too, which potentially could be awesome, you could perhaps mimic different guns in COD with different resistance and feel parameters to make them unique - But i might be ahead of my self there.
Nintendo patented the tech so they'll likely use it and maybe that's all Rostii knew, but I don't think it would look so similar to the patentLets say the image is fake and it just happens to resemble a real prototype which wouldn't be far fetched considering it more or less mirrors a patent. We can hardly blame Rösti for this.
How can this controller be real if our eyes aren't real?
The reason is to make the screen suit phone games where you normally have to play with extra space using only touch. This engraves the screens with only things it needs to play all mobile. It is designed slimmer than a Wii U Pad so that you can use it as a Wii Mote I'm guessing.
I hope to God this is fake..otherwise 3rd party developers are going to avoid this thing like the plague and it will tank harder than Wii U.
I like your ideas! This kind of customization is what excites me about this tech. The NX could have as many inputs or buttons as the screen will allow. Add in gyro, facial tracking with the camera, the scroll wheels that double as L and R buttons and you have plenty of exciting possibilities as far as control options go. Far more than a PS4 or Xbone Controller could have.I think it be one of those things that once you get used to how haptic feels and where the buttons are it would become second nature. It might take a while to get used to, but from what people have said about apple's new trackpad , the click of it is quite satisfying.
The advantages are that:
You can customise the layout. This effectively gives you a southpaw controller if need be. Or you can move buttons to where you feel it is natural .
The buttons can be changed in that they can become visual representations for the game, sword button? Have a sword button. It opens up the game up to be quite accessible. You could also perhaps change the size of buttons to, so the action button is bigger.
I'm not sure how far along haptic technology is, but each button can be programmed to have a different feel too, which potentially could be awesome, you could perhaps mimic different guns in COD with different resistance and feel parameters to make them unique - But i might be ahead of my self there.
I remember the free form display thread a while back, lots of interesting ideas from that thread lol like someone needs to shop this gif to this new controller
and i hope heptic feedback stuff is more visable like this too
It's a controller/handheld piece of plastic... People take this crap too seriously.
Let's just say I'm tired of these leaks, they're doing no good. No need to excruciate me, people, simply doing my part. 😁
I hope to God this is fake..otherwise 3rd party developers are going to avoid this thing like the plague and it will tank harder than Wii U.
Rostii:
This is the exact frame that was used. You can tell from the various parallax elements that converge at that moment ( pillars, branches etc. ).
Quick & dirty perspective overlay ( close enough though ) ...
The tech demo is almost 2 years old. That seems weird.
Because it'd be something more like this in an actual game:
Where the areas in black are relegated to UI and stuff.
No way it hell it tanks harder than the Wii U.
Rostii:
The NX handheld definitely won't, let alone the handheld and console combined.
The console alone, though? That remains to be seen.
Yep.That's vague. Either means A) they are tired of false leaks coming, B) Tired of leaks in general, or C) It's real and isn't happy a leak occurred.
That's vague. Either means A) they are tired of false leaks coming, B) Tired of leaks in general, or C) It's real and isn't happy a leak occurred. I would go with A since we keep seeing fake leaks happen on a weekly basis at this point.
I seriously don't see the appeal of this, why would I want to have my hands to partially block the game screen?
Imaging playing with your hands raised and visually blocking part of your tv? That's how bad this is.
Obviously this is fake, but I also hope nothing close comes into fruiton.
Nintendo patented the tech so they'll likely use it and maybe that's all Rostii knew, but I don't think it would look so similar to the patent
Western 3rd parties have nothing to do with Nintendo's success or failure in future hardware endeavours.