SonicXtreme
Member
What I liked about no warping in Dark Souls was that it made the world feel alive. If I thought of something to go do, I had to take into consideration where and how far I'd have to walk. There was a real risk to that, not just with getting attacked, but there is a trade off of investing time. It made you think in context to the world you are in. It's an emotional thing, and seeing as how they are so keen on you leveling up at a character because of the same reason, I'm wondering why they left this aspect out. Having to journey is what makes the game what it is to me.
I gotta say, sometimes 'stripping the fat' isn't always a good thing.
you realize you have the option to play how you want right? just don't warp. you can still get that exact same gameplay experience by doing this so i don't see why giving people the option is an issue.