Lemonte
Member
Seeing varying reports.
Here's a PC performance test on a 970.
https://www.youtube.com/watch?v=1e23RKPxfz4
ugh... those cloth physics are really distracting to me.
Seeing varying reports.
Here's a PC performance test on a 970.
https://www.youtube.com/watch?v=1e23RKPxfz4
This looks worse than Unity to me. Nothing impressive.
I just need to know whether to get this on PC or PS4.
Happy with either.
We already knew this. They toned down the graphical fidelity to make a better game.
Sounds like you're not paying attention to the game and just jumping in to shitpost on it (not that your post is a full-on shitpost).
They already had the engine done and everything, why downgrade it? Hardware's better every year.
Oh... consoles.
Oh that is a thing?
Sigh
Sooo Syndicate might have a little oversight in its cloth physics (assuming it is physics based and not animated). Flandy pointed out in the PC Perf thread that Evie's cape was not updating at the same frequency as the rest of the simulation.
Cape and other cloth runs at 30fps. It's really distracting when the rest of the game runs at 60
https://www.youtube.com/watch?v=2cAS0wlwbWE Sorry for the off screen video
Running at 1080p60 on my 970, i7 2600k (stock speed), 8GB RAM
Post in OT with screenshots running at those settings
http://www.neogaf.com/forum/showpost.php?p=185888177&postcount=2451
Also there's this other vid which features Jacob and here too you can see his coats movement is not in sync with the framerate.
https://www.youtube.com/watch?v=kADcWwa01vo
Hmmmmm that stands out a mile in both vids and is probably going to do my nut in.
How are people able to play this already when it releases on Friday?
They already had the engine done and everything, why downgrade it? Hardware's better every year.
Oh... consoles.
It's preloaded on Uplay already and some tweaks to files open it up. Not like Steam preloads where they heavily encrypt it until release.
Got a 2600k 16gigs ram and a 970. Should have a good experience? Is there any stuttering?
So many people with 970s makes me cry.
I have i5 4440 and 2GB 7870 XT, do I have any hope of 30fps at medium to high detail?
I don't think it's quite as simple as that.
I think Unity's engine was fundamentally flawed, perhaps mismanaged, and in game development you often can't identify that sort of issue until very near release. They aimed for the moon and it was going great until, once all the pieces were slotted into place (including endgame server-side stuff like the app integration and online synchronisation), the game broadly had performance issues. I remember playing Unity on PS4 with the internet disconnected drastically improved the performance. It's hard to account/plan for stuff like that.
So with Syndicate they played it safe. They played it conservatively. They toned down the graphics themselves and removed a lot of the online integration.
If you looked at Unity as graphics/visual design only, it was a fucking masterpiece. But that level of fidelity wasn't necessary, and ultimately it really harmed them (DLC made free and everything). Aiming for the moon was a liability basically - it hobbled their last game. So for Syndicate they aimed for the ISS and made sure everything worked better. It wasn't a 'downgrade' because of consoles, but a mitigation of graphics to ensure the package as a whole would work better.
Considering this is the XT version of the 7870, you might get away with console settings at 1080p/30fps.
Up to you if that's enough.
Why so serious? I just said the game is not as impressive visually as Unity on PC, and part of me hoped that the console version was perhaps "downgraded" but the PC version atleast retained its visuals since it was delayed compared to the consoles. Sadly it doesn't appear to be the case here.We already knew this. They toned down the graphical fidelity to make a better game.
Sounds like you're not paying attention to the game and just jumping in to shitpost on it (not that your post is a full-on shitpost).
So "maxed" out , does it looked nicer compared with Unity ? The screenshots don't seem to impressive to me (at least compared with Unity).
It's preloaded on Uplay already and some tweaks to files open it up. Not like Steam preloads where they heavily encrypt it until release.
Was Unity ever fixed on PC? Might buy that one day if it's cheap.
Would appreciate if someone could let me know too .How are you playing this already? Could someone please post instructions or PM? (I have a UPlay pre-order)
Any info on how to do this?
Why so serious? I just said the game is not as impressive visually as Unity on PC, and part of me hoped that the console version was perhaps "downgraded" but the PC version atleast retained its visuals since it was delayed compared to the consoles. Sadly it doesn't appear to be the case here.
It runs fine provided you have at least 3GB VRAM. I feel that the technical issues on the console side resulted in the game receiving a harsher reception than deserved -- for my money it's the best entry in the series since 2/Brotherhood.
It runs fine provided you have at least 3GB VRAM. I feel that the technical issues on the console side resulted in the game receiving a harsher reception than deserved -- for my money it's the best entry in the series since 2/Brotherhood.
Is there a way to lock the framerate at 30? Cause that fps seems to drop like the beat.
Why so serious? I just said the game is not as impressive visually as Unity on PC, and part of me hoped that the console version was perhaps "downgraded" but the PC version atleast retained its visuals since it was delayed compared to the consoles. Sadly it doesn't appear to be the case here.
Is there a way to lock the framerate at 30? Cause that fps seems to drop like the beat.
Dat 24hz...much cinematic.It has hz options, didn't check if 30 was one of them (24 was though for the true cinematic framerate fans). Only noticed that because it defaulted my refresh to that after changing resolution for some reason.
Thanks!u can use rivatuner statistics server to lock your framerate if u are on amd, and if u are nvida u can do that through the nvidia settings panel
The usual Skip Intro method works if anyone is curious, just rename the videos. Seems pretty necessary in this case especially, feels like the epilepsy warning takes forever.
Link to the Unity ones: http://pcgamingwiki.com/wiki/Assassin's_Creed_Unity#Skip_intro_videos
There's an additional movie to do it to as well called Epilepsy.
Game makes fallout 4 look like fallout 3 and still people will call it un-optimized
I've found for a 3770k + 980 combo, the following settings get me a reliable 60fps:
Environment Quality: Very High
Textures Quality: High
Shadows Quality: High
Ambient Occlusion: HBAO+
AA: MSAA2x + FXAA
Any one setting increased a single notch causes drops at some point or another.
Specs:
Intel 4970k
Nvidia GTX 980
16 gb RAM
Gsync
Win 10
Is this an actual quality port? What kind of performance should I expect from my rig at 1080p?
~60 FPS.
High shadows (PCSS off)
HBAO+ Ultra
FXAA + TXAAx2
everything else maxed (textures, environment)
i've been playing downsampled from 1440p locked to 30 and it's pretty solid. here are my pics from the ot. this is with txaa on.
Pre-rendered but in-engine cutscenes exhibit a LOT of aliasing.
Also for some reason the game auto set itself to 4K on my 970... I was wondering why I was getting sub-30fps.
Making it so that when we put in the right settings it seems well optimised. Very clever.5k for me, got like 12 fps rofl