Can someone answer these questions for me, I’m trying to dig through a thread but it’s hard when there are so many
concerned posts xD .
- Was it MS or CDPR who brought up the dynamic resolution?
- If it was CDPR why are people acting like MS did it, or if it was MS why are some jumping at CDPRs throat?
- NX Gamer mentioned that he thought it was running at a resolution above 900p but below 1080p at times (in game) in his 1st contact video however had not done any pixel counting, was he wrong? Digital Foundry mentioned that indoors the resolution changed also, correct?
- Can some explain how the HUD is 1080p but the game is 900p? The idea of a crisp HUB appeals to me, is this the norm? Have other games run the HUD at one resolution and the game at another (it’s not something I’ve thought of before tbh).
- Does anyone truly believe that the XB1 version will be patched to be locked to 30 fps, you would think they would have if they could (I hope they can)?
- Anyone else find it strange that the dynamic res is 900p – 1080p rather than 1080(pr) – 1080p like CODA:W and Wolfie, would be better to scale in on direction only, right?
I haven't managed to play the game yet and wont be able to when I get home as my loving wife has booked us to see not 1 but 2 houses after work... oh joy!
1) CDPR stated it in their patch notes. Whether it was pressured by MS for that, we don't know. Like said, with the example from Diablo, it seems likely that MS asked.
2) I don't understand why people are going crazy about this. Even if it doesn't go to 1080p often, its a progression which is highly welcome and should be by everyone. Even if it was pressured by MS, what's the problem? It means we get a better IQ in some instances.
3) From looking at the screenshots in the console thread, it's 900p from the screenshots in there. I can't wait to play it later, so I haven't seen anything around indoors yet.
4) The modern consoles have 2 display planes (think the X1 has 3 due to it's OS requirements). This means that there's multiple canvases for the final image, and can be rendered at different resolutions, but then scaled to create the final image. This has happened on a couple of 1st party games: SO and Ryse. I'm also pretty sure COD and FC4 do this with the HUD's between dynamic scaling on the platform.
5) There's no reason why they can't do this, and they should, and hopefully will.
6) I find it weird also. I much prefer the horizontal scaling rather than scaling on both axis. I'm presuming this wasn't performed due to time implications it would of had.