Masked Man
I said wow
Prompto singing "I want to ride my chocobo all day~" to the melody of the Chocobo Theme is so freakin' awesome HAHAH.
https://www.youtube.com/watch?v=ADT1imaYZW0&feature=youtu.be&t=2214
Prompto singing "I want to ride my chocobo all day~" to the melody of the Chocobo Theme is so freakin' awesome HAHAH.
https://www.youtube.com/watch?v=ADT1imaYZW0&feature=youtu.be&t=2214
Are there any reviews or much more extended impressions? I only know of the 40 hour Edge preview.
Was the game considered good?
New boss in JD with a short cutscene in Sewers with new boss music
https://www.youtube.com/watch?v=HpDl5-Vp6Ts
New key visual
Damn, that's beautiful! Would look better/wirk as a poster without the text.
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Why is there a stamina bar in the final game?
It's in the demo, too, only hidden by default. You spend stamina by sprinting or hanging in warp points.
EDIT: Yeah, you can turn individual elements off, like mini-map, stamina meter, on-screen buttons, parry prompts and stuff like that.
Auto-hide HUD is the default, and I don't think you can change it.
It's in the demo, too, only hidden by default. You spend stamina by sprinting or hanging in warp points.
EDIT: Yeah, you can turn individual elements off, like mini-map, stamina meter, on-screen buttons, parry prompts and stuff like that.
Auto-hide HUD is the default, and I don't think you can change it.
Yet another piece that doesn't sound like it was written by Shimomura. I'm seriously starting to wonder how much of FFXV's score is actually hers.
Please tell me you can hide the giant middle-of-the-screen "BACK ATTACK!", "LINK STRIKE!" and "WARP STRIKE!" pop-ups.
They are aggressively annoying. Why they thought putting those dead center and tying them to actions that happen every couple seconds was a good idea is beyond me.
That's awesome, thanks!
The bad ones are Falk's.Yet another piece that doesn't sound like it was written by Shimomura. I'm seriously starting to wonder how much of FFXV's score is actually hers.
That I don't know, unfortunately. Maybe PsychoNinja can tell us.
The bad ones are Falk's.
Btw. is this all a dream by Prompto who's in a coma after a car crash to his wedding?
Btw. is this all a dream by Prompto who's in a coma after a car crash to his wedding?
The bad ones are Falk's.
I get some slightly creepy "i feel fantastic" vibes from this.
What Falk said, and some of these players really don't care to use their companions and just try to play like it's a character action game. You can do a lot of stuff with the three other guys, especially considering they provide three unique abilities to your disposal.
https://twitter.com/PersonaRei/status/797283346363469824
Do we know if it's possible to grind in this game ? I love grinding to become more powerful.
For example I didn't like the system in XIII where I had to slog through 9 chapters to get to Pulse and start grinding.
I haven't played any demos besides platinum nor have I watched any extensive gameplay so I don't know how talent trees work in this game.
I would appreciate If someone could answer this question.
It's in the demo, too, only hidden by default. You spend stamina by sprinting or hanging in warp points.
EDIT: Yeah, you can turn individual elements off, like mini-map, stamina meter, on-screen buttons, parry prompts and stuff like that.
Auto-hide HUD is the default, and I don't think you can change it.
Rolling it up!
How can adjust these settings, is there a full translation guide that also includes sub menus.
Technically you could i-frame stuff with the shoulder button special move commands, etc, but yeah. Feels like the fights are designed in a way they're expected to tank damage rather than avoid most of it.
Which goes back to dropping like flies when you're underlevelled and actually unable to tank damage.
HAHAHAHA so hope this is real!
I notice this as well, and I think your theory lines up well with boss monsters having a variety of nearly unavoidable AoE attacks. Personally I feel that it makes some encounters needlessly frustrating, particularly since the game doesn't make it clear what you're supposed to do about these attacks.
sry bb ily k 😘going too far
Do said boss monsters signal such an attack so you can defend? That's a pretty traditional FF strategy, knowing a big attack is coming and having to defend with your entire party before it hits.
To an extent, but many of them unleash the attack quite quickly (like the bandersnatch roaring) or have very subtle animations for the attack beginning. Likewise, while you may be able to warp out if you're fast or lucky, the rest of your party has little to no way to cope with such things.
Likewise, while you may be able to warp out if you're fast or lucky, the rest of your party has little to no way to cope with such things.
I think Ignis and Gladio have ways to help with big AoE attacks. Could be wrong but I remember seeing that Ignis has a group up + heal and Gladio has a shield ability. It'd encourage you to keep track of your link attack bar.
To add a little more to that, I'm definitely noticing that Gladio takes the most punches to the face, while Prompto takes the least. Ignis hovers pretty close to Noctis, so it depends on your playstyle.