functional pvp?
Do you need a reminder of the horrible netcode and lag?
meh, i felt burnt out from the formula after Bloodborne. i was hoping Miyazaki would do something completely different next because the guy has talent.
If DSII doesn't have functional PVP, the entire series didn't because the netcode in that was better than the lot, particularly Demon's.
You'd get your bad matchup every now and again but my experiences with PVP in DSII were mostly favorable compared to the other games.
This.
Dark Souls 2's netcode was janky but it was still the best of the Souls-style games, including Bloodborne.
No Souls game's multiplayer compares to the shitshow that is Bloodborne.
I don't know what they were thinking with the new summoning/getting summoned system.
No Souls game's multiplayer compares to the shitshow that is Bloodborne.
I don't know what they were thinking with the new summoning/getting summoned system.
GOTY 2016 is gonna be close between this, Uncharted 4, and The Last Guardian @_@.
The only thing I liked about Bloodborne multiplayer aspect, was it was really easy to play with my RL friend using the password. We never had any issues. I didn't have that much issues after the first few weeks. I was unable to be summon using the password for 2 weeks maybe? Also I never done coop for the souls games, so I can't comment if it's easy or not to find a specific person to play with.No Souls game's multiplayer compares to the shitshow that is Bloodborne.
I don't know what they were thinking with the new summoning/getting summoned system.
GOTY 2016 is gonna be close between this, Uncharted 4, and The Last Guardian @_@.
Nah, it's actually gonna be a game you haven't even heard of, yet. I'm from the future.It'll be Mass Effect 4.
Imru al-Qays;167082409 said:Humanity was in infinite supply for exactly no one their first playthrough of Dark Souls. It was a rare resource that you used for something as crass as healing only when absolutely necessary.
GOTY 2016 is gonna be close between this, Uncharted 4, and The Last Guardian @_@.
Like what? It's by far the best multiplayer (both competetively and cooperatively) in any of the games.Dark souls 2 multiplayer has other problem much more important than the netcode.
Like what? It's by far the best multiplayer (both competetively and cooperatively) in any of the games.
Let's hope the PC version will not be 1 month delay release
If the console version is 30 fps I'd take even half a year delay just to play it @60 on PC. Souls games at 30 fps are just a no no.
Apologize, but at some places it seem like people are saying that this is made by the "B" team a.k.a. the Dark Souls II team? Any credence to this?
I'd prefer it to be day and date as well, but I wouldn't mind a one month wait much either. Didn't really matter for DS2.Let's hope the PC version will not be 1 month delay release
I guess so. Both of these do accomplish the goal of reducing griefing. They may be a bit overzealous about it, but I still had more PVP encounters in DS2 than DS1 so it can't be that bad.- really difficult to invade in NG because of the rarity of the red cracked orbs (the fact the put a seller in NG+ show that was intended for the newbie)
- Soul memory
That was in DS1 as well. Though I guess you could only get, what, 15(?) per NG.- The ring that dont let lose your soul. It make PVP encounter during your adventure less scary
It's just an addition though, not a replacement.- Arena. I prefer that PVP should be during your adventure and not in a specific place.
Somewhat unrelated but I heard about the weapon durability glitch in Dark Souls 2 Scholar of 1st Sin due to how for some reason since it is 60 fps the game counts more durability loss when a weapon makes contact with an enemy since it uses more frames or something? Is that true?
Apologize, but at some places it seem like people are saying that this is made by the "B" team a.k.a. the Dark Souls II team? Any credence to this?
Somewhat unrelated but I heard about the weapon durability glitch in Dark Souls 2 Scholar of 1st Sin due to how for some reason since it is 60 fps the game counts more durability loss when a weapon makes contact with an enemy since it uses more frames or something? Is that true?
The B team thing is just a natural conclusion because Miyazaki's team was working on Bloodborne after Dark Souls PTDE came out, and so the other team were left to do Dark Souls 2, and since Bloodborne was still being done, they probably went straight to DS3.
The B team stuff doesn't REALLY matter, they made a great game even if it's a weaker Souls game, they seem dedicated to learn from their mistakes and Dark Souls II's flaws more or less come down to a lack of Miyazaki direction, since he is now the boss at FROM, he can probably poke his head in wherever, the early screenshots implied a more blatant Miyazaki influence in DS3, but we'll see.
I personally take issue with the idea of a 'B' team. I think most would agree that what DS2 lacked in mood, atmosphere, level design and game feel, BB had in typical Miyazaki abundance... yet DS2 and BB share a good amount of staff.
Games gain and lose members on the project as they reach later stages in development. I think their 'A' team and their 'B' team have rather significant overlap. The difference is that Miyazaki will probably be a lot more hands-on with DS3 and Bloodborne than he was with DS2.
It's just an addition though, not a replacement.
I personally take issue with the idea of a 'B' team. I think most would agree that what DS2 lacked in mood, atmosphere, level design and game feel, BB had in typical Miyazaki abundance... yet DS2 and BB share a good amount of staff.
Games gain and lose members on the project as they reach later stages in development. I think their 'A' team and their 'B' team have rather significant overlap. The difference is that Miyazaki will probably be a lot more hands-on with DS3 and Bloodborne than he was with DS2.
I agree that it doesn't really matter so long as the quality of the game reflects that.
Hmm, I wonder if that weapon durability glitch is also present in the PS4 version of Dark Souls II... seems really, really annoying....
If the console version is 30 fps I'd take even half a year delay just to play it @60 on PC. Souls games at 30 fps are just a no no.
Actually, I had zero trouble getting Humanity in the game before any patches. The key was to farm the rats in the sewers, who were always the easiest and most common route to get Humanity early in the game. I believe the Artorias expansion makes this much easier and more common to do, but you can access that content as early as the halfway mark in the game. The sewers can be accessed really early on.
Not to mention the arena were not where most of the pvp went down. Most of it took place on the Iron Keep bridge or in the DLC. There was a lot in Heide's Tower and inside Drangleic Castle as well and in the bell towers
Yeah, I think technically, aside from the lighting system being ripped out and not fully restored, Dark Souls II's real problem was it's direction, or lack there of, which is a pretty significant issue.
.
I personally take issue with the idea of a 'B' team. I think most would agree that what DS2 lacked in mood, atmosphere, level design and game feel, BB had in typical Miyazaki abundance... yet DS2 and BB share a good amount of staff.
Games gain and lose members on the project as they reach later stages in development. I think their 'A' team and their 'B' team have rather significant overlap. The difference is that Miyazaki will probably be a lot more hands-on with DS3 and Bloodborne than he was with DS2.
I've never played a Souls game but I love Bloodborne.
How excited should I be?
Or maybe there's a From Team C working on it since the release of Dark Souls 2?
in every way?sure
I personally take issue with the idea of a 'B' team. I think most would agree that what DS2 lacked in mood, atmosphere, level design and game feel, BB had in typical Miyazaki abundance... yet DS2 and BB share a good amount of staff.
In almost every way, yes.
Bloodborne is a great game, with an amazing atmosphere, lore and art direction, but also a simplified and more streamlined experience compared to the Souls games.