I still can't believe this will be running at 60fps on PS4/XB1 ( unless I'm missing something)
Both last gen versions are 30fps and 720p, I thought they were 60fps too for a long time but they're not.
I still can't believe this will be running at 60fps on PS4/XB1 ( unless I'm missing something)
what about standing around for twelve hours while smoking a cigar?
Both last gen versions are 30fps and 720p, I thought they were 60fps too for a long time but they're not.
I don't see the similarities. Smoking a cigar makes no noise, and the phantom cigar produces no smoke or ash so there's no smell either.
The world clearly doesn't pause when smoking the phantom cigar, so when you do that out in the open or in the middle of a base you'll just end up getting shot.
Doesn't the cigar have a special fluid that slows down his perception of time?
if kojima said that, he was just being funny.
dammit! bottom of page. I moved this to the new page, because I think it is important to reiterate.
I honestly can't imagine how are what a MGS without Kojima will be like. It will probably be nothing like MGS.
I honestly can't imagine how are what a MGS without Kojima will be like. It will probably be nothing like MGS.
I feel like it'll probably be an awful attempt at absurdity with no charm or heart. Like Noel Fielding
Not that it matters, but that's Gosling in Ides of March. But yeah, point taken.Point.
I'm most worried about how jarring the silence is going to be when Kaz is yelling or demanding and answer and BB is just staring ala Ryan Gosling in Drive. (Because of Kojimas mancrush)
Not that it matters, but that's Gosling in Ides of March. But yeah, point taken.
The_Hitcher89
Member
Today, 11:37 AM, Post #1315
Julina Barrett was the brains bruv![]()
Julina Barrett was the brains bruv![]()
This man knows.
#FieldingKilledBuzzcocks
what about standing around for twelve hours while smoking a cigar?
You are not.
But I think there might be frame drops in cutscenes or when there's a lot of smoke/dust on screen. The demos had a few frame drops when approaching the helicopter and it's kicking up clouds of dust.
Point.
I'm most worried about how jarring the silence is going to be when Kaz is yelling or demanding and answer and BB is just staring ala Ryan Gosling in Drive. (Because of Kojimas mancrush)
- After 12 hours, it seems like a big prologue, almost no story development, the main missions looks like secondary missions ( go save a dude, go find something in a base)
- The first 12 hours so far is mainly to pimp out the mother base.
- Almost no story progression after 12 hours.
Even if they do find some really talented people to work on it, I suspect that they'll strangle the game from on high with budget and deadline restrictions in a way that they couldn't manage with Kojima under the old corporate structure.I honestly can't imagine how are what a MGS without Kojima will be like. It will probably be nothing like MGS.
Few things about the preview from Gamekult. (french gaming site)
- Not open world, small, medium, big maps. I guess this was known.
- After 12 hours, it seems like a big prologue, almost no story development, the main missions looks like secondary missions ( go save a dude, go find something in a base)
- Gameplay is solid like ground zeroes.
- Bad rhythm.
- Not much cinematics.
- The first 12 hours so far is mainly to pimp out the mother base.
- The size of the maps can make things interesting.
- You choose missions from a HUB, pick the ones you want randomly.
- Almost no story progression after 12 hours.
- After 12 hours, the game was 10% done.
- The maps doesn't feel alive, no civilians etc (after 12 hours)
The guy is a big fan of MGS, but for now except form the gameplay, he thinks its meh. Let's hope the story picks up because after 12 hours, it feels like a big mother base training.
Few things about the preview from Gamekult. (french gaming site)
- Not open world, small, medium, big maps. I guess this was known.
- After 12 hours, it seems like a big prologue, almost no story development, the main missions looks like secondary missions ( go save a dude, go find something in a base)
- Gameplay is solid like ground zeroes.
- Bad rhythm.
- Not much cinematics.
- The first 12 hours so far is mainly to pimp out the mother base.
- The size of the maps can make things interesting.
- You choose missions from a HUB, pick the ones you want randomly.
- Almost no story progression after 12 hours.
- After 12 hours, the game was 10% done.
- The maps doesn't feel alive, no civilians etc (after 12 hours)
The guy is a big fan of MGS, but for now except form the gameplay, he thinks its meh. Let's hope the story picks up because after 12 hours, it feels like a big mother base training.
To the first two bolded, that doesn't sound very fun at all. Barely any story after 12 hours? And I hope they aren't using the same super deceitful artificial completion percentage that was in ground zeroes where the actual story was like 9%. To the third, I might be mistaken but weren't there supposed to be villages? I know he said it wouldn't be like GTA but zero civilians seems odd.Few things about the preview from Gamekult. (french gaming site)
- Not open world, small, medium, big maps. I guess this was known.
- After 12 hours, it seems like a big prologue, almost no story development, the main missions looks like secondary missions ( go save a dude, go find something in a base)
- Gameplay is solid like ground zeroes.
- Bad rhythm.
- Not much cinematics.
- The first 12 hours so far is mainly to pimp out the mother base.
- The size of the maps can make things interesting.
- You choose missions from a HUB, pick the ones you want randomly.
- Almost no story progression after 12 hours.
- After 12 hours, the game was 10% done.
- The maps doesn't feel alive, no civilians etc (after 12 hours)
The guy is a big fan of MGS, but for now except form the gameplay, he thinks its meh. Let's hope the story picks up because after 12 hours, it feels like a big mother base training.
Few things about the preview from Gamekult. (french gaming site)
- Not open world, small, medium, big maps. I guess this was known.
- After 12 hours, it seems like a big prologue, almost no story development, the main missions looks like secondary missions ( go save a dude, go find something in a base)
- Gameplay is solid like ground zeroes.
- Bad rhythm.
- Not much cinematics.
- The first 12 hours so far is mainly to pimp out the mother base.
- The size of the maps can make things interesting.
- You choose missions from a HUB, pick the ones you want randomly.
- Almost no story progression after 12 hours.
- After 12 hours, the game was 10% done.
- The maps doesn't feel alive, no civilians etc (after 12 hours)
The guy is a big fan of MGS, but for now except form the gameplay, he thinks its meh. Let's hope the story picks up because after 12 hours, it feels like a big mother base training.
Few things about the preview from Gamekult. (french gaming site)
- Not open world, small, medium, big maps. I guess this was known.
- After 12 hours, it seems like a big prologue, almost no story development, the main missions looks like secondary missions ( go save a dude, go find something in a base)
- Gameplay is solid like ground zeroes.
- Bad rhythm.
- Not much cinematics.
- The first 12 hours so far is mainly to pimp out the mother base.
- The size of the maps can make things interesting.
- You choose missions from a HUB, pick the ones you want randomly.
- Almost no story progression after 12 hours.
- After 12 hours, the game was 10% done.
- The maps doesn't feel alive, no civilians etc (after 12 hours)
The guy is a big fan of MGS, but for now except form the gameplay, he thinks its meh. Let's hope the story picks up because after 12 hours, it feels like a big mother base training.
Jesus Christ... That post reflects my biggest fears about this game.... I want my Metal Gear to be extremely story-heavy with tons of long cutscenes.... I really hope the plot picks up after those 12 hours...![]()
Jesus Christ... That post reflects my biggest fears about this game.... I want my Metal Gear to be extremely story-heavy with tons of long cutscenes.... I really hope the plot picks up after those 12 hours...![]()
Few things about the preview from Gamekult. (french gaming site)
- Not open world, small, medium, big maps. I guess this was known.
- After 12 hours, it seems like a big prologue, almost no story development, the main missions looks like secondary missions ( go save a dude, go find something in a base)
- Gameplay is solid like ground zeroes.
- Bad rhythm.
- Not much cinematics.
- The first 12 hours so far is mainly to pimp out the mother base.
- The size of the maps can make things interesting.
- You choose missions from a HUB, pick the ones you want randomly.
- Almost no story progression after 12 hours.
- After 12 hours, the game was 10% done.
- The maps doesn't feel alive, no civilians etc (after 12 hours)
The guy is a big fan of MGS, but for now except form the gameplay, he thinks its meh. Let's hope the story picks up because after 12 hours, it feels like a big mother base training.
Were we ever expecting civilians in towns etc?
Seems like a moot complaint.
And for a game based around approaching situations how you want to...without more details, bad rythm sounds odd.
Why are you listening to one lousy site?
All other sites are saying the opposite.
12 hours is a VERY long time to ask someone to keep playing in hopes that the story picks up.Few things about the preview from Gamekult. (french gaming site)
- Not open world, small, medium, big maps. I guess this was known.
- After 12 hours, it seems like a big prologue, almost no story development, the main missions looks like secondary missions ( go save a dude, go find something in a base)
- Gameplay is solid like ground zeroes.
- Bad rhythm.
- Not much cinematics.
- The first 12 hours so far is mainly to pimp out the mother base.
- The size of the maps can make things interesting.
- You choose missions from a HUB, pick the ones you want randomly.
- Almost no story progression after 12 hours.
- After 12 hours, the game was 10% done.
- The maps doesn't feel alive, no civilians etc (after 12 hours)
The guy is a big fan of MGS, but for now except form the gameplay, he thinks its meh. Let's hope the story picks up because after 12 hours, it feels like a big mother base training.
Jesus Christ... That post reflects my biggest fears about this game.... I want my Metal Gear to be extremely story-heavy with tons of long cutscenes.... I really hope the plot picks up after those 12 hours...![]()
Did that guy play the whole game? If so how can he say there's little story progression after 12 hours? It might lessen around that time and pick up later, without playing the whole game through it's a weird statement to make.
Yeah, this is pretty much exactly what I've been afraid of. Peace Walker 2 but with bigger maps and way less story.
This is not the MGS I want to see.
He's saying that after 12 hours of gameplay, the people who saw the trailers etc, knows almost the same stuff in the game that he did in 12 hours. Except for a few things of course.
Sorry it's hard to translate exactly.
Why are you listening to one lousy site?
All other sites are saying the opposite.
I'm sorry do we want to go back to MGS4 levels of overlong cutscenes here?.
Why are you listening to one lousy site?
All other sites are saying the opposite.
I would love that. You know, like a Metal Gear.
Good gameplay and lots of it is not what you want to see?
I'm sorry do we want to go back to MGS4 levels of overlong cutscenes here?
I mean I love MGS4 but it had slideshow demonstrations people
Ah I see, thanks for translating.