Isn't Project Cars kind of similar?There's never been a racing game like this on consoles, never.
Last build (PS4) from few days ago they showed to press was still 30fps, if they're able to push it to 60 is crucial otherwise I won't buy it.
The physics are light years better than GT6 and from what I've seen of GT Sport too (going by the trailer/FIA gameplay it was using the same old tyres/suspensions model). There's never been a racing game like this on consoles, never. Too bad if it ends up locked at 30fps, because I can't enjoy it like that.
Isn't Project Cars kind of similar?
I don't understand why this game can run smoothly 60fps fullhd with good details on my GTX670 and can't run the same on PS4 XBOne...
They are a very very small team. Working on 2 console versions along with continuing to support the pc version will have them stretched.
Haven't they subbed out the console conversions?
Oh I assumed they were doing them themselves as well?
Anyway at this point I think it would wise of anyone who is seriously into racing games to build themselves a competent gaming PC if possible. The only thing you would miss out on moving forwards is GT which looks like it will be sub-par. You can get every game running at 60fps dependant on settings and use any racing wheels and peripherals you want. Plus the sim modding scene is as active as its ever been.
They are a very very small team. Working on 2 console versions along with continuing to support the pc version will have them stretched.
Sure, but the alternative would have been a $750 PS4 in 2013, that would have had a very slow start with even more cross-gen games because of a small install base.Ok I'll change slightly the question. If the current consoles are so similar to mid range PCs I don't understand the amount of optimisation work in order to reach my PC's quality. I always thought that similarity between consoles (at least PS4) and PC was the best thing for developers so that they don't have to split too much or have different team to achieve similar results on different hardware.
If there's still so much differences and lot of work to do to optimize games we both, players and developers, have gained way too little in this console gen. Players have less powerful and customized consoles wich seems to be already at their peak and ready to be replaced, developers have to do a lot of work to achieve decent results on this hardware.
I don't understand why this game can run smoothly 60fps fullhd with good details on my GTX670 and can't run the same on PS4 XBOne...
What exactly is that translation?Looks pretty solid. I'm going to miss dynamic ToD but I'll be picking this up for the cars and tracks missing from pCARS.
Translation:
Looks pretty solid. I'm going to miss dynamic ToD but I'll be picking this up for the cars and tracks missing from pCARS.
Get ready for far superior feel for your cars. You will be slower and have less grip, but the cars will feel more natural and be easier to drive because of that. Really interested if and how your perspective on pCARS will change.
Im slowly coming around to this conclussion, the only reason why I can't part with the Xbone is the wealth of cars in Forza 6, but I think about selling it everytime I see the wonders of AC and the fact that the console version keeps getting delayed...Oh I assumed they were doing them themselves as well?
Anyway at this point I think it would wise of anyone who is seriously into racing games to build themselves a competent gaming PC if possible. The only thing you would miss out on moving forwards is GT which looks like it will be sub-par. You can get every game running at 60fps dependant on settings and use any racing wheels and peripherals you want. Plus the sim modding scene is as active as its ever been.
Im slowly coming around to this conclusion, the only reason why I can't part with the Xbone is the wealth of cars in Forza 6, but I think about selling it everytime I see the wonders of AC and the fact that the console version keeps getting delayed...
What exactly is that translation?
For to be and the race, nice. But drive and is truly the autocar be for to happy my mind. One thousand lady with pant-free of star jump has not divert from me the cars, even will they kiss my parts constant. For and true, truly, is assetto Corsa similar to reproduce in barrel wine fine with naked oiled. Be aware in autumn to trouser remove and to play drive in utopia.
I... don't know. Is this supposed to be an Inside joke about the AC community, a joke about italian's "mastery of the english language" (plus several stereotype thrown in it) or simply a bad Google translation of which I never read the original text?According to the official forums:
Those crazy Italians..!
I... don't know. Is this supposed to be an Inside joke about the AC community, a joke about italian's "mastery of the english language" (plus several stereotype thrown in it) or simply a bad Google translation of which I never read the original text?
Sorry for being obnoxious, but I'd like some context because I just can't get it
I... don't know. Is this supposed to be an Inside joke about the AC community, a joke about italian's "mastery of the english language" (plus several stereotype thrown in it) or simply a bad Google translation of which I never read the original text?
Sorry for being obnoxious, but I'd like some context because I just can't get it
Do you have a belt-driven wheel? AC is supposed the best for the Logitech wheels, not making their shortcomings as obvious as other games.Yes, as far as I am concerned AC has best feeling of all sims that I played and amazing force feedback. For me nothing comes close to driving on Nordschleife Tourist (which is laser scanned I think and one of the best recreations of this track) on full server.
I've played the shit out of this on steam w/ my g27, but I just don't see this being a success on consoles. It's a great driving simulation (the best, imo), but it's a terrible racing game.
Yeah, I agree. They probably have to market it that way or something because if people buy it expecting awesome AI and a great race day atmosphere..etc, they will be left very disappointed..
So it's more of a hotlapping simulator? I'm down with that, as long as there are decent leaderboards.
Last build (PS4) from few days ago they showed to press was still 30fps, if they're able to push it to 60 is crucial otherwise I won't buy it.
The physics are light years better than GT6 and from what I've seen of GT Sport too (going by the trailer/FIA gameplay it was using the same old tyres/suspensions model). There's never been a racing game like this on consoles, never. Too bad if it ends up locked at 30fps, because I can't enjoy it like that.
Basically.
Do you have a belt-driven wheel? AC is supposed the best for the Logitech wheels, not making their shortcomings as obvious as other games.
If you have a Thrustmaster or Fanatec and love the AC Nordschleife and the track in general, you should think about dropping 13 bucks into RaceRoom's Nordschleife plus one car (I'd recommend a 1992 DTM car or one of the Touring Classic cars).
In my mind the car feel in AC is "objectively" (yes, I know that this is bullshit) superior to that in pCARS, but not to that in RaceRoom. Both are not perfect, but if I had to give the realism car behavior award to one of the two right now, it would be close, but I'd probably give it to RaceRoom(tires are faster and less prone to over-cooling, but they feel softer and just right and awesome for my taste). Also their laserscanned Nordschleife (based on the same data set as AC's) is more beautiful and I think the sound in RaceRoom as well as the "complex motion blur" captures the thrill of motorsport even better than Assetto Corsa.
http://www.examiner.com/article/kun...4-xbox-one-plus-console-s-lack-of-power-vs-pc
1:1 port of the code directly from PC to consoles, surely this is why they are struggling to hit 60fps?
Did you read the whole article? It is said that they optimize the code.
Yep. I'm certian Stefano Casillo of Kunos has said a few times in his dev stream 505 are handling the PC to console work.Haven't they subbed out the console conversions?
The AI are slowly getting better but they are a long way off AMS, rF2 and R3E. AC still needs basic aspects such as flags and rules; hopefully they are included soon. AC remains an excellent hotlap sim.I would have placed the game like that a few months ago but since the last few patches have arrived the AI has come on leaps and bounds.
I'm still waiting to see 24 cars on the grid in the console versions. I can't see why it can't be done.http://www.examiner.com/article/kun...4-xbox-one-plus-console-s-lack-of-power-vs-pc
1:1 port of the code directly from PC to consoles, surely this is why they are struggling to hit 60fps?
http://www.examiner.com/article/kun...4-xbox-one-plus-console-s-lack-of-power-vs-pc
1:1 port of the code directly from PC to consoles, surely this is why they are struggling to hit 60fps?
Console version has finally gone gold!
Release date now locked in for 26th August.
And screen tearing is not as much anymore it seems.
The PC version doesn't allow you to alter the amount of 'understeer' FFB iirc. Just on or off. I hope they add that in, it's way too heavy as it is.So it's settings including all those FFB, Curbs FFB, Road FFB, Slip FFB, Understeer FFB and degrees of rotation.
The super low quality disappearing objects in the rear view mirror remind me of pCARS.
The guy hit a wall and his car unrealistically flipped too. GT Sport looks better than this and will probably have physics near or on par(prob not damage physics but we haven't seen that part of the game yet).