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Assetto Corsa PS4 Alpha gameplay, preview

Putty

Member
Looking good! I've just picked up PCars again so good to know I'll get a few month on that before this lands, assuming it reviews well on console that is...
 

Dash Kappei

Not actually that important
Last build (PS4) from few days ago they showed to press was still 30fps, if they're able to push it to 60 is crucial otherwise I won't buy it.
The physics are light years better than GT6 and from what I've seen of GT Sport too (going by the trailer/FIA gameplay it was using the same old tyres/suspensions model). There's never been a racing game like this on consoles, never. Too bad if it ends up locked at 30fps, because I can't enjoy it like that.
 

Mascot

Member
Last build (PS4) from few days ago they showed to press was still 30fps, if they're able to push it to 60 is crucial otherwise I won't buy it.
The physics are light years better than GT6 and from what I've seen of GT Sport too (going by the trailer/FIA gameplay it was using the same old tyres/suspensions model). There's never been a racing game like this on consoles, never. Too bad if it ends up locked at 30fps, because I can't enjoy it like that.

If it only hits 30, then it has failed.

30 simply is not good enough for a sim in 2016.
 

Sintoid

Member
I don't understand why this game can run smoothly 60fps fullhd with good details on my GTX670 and can't run the same on PS4 XBOne...
 

GHG

Gold Member
I don't understand why this game can run smoothly 60fps fullhd with good details on my GTX670 and can't run the same on PS4 XBOne...

They are a very very small team. Working on 2 console versions along with continuing to support the pc version will have them stretched.
 

GHG

Gold Member
Haven't they subbed out the console conversions?

Oh I assumed they were doing them themselves as well?

Anyway at this point I think it would wise of anyone who is seriously into racing games to build themselves a competent gaming PC if possible. The only thing you would miss out on moving forwards is GT which looks like it will be sub-par. You can get every game running at 60fps dependant on settings and use any racing wheels and peripherals you want. Plus the sim modding scene is as active as its ever been.
 

Mascot

Member
Oh I assumed they were doing them themselves as well?

You might be right. I think I got confused when I read that the console versions were being published by 505 games.

Anyway at this point I think it would wise of anyone who is seriously into racing games to build themselves a competent gaming PC if possible. The only thing you would miss out on moving forwards is GT which looks like it will be sub-par. You can get every game running at 60fps dependant on settings and use any racing wheels and peripherals you want. Plus the sim modding scene is as active as its ever been.

This is my medium-term plan, probably when gen 2 VR lands in a couple of years.
 

danowat

Banned
AC is less motorsport focused than PCars?

PCars does motorsport, and slicks, very well, road cars, not so, if AC can work the other way I'll be happy.
 

Sintoid

Member
They are a very very small team. Working on 2 console versions along with continuing to support the pc version will have them stretched.

Ok I'll change slightly the question. If the current consoles are so similar to mid range PCs I don't understand the amount of optimisation work in order to reach my PC's quality. I always thought that similarity between consoles (at least PS4) and PC was the best thing for developers so that they don't have to split too much or have different team to achieve similar results on different hardware.
If there's still so much differences and lot of work to do to optimize games we both, players and developers, have gained way too little in this console gen. Players have less powerful and customized consoles wich seems to be already at their peak and ready to be replaced, developers have to do a lot of work to achieve decent results on this hardware.
 
Ok I'll change slightly the question. If the current consoles are so similar to mid range PCs I don't understand the amount of optimisation work in order to reach my PC's quality. I always thought that similarity between consoles (at least PS4) and PC was the best thing for developers so that they don't have to split too much or have different team to achieve similar results on different hardware.
If there's still so much differences and lot of work to do to optimize games we both, players and developers, have gained way too little in this console gen. Players have less powerful and customized consoles wich seems to be already at their peak and ready to be replaced, developers have to do a lot of work to achieve decent results on this hardware.
Sure, but the alternative would have been a $750 PS4 in 2013, that would have had a very slow start with even more cross-gen games because of a small install base.

I think Kunos problem was, like Unity up until v4, they did their processing on a single CPU core. With a physics heavy game on a CPU that can only reach decent performence if you use all cores, they had to completely overhaul their engine that now still needs fine tuning. Being a really small team comes with drawbacks like... imagine the physics and engine guys working on the console versions full time, the car modelers are doing PC DLC and just finished the newest one, but it's not done until the busy physics guys have put in their work into the DLC. Delaying the console version(and possibly big score) to keep the cashflow alive, is something you have to live with sometimes.
 

Carlius

Banned
awww yesss, now console players will see what a real reacing game is. Besides GT i think AC is up there with the best of racing sims.
 

OrangeOak

Member
Looks pretty solid. I'm going to miss dynamic ToD but I'll be picking this up for the cars and tracks missing from pCARS.

Is dynamic ToD missing in console version? I mean I know that there is no night racing but time of day is dynamic on PC.

Get ready for far superior feel for your cars. You will be slower and have less grip, but the cars will feel more natural and be easier to drive because of that. Really interested if and how your perspective on pCARS will change.

Yes, as far as I am concerned AC has best feeling of all sims that I played and amazing force feedback. For me nothing comes close to driving on Nordschleife Tourist (which is laser scanned I think and one of the best recreations of this track) on full server.
 
Oh I assumed they were doing them themselves as well?

Anyway at this point I think it would wise of anyone who is seriously into racing games to build themselves a competent gaming PC if possible. The only thing you would miss out on moving forwards is GT which looks like it will be sub-par. You can get every game running at 60fps dependant on settings and use any racing wheels and peripherals you want. Plus the sim modding scene is as active as its ever been.
Im slowly coming around to this conclussion, the only reason why I can't part with the Xbone is the wealth of cars in Forza 6, but I think about selling it everytime I see the wonders of AC and the fact that the console version keeps getting delayed...
 

eifer

Member
I've played the shit out of this on steam w/ my g27, but I just don't see this being a success on consoles. It's a great driving simulation (the best, imo), but it's a terrible racing game.
 

GHG

Gold Member
Im slowly coming around to this conclusion, the only reason why I can't part with the Xbone is the wealth of cars in Forza 6, but I think about selling it everytime I see the wonders of AC and the fact that the console version keeps getting delayed...

The next Forza games are coming to the PC as well. If they get wheel support sorted with UWP then you really aren't going to be missing anything.

That new gpu AMD just announced looks perfect for anyone looking to jump in and build a budget pc for the first time.
 

Mascot

Member
What exactly is that translation?

According to the official forums:

For to be and the race, nice. But drive and is truly the autocar be for to happy my mind. One thousand lady with pant-free of star jump has not divert from me the cars, even will they kiss my parts constant. For and true, truly, is assetto Corsa similar to reproduce in barrel wine fine with naked oiled. Be aware in autumn to trouser remove and to play drive in utopia.

Those crazy Italians..!
 

Playsage

Member
According to the official forums:



Those crazy Italians..!
I... don't know. Is this supposed to be an Inside joke about the AC community, a joke about italian's "mastery of the english language" (plus several stereotype thrown in it) or simply a bad Google translation of which I never read the original text?
Sorry for being obnoxious, but I'd like some context because I just can't get it
 

GHG

Gold Member
I... don't know. Is this supposed to be an Inside joke about the AC community, a joke about italian's "mastery of the english language" (plus several stereotype thrown in it) or simply a bad Google translation of which I never read the original text?
Sorry for being obnoxious, but I'd like some context because I just can't get it

Probably a mixture of both. Metaphors quite often get lost in translation.
 

Mascot

Member
I... don't know. Is this supposed to be an Inside joke about the AC community, a joke about italian's "mastery of the english language" (plus several stereotype thrown in it) or simply a bad Google translation of which I never read the original text?
Sorry for being obnoxious, but I'd like some context because I just can't get it

Don't overthink it - it's an old joke from a Forza Motorsport 3 (or was it 4?) review from an Italian website.
 
Yes, as far as I am concerned AC has best feeling of all sims that I played and amazing force feedback. For me nothing comes close to driving on Nordschleife Tourist (which is laser scanned I think and one of the best recreations of this track) on full server.
Do you have a belt-driven wheel? AC is supposed the best for the Logitech wheels, not making their shortcomings as obvious as other games.
If you have a Thrustmaster or Fanatec and love the AC Nordschleife and the track in general, you should think about dropping 13 bucks into RaceRoom's Nordschleife plus one car (I'd recommend a 1992 DTM car or one of the Touring Classic cars).
In my mind the car feel in AC is "objectively" (yes, I know that this is bullshit) superior to that in pCARS, but not to that in RaceRoom. Both are not perfect, but if I had to give the realism car behavior award to one of the two right now, it would be close, but I'd probably give it to RaceRoom(tires are faster and less prone to over-cooling, but they feel softer and just right and awesome for my taste). Also their laserscanned Nordschleife (based on the same data set as AC's) is more beautiful and I think the sound in RaceRoom as well as the "complex motion blur" captures the thrill of motorsport even better than Assetto Corsa.
 

saladine1

Junior Member
I've played the shit out of this on steam w/ my g27, but I just don't see this being a success on consoles. It's a great driving simulation (the best, imo), but it's a terrible racing game.

Yeah, I agree. They probably have to market it that way or something because if people buy it expecting awesome AI and a great race day atmosphere..etc, they will be left very disappointed..
 

danowat

Banned
Yeah, I agree. They probably have to market it that way or something because if people buy it expecting awesome AI and a great race day atmosphere..etc, they will be left very disappointed..

So it's more of a hotlapping simulator? I'm down with that, as long as there are decent leaderboards.
 

terrible

Banned
Last build (PS4) from few days ago they showed to press was still 30fps, if they're able to push it to 60 is crucial otherwise I won't buy it.
The physics are light years better than GT6 and from what I've seen of GT Sport too (going by the trailer/FIA gameplay it was using the same old tyres/suspensions model). There's never been a racing game like this on consoles, never. Too bad if it ends up locked at 30fps, because I can't enjoy it like that.

eek, I didn't know it was struggling to hit 60 FPS. I'm completely out if they can't do better than 30 FPS. Assetto Corsa runs so well on PC too so I wasn't expecting this. It even runs better than rFactor 2 for me and that game looks pretty bad.
 
I'm still thinking that with the new UI and AI improvements, they will add more challanges (no real hopes to get a proper career or campaign). But even just as a hot-lapping sim, it would be worth the money for me. The sell is a little harder, if you don't have a wheel...

So hard to guess how this game will review at full price, the console sites never had to review a game like this - really low on content and no real direction, but what is there in terms of gameplay is kinda magical compared to other games that tried to get this right for so long (on console). I assume the underdog bonus will be gone too at full price ://

Maybe it would have been more clever to retail it at 30-40 and not include the stuff that was released as DLC on PC - or at least have that option.
 

OrangeOak

Member
Do you have a belt-driven wheel? AC is supposed the best for the Logitech wheels, not making their shortcomings as obvious as other games.
If you have a Thrustmaster or Fanatec and love the AC Nordschleife and the track in general, you should think about dropping 13 bucks into RaceRoom's Nordschleife plus one car (I'd recommend a 1992 DTM car or one of the Touring Classic cars).
In my mind the car feel in AC is "objectively" (yes, I know that this is bullshit) superior to that in pCARS, but not to that in RaceRoom. Both are not perfect, but if I had to give the realism car behavior award to one of the two right now, it would be close, but I'd probably give it to RaceRoom(tires are faster and less prone to over-cooling, but they feel softer and just right and awesome for my taste). Also their laserscanned Nordschleife (based on the same data set as AC's) is more beautiful and I think the sound in RaceRoom as well as the "complex motion blur" captures the thrill of motorsport even better than Assetto Corsa.

I have Thrustmaster and I will have 13 bucks (15 euro) less today :)
I downloaded Raceroom once but it was a long time ago before many updates and DLC's so I will check it again today.
I must say though, their pricing is a little step.
As for Assetto Corsa one thing that I really don't like there is lack of in game leaderboards. I hope that console version will have it (and will be 60 fps)
 

TJP

Member
Haven't they subbed out the console conversions?
Yep. I'm certian Stefano Casillo of Kunos has said a few times in his dev stream 505 are handling the PC to console work.

I would have placed the game like that a few months ago but since the last few patches have arrived the AI has come on leaps and bounds.
The AI are slowly getting better but they are a long way off AMS, rF2 and R3E. AC still needs basic aspects such as flags and rules; hopefully they are included soon. AC remains an excellent hotlap sim.

http://www.examiner.com/article/kun...4-xbox-one-plus-console-s-lack-of-power-vs-pc

1:1 port of the code directly from PC to consoles, surely this is why they are struggling to hit 60fps?
I'm still waiting to see 24 cars on the grid in the console versions. I can't see why it can't be done.
 

CaVaYeRo

Member
Tried close to final if not final version of Assetto Corsa for PS4 the other day. Haven't checked 100% but me thinks it's 60fps already. Captured a couple of new gameplay clips with racing wheel:

http://www.gamereactor.es/noticias/317933/Nuevo+gameplay+de+Assetto+Corsa+en+PS4+con+volante/

It's Abarth 500 Assetto @ Brands Hatch and McLaren 650s GT3 @ Nordschleife.

Will be playing and capturing Xbox One as well in a couple of days. Man this game feels good (even if I sucked, that's it). And screen tearing is not as much anymore it seems.
 
So it's settings including all those FFB, Curbs FFB, Road FFB, Slip FFB, Understeer FFB and degrees of rotation.
The PC version doesn't allow you to alter the amount of 'understeer' FFB iirc. Just on or off. I hope they add that in, it's way too heavy as it is.
 

Mascot

Member
The super low quality disappearing objects in the rear view mirror remind me of pCARS. :(

It's hard to tell from the quality of the videos (I hope they going to be uploaded at 60fps to YouTube, because that Gamereactor video player leaves a lot to be desired) but overall it looks visually quite inferior to pCARS on PS4. I was hoping for a v-synched 60fps from Assetto Corsa because of its simpler lighting and fewer on-track cars.
 

nasanu

Banned
Is it common knowledge that there will be day 1 DLC? The Japanese and Red pack DLC are both DLC, no word on price though. But considering the time the Japanese pack was released and when AC went gold, there is only one reason to hold that content back... $$$.
 

Unknown?

Member
So this is supposed to have better physics than PCars, right? I recently watched a stream and it was full of things people complain about in GT with bad graphics and GT5 quality 2D trees. Can't comment on sound as it was a YouTube stream but it wasn't particularly impressive. The guy hit a wall and his car unrealistically flipped too. GT Sport looks better than this and will probably have physics near or on par(prob not damage physics but we haven't seen that part of the game yet).

After the disappointment of PCars idk if I want this. I love simulators but there has yet to be a perfect one that gets everything right.
 
The guy hit a wall and his car unrealistically flipped too. GT Sport looks better than this and will probably have physics near or on par(prob not damage physics but we haven't seen that part of the game yet).

GT is miles and miles behind Assetto Corsa in terms of physics and GTS looks like more of the same. GT doesn't even feel like a simulator to me so it's definitely not on par with AC.
 
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