Track one will be 'Traverse the White Light'
Anyhows Jeff if you're reading and you're inclined to give DS another look, some fast advice: -
I say restart but go for something a bit more agile in terms of movement like the wanderer, warrior, hunter (added bow) or the pyromancer (a good mix of combat + fire magic). Knight is cool in terms of his starting armour, but it also drains your stamina something rotten when you move & attack and once that green bar runs empty then you're completely vulnerable to attacks until it recharges. The 'classes' are really just starting templates/equipment rather than than fixed roles.
With the Asylum Demon Boss, basically you want to jump off the ledge and RB that mofo on the way down for huge damage, and then basically try and get behind him and stick him with the pointy end as much as possible. If he starts to fly up then back off as that generally signals he's going to perform a ground smash attack.
Albeit not great LP footage I'd say get used to the movement controls in terms of rolling, jumping back and evading and with the combat the parry/riposte and backstab are extremely useful (though only against normal opponents/mini-bosses not big bosses). With the parry you really need to be up in peoples grill as well (even if they have spears). It's all about understanding your opponents attack strategy and timing, but if you hit it right when they're coming in on the attack then you essentially stun them and can 1HK most with the riposte attack (mini bosses usually take a few hits). This dude does a great guide: -
http://www.youtube.com/watch?feature=player_detailpage&v=1hrh94Dc-h0#t=131
Estus is your health and the only way to recharge that is to rest at the bonfires, but that does reset the level in terms of enemies save Bosses & Mini Bosses. The shiny white lights you see are souls which are sort of both currency & experience points, so pick those up. Be aware that if you get killed all of your unspent souls get dropped where you die (the green glowy stuff) but they are
only available for pick up on that life. You get killed again on the way to retrieving them they are lost forever, so if you're in too deep my advice is to basically try running back to where you came from because by rights you should be able to get there again from your last bonfire.
Other thing I'd say about Dark Souls is
think Jason Bourne. Jason Bourne doesn't just casually wander into a room, Jason Bourne patiently
surveys the room before and as he enters. Look up, look down, look left and right, look behind and look to the distance. Just adopting that approach rather than focusing on what's immediately in front of you pays a surprisingly amount of dividends in Dark souls in terms of informing you as to strategy and opportunity. Draw distance sadly isn't great in the game, but taking a bit of time can be beneficial.