Maninthemirror
Banned
http://www.pixelux.com/Remedy-QuantumBreak2013.html
Is this a physics Middleware to do realtime but not gameplay animations? sounds like it in the description
DMM Playback is an exciting new product from Pixelux Entertainment. First used in Remedy Entertainment's Exciting Xbox One Title, "Quantum Break", DMM Playback allows anyone to create very high quality 3-dimensional destruction animations with the DMM Authoring tools (included in DMM Plugin) and play them back in-game with very low overhead and nearly perfect compression.
With DMM Playback, you can easily display over a million polygons of high quality destruction in your game without breaking a sweat. With compression ratios of 60x, DMM Playback is superior to any bones-based techniques for the playback of deformation-based destruction animation.
The DMM Playback system allows 3-dimensional animations produced with the DMM plugin to be played back in-game with real-time performance. DMM Playback makes use of GPU-acceleration to minimize CPU overhead.
Is this a physics Middleware to do realtime but not gameplay animations? sounds like it in the description