Out of curiosity, does anyone know if Sony/EA did anything in particular to help sales of the year late port of Fight Night on the PS3? Or did that simply sell due to their being enough of an audience for the title?
the sonic thing is probably to keep nice and close to sega. there's more than just getting and having exclusive games. having business partners is worthwhile too. if there's one company it doesn't make sense for, it probably is sega themselves. nintendo's probably scratching their back in some way considering what lost world and presumably winter olympics did.
It just strikes me as odd, even from the perspective of relationship management, to prioritize SEGA in that this was not a relationship that was strained in any way afaik.
well if they have a particular vision for their platform, they shouldn't have to make it something else.
a fairly successful example, just as far as support goes, would be the 3ds. it doesn't get the super high end games that are on other platforms. its library is fairly japanese and pretty kid-friendly. the system has its own identity and it's the one nintendo wanted to cultivate. it's pretty clear they don't care about the market sony and microsoft want, mostly because iwata has said they don't think they can compete for it.
maybe the biggest oversight related to just one game- and this one's huge- is not nabbing rayman legends. maybe ubisoft had something planned for other platforms all along, but that game more than anything in the wii u's first year should have had nintendo's full backing. that's exactly the sort of fanbase they want, and yet launch was mostly games aimed at the ps3/360 audiences with a little of the traditional nintendo stuff thrown in (disney, sega, wb/scribblenauts at launch).
the wii u woes stretch back a long time, deep in the management stage from around 2009/2010 or so when ideas and scheduling was underway. it's nintendo's hope for a machine to appeal to two different markets and instead it alienates them both.
I don't think it's necessarily about bending their "vision"
per se. Your example kind of highlights, even for titles that fit that vision, there seems to be an unwillingness to forge these relationships, at least and in particular with Western third parties. (Perhaps because they didn't need to before.)
Their approach as a platform holder just doesn't seem premised on creating an environment for third party titles to sell - it's not their raison d'être - in contrast to the way that doing so is essentially the crux of Sony's and Microsoft's business model.
In the hypothetical, for instance, had the Wii U taken off and the hardware been profitable, and Nintendo's titles sold gangbusters regardless that all the while third parties struggled to move their wares on the platform... does one imagine it would matter to Nintendo*?
*Obviously they'd miss out on royalty revenue, I suppose. But I mean from the perspective that they could just carry on and keep making Nintendo games on it.