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Sorry, Drive Club is the worst looking Sony exclusive.

Is Forza also open world with a dynamic lighting system, day-night cycles and weather?

Is Drive Club definitely fully open world like Forza Horizon? If so, then that's explains a hell of a lot. Open world games are never going to look as good as their linear counterparts.
 
The jump from Motorstorm's first actual gameplay to it's final form was pretty huge as well. At least some of the pop in and shadowing issues will probably be fixable prior to release, but yeah I'd agree - probably featuring it at this point up against Forza 5 (and GT5 strangely enough) was probably unwise.

I trust Evolution though - the motorstorm series was great, in spite of some visual rough edges. It's really not the be all and end all. The course design for instance looks great.
 

Mascot

Member
As a racing fan, I don't want any racing game to look, sound and play bad.
But DC probably shouldn't have been shown in it's current state. I have no doubt the full game will be vastly superior to the way it stands now, so judgement shouldn't really be made yet right?

Can you imagine the shit storm if Driveclub, a launch title, wasn't playable at E3?

I'm guessing it was very old code, or rushed together for E3. Either way I've not been impressed by what was shown at E3 (especially after all the hype and the awesome February trailer), but have high hopes for the finished game based on Evolution's pedigree and the power of the PS4. I'm amazed how good Forza 5 already looks, though.
 
Has anyone who's there been able to compare DriveClub to NFS Rivals, in terms of both graphics and handling/gameplay?

Both are definitely on my radar, I have to have a racer.
 

nib95

Banned
This game is *very* difficult to film right, due to the extremely high contrast between the road at times and the sky. Miguel who is doing most of our videos tried again to make good videos, using two differently configured screens (one brighter than the other) and exposure settings on the camera. I think they look better than the two videos from before, at least :)
I've added these two videos to the news linked in the OP:
http://www.gamersyde.com/news_e3_two_videos_of_driveclub-14226_en.html

New vid looks much better. I'm hopeful the graphics will look fantastic by release. Quote me on it.
 

wouwie

Member
I really really like to see a direct feed video before judging the game. It's very hard to get a decent impression from the videos that have been shown so far.
 

c0de

Member
Well, it was a PS3... like 6 times less powerful than a X1

That's why the car-models had less polygons than Forza4 and still unstable framerate? But we are talking about DriveClub, do we? And it looks worse than Forza. But of course there is still 70% of awesome code left.
 
That's why the car-models had less polygons than Forza4 and still unstable framerate? But we are talking about DriveClub, do we? And it looks worse than Forza. But of course there is still 70% of awesome code left.
Are you serious? You brought it up. Also car models have more polygons in auto Vista only. It has less during actual races. And What's gonna be your excuse when GT6 fixes the performance problems on the even more inferior hardware?

Forza doesn't have it because of priorities of the developer, nothing more.
 

c0de

Member
Are you serious? You brought it up. Also car models have more polygons in auto Vista only. It has less during actual races. And What's gonna be your excuse when GT6 fixes the performance problems on the even more inferior hardware?

Forza doesn't have it because of priorities of the developer, nothing more.

Context aside, you seem to have deeper knowledge when it comes to GT5. I had a discussion today on another forum about GT5: The other person argued there only two different lod-models on GT5. But really, this is crap, isn't it? I don't know of any game that doesn't use lod to reduce performance-needs. The further the distance to other cars, the less polys are to render. Do you anything regarding this explicitely?
 

lockload

Member
This game doesnt even has realistic driving physics so they cant use that excuse

Are you serious? You brought it up. Also car models have more polygons in auto Vista only. It has less during actual races. And What's gonna be your excuse when GT6 fixes the performance problems on the even more inferior hardware?

Forza doesn't have it because of priorities of the developer, nothing more.

Simply not true it has been conformed in multiple interviews the cars are exactly the same in game and in autovista
 
Context aside, you seem to have deeper knowledge when it comes to GT5. I had a discussion today on another forum about GT5: The other person argued there only two different lod-models on GT5. But really, this is crap, isn't it? I don't know of any game that doesn't use lod to reduce performance-needs. The further the distance to other cars, the less polys are to render. Do you anything regarding this explicitely?
GT5, has the highest poly models in Photo Travel, they are not used in races similar as to Auto Vista ones that also aren't used in race.

During the gameplay there is only one model switch afaik when cars get further away. GT6 however will use adaptive tesselation.

Besides that, Forza switches to higher poly models when using photo mode.
 

c0de

Member
During the gameplay there is only one model switch afaik when cars get further away.

Only one switch? This would mean one can see it, in my opinion. I would be very surprised if this is true but still this is not what the other guy meant in the other forum. He said one for gameplay, one for photo mode.
 

thelastword

Banned
At this point I think Forza looks better overall, but as many have said here that is very likely to change with Evolution's graphical pedigree. It's easy to see that Forza is further along.

From the videos I've seen though, there's alot that looks impressive in Driveclub, the roads are probably the best textured roads I've seen in a racer and the debris, dust and gravel lifted when you go offroad is especially impressive and clearly above any other racer I've seen. Just look at gamersyde's latest videos to see the effects.

In any case, I dont think we're seeing the best footage of this game, what's available now is clearly not direct feed.
 
Only one switch? This would mean one can see it, in my opinion. I would be very surprised if this is true but still this is not what the other guy meant in the other forum. He said one for gameplay, one for photo mode.
Depends on what you mean by photo mode. If you are talking about photo travel, yes, it's a higher poly model. If you are talking about race photo mode, no,it's the same model as gameplay.
 

filopilo

Member
*deleted * , just being nasty.

WIP game on real hardware can't really compete with finished game or target prototypes helped by shameless use of superior hardware (even to compensate for Dev environement being -very- late) .
 

Akira_83

Banned
Bad framerate, pop in everywhere, foliage looks like ass, very unpolished looking:

High quality vid from showfloor:

http://gamersyde.com/news_e3_two_videos_of_driveclub-14226_en.html

Cockpit View

External View

1080P Offscreen Youtube.

Very disappointing, and now the whole "it's free with PSN" is starting to make sense. So far I'd definitely would give the edge to Forza.

The screenshots released a while back are not indicative of what the game actually plays like. Infamous/Killzone poop all over this.

At least evolution isn't lazy and recycle ps2 assets

No way that overall gt6 looks as good when half the cars are ass looking blocky texture models

Nope
 

sneaky77

Member
Wow - I apologise to you. I'd heard FM5 was running on dev kits, but the Jalopnik piece might contradict that.

dev kits are pc's.. since they probably don't have final hardware yet. I am guessing Sony is doing something similar in their games.
 

Perkel

Banned
This game doesnt even has realistic driving physics so they cant use that excuse



Simply not true it has been conformed in multiple interviews the cars are exactly the same in game and in autovista


Context aside, you seem to have deeper knowledge when it comes to GT5. I had a discussion today on another forum about GT5: The other person argued there only two different lod-models on GT5. But really, this is crap, isn't it? I don't know of any game that doesn't use lod to reduce performance-needs. The further the distance to other cars, the less polys are to render. Do you anything regarding this explicitely?

That's why the car-models had less polygons than Forza4 and still unstable framerate? But we are talking about DriveClub, do we? And it looks worse than Forza. But of course there is still 70% of awesome code left.

michael-jordan-laughing.gif


Forza4 has worse car models in game than GT5. Autovista models are ~1mln poly and Forza simply can't use them in game.

Forza 5 is launch game and they had other priorities than weather or night racing.
 

driver116

Member
Is Forza to run on hardware which has 50% more power?

You're being incredibly short-sighted in your argument.

Seriously people, bad recordings. Watch these two vids.

http://www.gamersyde.com/stream_driveclub_e3_gameplay_showfloor_external_view-30252_en.html

http://www.gamersyde.com/stream_driveclub_e3_gameplay_showfloor_cockpit_view-30251_en.html

Shadows and lighting are fantastic. Clouds even leaving shadows on meadows and the valley in the distance etc.

Them dynamic cloud shadows look outstanding on the hillsides 0_0
 

-GOUKI-

Member
I'm also in the boat that GT6 looks better than Driveclub and Forza. Dunno how they do it but Driveclub and Forza still looks cartoony compared to GT.
 

Jinfash

needs 2 extra inches
Do they really have "pre-alpha build, 35% complete" overlayed in the top right corner throughout the demo? I guess they're aware of how unfinished it looks and don't want to scare people away lol.
 
I'll make my observations on final code ...

What everyone should step back and do. Demos are a crazy beast and many times are much older builds than what they currently have running. Most of the time these demos are created months in advance by a dedicated team while the rest of the team moves the actual game forward.
 

GodofWine

Member
Are we gonna argue about an E3 demo that was probably based on months old code for the next 6 months??? Code that had almost another year in development time??

Answer: Yes.

Everyone is gonna see it upon release since its basically included....there will be nothing to hide then.
 

Mascot

Member
Are we gonna argue about an E3 demo that was probably based on months old code for the next 6 months??? Code that had almost another year in development time??

Answer: Yes.

Everyone is gonna see it upon release since its basically included....there will be nothing to hide then.

But it'll be too late by then! We'd have already been suckered into buying a PS4!

my preorder is firmly in place
 
*deleted * , just being nasty.

WIP game on real hardware can't really compete with finished game or target prototypes helped by shameless use of superior hardware (even to compensate for Dev environement being -very- late) .

hahahahah, well at least you got to give them some credit for making you laugh everyday.
 
That's why the car-models had less polygons than Forza4 and still unstable framerate? But we are talking about DriveClub, do we? And it looks worse than Forza. But of course there is still 70% of awesome code left.

Car models had more polygons when racing. GT5's car models are the same in photo mode and racing unlike Forza 4. Forza 4 has a much higher polygon count car in Vista then when you are actually playing the game.
 

velociraptor

Junior Member
Driveclub doesn't look that impressive to me. Sure, cockpits look nice and detailed. Sure, the it has 24 hours lighting built in. But the environments look quite low res with poor geometry. It just doesn't look as polished as FM5.

It looks 'pretty good', but not mindblowing. The reveal trailer was what got me excited.
 

Shaneus

Member
Seriously people, bad recordings. Watch these two vids.

http://www.gamersyde.com/stream_driveclub_e3_gameplay_showfloor_external_view-30252_en.html

http://www.gamersyde.com/stream_driveclub_e3_gameplay_showfloor_cockpit_view-30251_en.html

Shadows and lighting are fantastic. Clouds even leaving shadows on meadows and the valley in the distance etc.
Two differences between this that I've noticed: Regardless of the framerate of DC, the shadows and reflections on the cars in the external view are running at the same framerate as the car itself... FM5 was definitely running at a reduced one. Same with the rear-view mirrors in-car... same framerate as the game, whereas Forza's seemed to be 30.

So I guess unless you hold FM5 up to the same level of inconsistency as DC, then it's fair to say that they're both early builds with things that can (and of course will) be improved.

FWIW, I much prefer the look of DriveClub. Colours just seem a lot more natural and muted, shadows in external cam look amazing (in FM5 I suspect they may have been a lower resolution?) and I dunno... it just looks more fun to me, I guess.
 

Hanmik

Member
maybe someone can use this gif I just made..

becuase this seems to have turned into a Forza vs. Driveclub thread..

forzau2pzt.gif
 
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