...To be fair, that's been pretty true for the past 5 or so years. And when did we get a Mario 64 2?
Pretty much. There's simply no denying that Nintendo's been doing their best to run the Mario franchise (and others) into the ground since like 2011. People can blame marketing all they want, but these WiiU Mario games wouldn't have failed to sell consoles or even beat Sunshine sales-wise if they were as good or innovative as previous Mario games. They also ,,didn't sell well for a WiiU game", the WiiU sold like shit because flagship brands like Mario didn't deliver. The only creative thing they did in this timeframe was Mario Maker - way too late. Everything else has been crammed into the painfully generic NSMB build, like they've become utterly afraid of creating new things. Hence the series failed to sell any WiiUs or itself, because all these Mario titles have become a generic blob that's becoming impossible to differentiate, especially for ordinary videogame consumers. It doesn't matter whether one rehash has a cat suit instead of a squirrel one, that's nothing to write home about.
It's spieler eins' favorite word. All Mario games are rehashes unless they are Mario 64 3.
:lol, I don't know who you are, but stop putting words into my mouth that don't even at all correlate with my arguments that I've made earlier in this thread.
Super Mario Sunshine was Mario 64 with a water gun.
Mario Sunshine pushed the GCN with some of the best graphics of its time and also had very different and unique level design from 64.
That's the thing with most WiiU flagships. They didn't do anything new with gameplay, they didn't offer anything not already on Wii/3DS, they didn't push tech (something like TF or NSMBU might as well be the Wii games running on Dolphin). The WiiU library was a big generic redundancy that sold accordingly.