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How much different will X1 and PS4 multiplats be visually?

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ElTorro

I wanted to dominate the living room. Then I took an ESRAM in the knee.
If only was a GAF member that time.
Also what's the story with this dual APU/GPU?

dualapup6u9y.png
 

RoboPlato

I'd be in the dick
ps4 will have the edge....i cant be bored to say this again and again its clear
the gap IMO will never be something close to the 30% claimed here on gaf...and will be traslated in some fps or some better aa or other things
not day/night differences

no shape isnt there JUST for that..just like move engines and other coprocessor are there to complete the architecture of that machine...that is created to work all together and is different form the ps4...if we continuet to compare gpu to gpu ...cpu to cpu ..etc etc

we will have 15 co processors that cant be compared with nothing on the ps4...and taking them alone dont make sense at all...


if u dont see this (as lots of ppl dont like to see) .i cant help
You can't directly compare games and say one look 40% better than another like that. Of course multiplatform devs won't take advantage of all of the extra power but if the XBO version of a game has some frame drops, is 900p, some tearing, post process AA only, and 8x AF while the PS4 version has a steady framerate, native 1080p, 2x MSAA+post processing, no tearing, and 16x AF there will be a noticeable difference. None of those individual components is difficult to add in and each one isn't a huge benefit but when you put them all together they add up to a clear visual benefit. Those won't take anywhere near 40% extra power but they're quick, easy changes that will take advantage of the extra GPU strength.

It also drives me nuts when people keep throwing out Shape and DMAs as if they'll have a massive impact on performance. They'll help with efficiency, no doubt about that, but you and several others keep acting like the PS4 doesn't have efficiency boosting customizations of its own. It does and in some cases (particularly in regards to GPU compute and hUMA) they'll have a pretty substantial impact.
 

Melchiah

Member
This one's tough to answer, not because the PS4 isn't expected to be superior because it's obviously the more powerful hardware, but because the question isn't "IF", but "How Much".

1) As some have already pointed out, the PS4 not only has the brute force power but it's also the easiest architecture, this gives the PS4 an advantage for un-optimized code which is what you get at launch since games were being built on a moving target.

2) Most games this gen were built with the 360 as the lead, this gave 360 an advantage with multiplats. This upcoming gen things are changing. With PC gaming gaining lots of traction, most multiplats are now being built for the high end PC, then ported down to consoles. Watch Dogs, Battlefield 4, Assassins Creed 4... you name it, these games will perform best and will look best on the PC, then the consoles will do their best to replicate the original.

Now here's the tough one, how faithful will PS4 and Xbox One replicate the PC versions of these superior games? I think this gen right out the bat we're going to get a clear answer of what the difference in power translates to. The PC will show us what these games are supposed to look like, while the consoles will do their best to replicate them. Head to heads will have a lot more meaning this time when comparing PS4 and XBO games, and one could say XBO has a bigger learning curve, well sorry but that's part of the equation, if your console is harder to take full advantage, then tough.

Good post. Regarding the last paragraph, the bolded in particular, I think that's the most likely path for next gen development. When the PC is the base platform, the console versions will run the games as best as they can. It's not hard to imagine, that the one with a more powerful GPU will have the edge over the other. After all, how hard is it to set the visuals a bit higher on the other, when the GPUs are so similar?

EDIT: I'm not talking about resolution or framerate alone. Multiplatform games on the 360 often had better shadows and textures, and other visual enhancements, like anti-aliasing, anisotropic filtering and motion blur, that the PS3 versions lacked due to the weaker GPU. Things changed, when the developers learned to take advantage of Cell. This time there won't be such a difference with the CPUs, that would benefit the XB1.
 
Good post. Regarding the last paragraph, the bolded in particular, I think that's the most likely path for next gen development. When the PC is the base platform, the console versions will run the games as best as they can. It's not hard to imagine, that the one with a more powerful GPU will have the edge over the other. After all, how hard is it to set the visuals a bit higher on the other, when the GPUs are so similar?

Best case scenario for everyone would be if this were true.
 
Nothing says X1 couldn't handle that though. The two platforms will be greatly above that in some times. It's just launch software.

I'm not saying could/couldn't etc. I'm just saying I've seen nothing like that on Xbone. We're talking about whether or not there are visual differences between the exclusives on the systems. The most next gen looking thing for me is on PS4.

And, Housemarque have said they are achieving that effect using lots of RAM and GPU compute (two areas we know the PS4 beats the Xbone). So I say it's left for the Xbone to prove it could do such a thing.

The PS4 doesn't have to prove it can handle it. Advantage PS4 no?

http://www.eurogamer.net/articles/digitalfoundry-vs-resogun

Leadbetter said:
Resogun - a launch title - is already putting the Radeon graphics hardware through its paces with a range of effects that could only be done on a system built upon a surfeit of GPU power, a console like PlayStation 4.

NB: I am not saying Leadbetter is correct in that quote.
 

Cidd

Member
All this arguing about which is more powerful is beyond pointless, it seems some are forgetting if games turn out to look exactly the same and play exactly the same, well one of these console is $100 cheaper.
 
All this arguing about which is more powerful is beyond pointless, it seems some are forgetting if games turn out to look exactly the same and play exactly the same, well one of these console is $100 cheaper.

Indeed. But they won't turn out looking exactly the same. But yes, even if they do... the PS4 is still $100 cheaper.

I expect basically no difference in multiplats unless one comes out months to years after the other.
It doesn't make sense to expect this given all that we know about the platforms, and given that it almost never happens that a multiplatform game is identical on each platform it releases on. Unless you would argue that there were 'basically no differences' between 360 and PS3 versions of games. A position I know some people hold. 'Basically no differences' being as it is a matter of opinion, I'd still point out that the 'basically' caveat in fact acknowledges that there are differences.
 
Hm? Details about the stream?

http://www.eurogamer.net/articles/2013-09-05-xbox-one-and-games-playable-at-eurogamer-expo-2013

"Not only that, but Microsoft corporate vice president Phil Harrison will present an exclusive Xbox One presentation, kicking off the Eurogamer Expo developer session schedule at 12pm BST on Thursday 26th September. The session will also be streamed online on the Eurogamer YouTube channel."

I think there is a thread for this already, but not sure.
 

velociraptor

Junior Member
Curious that MS is streaming an Xbox One presentation the day after AMD's Hawaii reveal, though. It's a bit crazy to think a hidden GPU will turn up, but maybe we'll get some interesting hardware details.
An Xbox One engineer on reddit confirmed the PS4 is more powerful.

I don't understand why people are still expecting some kind of secret sauce.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
An Xbox One engineer on reddit confirmed the PS4 is more powerful.

I don't understand why people are still expecting some kind of secret sauce.

What he said:-

The facts are on paper, the PS4 has better specs and the most you can debate is by how much. What I can tell you is I have played Forza, Killer instinct, and Ryse on the Xbox One. They look as good as the games I play on a high end PC.
 

benny_a

extra source of jiggaflops
On screenshots and on non-interactive parts i think Ryse looks phenomenal.

The negatives are the overall animations and the repeating enemy models that drag the interactive parts down.
I would have expected that you have way more variety with much more memory.
(Talking purely SP footage here, the MP doesn't look that hot to me.)

Also I don't know how much my feelings are colored by the super uninspired gameplay they've shown. I was pretty hyped for Ryse back when it was just a rumor before it was announced as a Kinect title.
 
On screenshots and on non-interactive parts i think Ryse looks phenomenal.

The negatives are the overall animations and the repeating enemy models. I would have expected that you have way more variety with much more memory.

(Talking purely SP footage here, the MP doesn't look that hot to me.)

Launch game. They're all gonna look like crap 5 years from now.
 

-SD-

Banned
Between PS4 and XBO, I'd bet there'll be differences in anti-aliasing quality, texture filtering quality, texture resolution, shadow resolution, the amount of lights and so on. Nothing really substantial.
 
That seems harsh. But I also think there are games launching this month that look good. :p

Ok it was harsh, but I just think back on Perfect Dark and... yeah, it's ugly now. Kameo still looks good, though, so good artwork could save some of the launch titles from aging poorly.
 

iceatcs

Junior Member
I'm going whichever better version. Even slight FPS. Like 1 FPS will be enough. Then I will be back pc gaming in some years later.
 

IN&OUT

Banned
I really love reading this thread:
http://www.neogaf.com/forum/showthread.php?t=468776

Especially in regards to always-online :eek:

edit: funnily enough - everything except the HW details were spot on. (The alpha kits probably had 2 GPUs and a 4-6 core CPU)

After reading the old post I noticed that X1 camp went from " MS will go all out this gen, Sony can't compete financially" to " 40% is negligible, we have AUDIO" lol

EPIC TRANSFORMATION
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
After reading the old post I noticed that X1 camp went from " MS will go all out this gen, Sony can't compete financially" to " 40% is negligible, we have AUDIO" lol

EPIC TRANSFORMATION

You should have been there for the epic multiple WiiU threads (WUST). They were amazing.
 

Tabular

Banned
To most gafers (who take graphics seriously) the difference will be big at launch. Expect 25% to 35% better visuals on PS4. This could lead to more stable frame rates or better textures. There will be exceptions of course but for a demanding game coming from a AAA dev it will be a noticeable difference. Even if its just anti aliasing, that's huge.
 

ekim

Member
To most gafers (who take graphics seriously) the difference will be big at launch. Expect 25% to 35% better visuals on PS4. This could lead to more stable frame rates or better textures. There will be exceptions of course but for a demanding game coming from a AAA dev it will be a noticeable difference. Even if its just anti aliasing, that's huge.

You assume or you know? Your percentage figure looks like you know something.
 

Tabular

Banned
You assume or you know? Your percentage figure looks like you know something.

That's just an educated guess. Looking at numbers... comparing similar PC gpu's etc. Again, I think the difference will be big. Expect about the same difference as between Xbox and PS2, but only half the gap. Still huge by my accounts especially considering they launch together this time.
 

Bundy

Banned
I guess you won't see much difference at launch.
Devs are happy to meet the launch target with theirs games.
But the second gen games, third, fourth, etc. ... you will see bigger differences :)
 

TheKurgan

Member
There will be very little visual difference in Multiplatform titles EVER! The difference will be seen on first party games where the develper can put the time and effort into getting the best out of a specific console.

That being said, who really cares if one game has slightly sharper textures or 5 more frames a second. Buy the console that has the exclusive games, or features, that you want to have.
 

Piggus

Member
There will be very little visual difference in Multiplatform titles EVER! The difference will be seen on first party games where the develper can put the time and effort into getting the best out of a specific console.

That being said, who really cares if one game has slightly sharper textures or 5 more frames a second. Buy the console that has the exclusive games, or features, that you want to have.

25 fps can feel very sluggish compared to a locked 30 fps. So actually 5 fps can make a big difference. But if you think all that extra raw GPU power will only result in slightly sharper textures and a small FPS bump, you're mistaken. It will likely result in better image quality (resolution, AA) and better/more transparencies (more foliage,etc). Third party devs can take advantage of this extra power without a lot of effort. The difference with first party games will be the use of GPU compute.
 

RoboPlato

I'd be in the dick
If only was a GAF member that time.
Also what's the story with this dual APU/GPU?

Someone posted a pastebin article claiming a dual APU set up in Xbox One, which is even more ridiculous than it sounds since the point of an APU is to have a everything in a single chip. Anyway, a couple members went nuts (one named Reiko in particular) once the PS4 and XBO specs came out and most of them started operating under the assumption that the XBO specs were for just one of the APUs. There was a narrative that Sony didn't have the money to make a powerful system and that MS was just going to throw cash at the XBO to make it incredible powerful and buy up every exclusive imaginable from every third party.
 

ekim

Member
That's just an educated guess. Looking at numbers... comparing similar PC gpu's etc. Again, I think the difference will be big. Expect about the same difference as between Xbox and PS2, but only half the gap. Still huge by my accounts especially considering they launch together this time.

I don't think the gap will be this large. But we will see.
 
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