This past generation, difference between both consoles maybe around 5% (speculation on my part), so many people were championing 360's superior "definite" versions of multiplats. If you saw some DF faceoffs and you were solely a ps3 owner, you couldn't help but feel bad, as practically every port would be considered worse, going from slightly inferior to complete fuck ups such as Skyrim, Fallout, Bayonetta,
Then there were all those games that, while not being unplayable, suffered from resolution, AA and fps problems: GTAIV, RDR. 360 was better and that wasn't even debatable, the difference was huuuuge.
Now the gap is wider, a lot wider, and suddenly nothing of this matters. It will be negligible, apparently. This is what I can't understand. Many come with the excuse that since the architectures are so similar this time, all the kinks will be worked out and the games will look/perform the same, and I think that is the main reason why they won't. I look at this like I would on the PC world.If I don't change anything on my game settings, and switch to a better gpu I'm gonna have better fps with no effort.
Given the fact that they both share so many similarities, with the ps4 having a better GPU (by a long shot) and a much better RAM solution, one would assume that the extra performance will come at no extra cost. In fact, the developers themselves would have to cap the framerate to achieve parity. Isn't that extra work just to sabotage their own product?
You can say that if the game is already running at locked 1080p/60fps there isn't much to improve. In those cases yes, I believe the improvements will be harder to notice but will still be there. If the game struggles to maintain 30fps on the X1 I fully expect it to be rock solid on the ps4, with some less pop in and Vsynch to boot.
That is not an unreasonable expectation considering the power gap between both gpus.