These are nice additions, but I hate that they are not doing something to target some major issues I and many others have with the game, mainly the itemization and endgame paragon level grind.
1) Itemization has potential, but class sets ruined it. Fucking 6 piece sets rule over nearly everything. They taken a first step in the LoN sets that lets player use other non-sets to not completely suck, but in reality, LoN is very niche and doesn't remotely fair as well as just putting on 6 piece class sets. As a result, build diversity is limited.
2) Paragon level grind is BORING, and yet OP. Endgame becomes a matter of grinding for EXP instead of farming truly rare, epic loot, theorycrafting fun and yet effective unique builds.
3) Why is solo play is much worse than group play? I'm okay that group play offers the advantage of class buffs and roles of dps/zdps, but it seems like the exp and monster health/damage are all scaled to be much more in favor of group games.
4) And with that, only 4 char per party, meaning only select 2 or 3 classes get to be in the metagame, others are just gonna have to suck it. The number needs to be raised.
5) Bring trading and actual PK back for more things to do in endgame.