I played Quake 1 in a VR helmet circa 1996. It was awful, heavy, and made me nauseous.
It's fair to assume this new tech might give a better experience than you had 16 years ago.
I played Quake 1 in a VR helmet circa 1996. It was awful, heavy, and made me nauseous.
It's fair to assume this new tech might give a better experience than you had 16 years ago.
for those defending the Rage tech, what other games use currently or are slated to use the tech or engine?
Dude builds fuckin rockets and sends them to SPACE
We're never going to get Doom 4 are we?
I heard VR is bad for eyes. I mean it's basically watching a screen at 5 centimeters distance.
unbelievableguy that made one game 50 years ago and still gets attention to this day. David Jaffe 1.0. The real jaffe is David Jaffe 2.0
Rage wasn't that exciting either.
This guy fucking does not matter at all now.
With all respect, RAGE as a game sucked and shipped with no AA on consoles.
The PC version had it own share of issues.
Carmack saying "not impressed by next gen consoles" = NO ONE GIVES A RATS ASS.
Move along people.
This guy fucking does not matter at all now.
With all respect, RAGE as a game sucked and shipped with no AA on consoles.
The PC version had it own share of issues.
Carmack saying "not impressed by next gen consoles" = NO ONE GIVES A RATS ASS.
Move along people.
for those defending the Rage tech, what other games use currently or are slated to use the tech or engine?
Carmack has lost zest for gaming for years now. It's really apparent in interviews probably stretching back a decade now.
He's lost the plot, I've been saying it for a little bit now.
I'm sure he's much more interested in tinkering with tech (head mounted displays currently) and rocketry.
Id has little relevance any more, while their cohorts Epic and Valve have skyrocketed to prominence.
Sounds like to me Carmack and Iwata would get along fine with their views on consoles and tech.
I know this guy is very talented and all, but he hasn't made a good game since god knows when. He WAS "excited" for the current gen, and look what we got. So, whatever.
Mostly sub-30 fps games developer wide this generation ?
The one guy who designed a great looking engine at 720p and 60fps on consoles not all excited about next gen hardware, does speak lots of next gen performance.
i love my Sony HMZs and use them a lot, but they have certain issues that have me looking to future iterations of the tech to solve. if these Carmack approved alternatives solve their low resolution problem, then i'd bite at $500, sure thing.
They were kings when games had to have solid gameplay and the story wasn't really that important. Even with a bigger focus on story, Rage showed me they still just don't get it.
I wouldn't take it that far, but, yeah. If you are the head of a "AAA" studio who makes its living on fully-fledged console/PC titles -- how can one not be excited? Especially, when, all things considered, your studio is doing alright.When even John Carmack is not excited about next-gen hardware you know it's time to call it quits on gaming
Ya and how much did those games sell? Where are they on the live top 20? Nowhere. Case closed.
for those defending the Rage tech, what other games use currently or are slated to use the tech or engine?
Only on Tuesdays. How about you?are you nuts?
What? LolYa and how much did those games sell? Where are they on the live top 20? Nowhere. Case closed.
How much do you know exactly? He's the boss -- at least as far as the chain of command is concerned internally, right? He probably has the weight to green-light IPs and design choices. You can't excuse id's shortcomings by excusing Carmack. And, to a degree, the tech itself cannot be removed from design, no? You don't think Carmack deserves criticism?John Carmack doesnt design id's games
you should get your facts straight before bitchin and talking about how important this guy is to the industry
Your post epitomizes the problem -- and Carmack's problem. If resolution and frames are your only points of comparison, how much does that really mean? It turns out that a lot of those sub-30fps games are really well-reviewed and have been met with commercial success.Mostly sub-30 fps games developer wide this generation ?
The one guy who designed a great looking engine at 720p and 60fps on consoles not all excited about next gen hardware, does speak lots of next gen performance.
Amen to that.Rage wasn't that exciting either.
Ya and how much did those games sell? Where are they on the live top 20? Nowhere. Case closed.
Ya and how much did those games sell? Where are they on the live top 20? Nowhere. Case closed.
Tim Willits is the co owner with Todd Hollenshead (at least before they sold to Bethesda). and the creative director of Rage. John just wants to program, basically. be that large projects or small projects.How much do you know exactly? He's the boss -- at least as far as the chain of command is concerned internally, right? He probably has the weight to green-light IPs and design choices. You can't excuse id's shortcomings by excusing Carmack. And, to a degree, the tech itself cannot be removed from design, no? You don't think Carmack deserves criticism?
Your post epitomizes the problem -- and Carmack's problem. If resolution and frames are your only points of comparison, how much does that really mean? It turns out that a lot of those sub-30fps games are really well-reviewed and have been met with commercial success.
Carmack is a legend for two things:
1. Vision backed by programming skill.
2. Articulated honesty (non abrasive). This quality is shared by very few in the gaming community today (fuck the red tape and towing the company line).
Rage wasn't that exciting either.
Good, that's how it should be. We should be innovating gameplay and other things like AI and physics. Not input gimmicks, VR headsets, tablets. Screw that shit.
Ya and how much did those games sell? Where are they on the live top 20? Nowhere. Case closed.
How much do you know exactly? He's the boss -- at least as far as the chain of command is concerned internally, right? He probably has the weight to green-light IPs and design choices. You can't excuse id's shortcomings by excusing Carmack. And, to a degree, the tech itself cannot be removed from design, no? You don't think Carmack deserves criticism?
Only on Tuesdays. How about you?
Todd Hollenshead, PresidentHow much do you know exactly? He's the boss -- at least as far as the chain of command is concerned internally, right? He probably has the weight to green-light IPs and design choices. You can't excuse id's shortcomings by excusing Carmack. And, to a degree, the tech itself cannot be removed from design, no? You don't think Carmack deserves criticism?
Except they are? Hasn't Carmack stated multiple times he underestimated how much effort and time the engine would take? Wasn't RAGE in development for, like, 6+ years? And it was still met with relatively lukewarm reception on both ends. Imagine if RAGE had come out earlier this gen, the reception would have been the reserve and it would have looked significantly better than most 07/08 games. You can remove the tech from the game in discussion, but not in practice, right?the quality of Rage, or the sales of Rage are in no way any kind of reflection on how good a job he did building the graphics engine.