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John Carmack "not all that excited" by next-gen hardware (gamesindustry.biz)

Mindlog

Member
Carmack now literally out of touch with reality
I don't believe he can understand the personal offense some people take when he states his opinion on a topic.

"I don't find simple hardware upgrades all that interesting anymore. I would like something more."

"Oh yeah? Well your game is stupid and you smell like doodoo! Also, your new project is dumb and civilian space exploration is a joke."

Meanwhile, I hope we hear something about an HMZ T2 in the near future. There's tremendous room for improvement with that kit.
 
Carmack is starting to remind me of Prince - a damn near genius who can't seem to let go of the future the 90s promised that never happened.

Well, maybe that's giving Prince a bit too much credit.
 

SapientWolf

Trucker Sexologist
Everybody wants to talk about gimmicky hardware and improvements to image quality and no one wants to talk about next gen gameplay :(
The closest thing to that I've seen lately is Planetside 2. That game is nuts.

On topic, it's gonna tech a lot more than tech to make great games. I don't think VR is going to be viable until it's past the goofy helmet stage. They're probably going to have to find a way to pair it with Kinect style motion controls (that actually work). Playing VR with gamepads on a couch defeats the purpose.
 

Mastperf

Member
Carmack is starting to remind me of Prince - a damn near genius who can't seem to let go of the future the 90s promised that never happened.

Well, maybe that's giving Prince a bit too much credit.

dave-chappelle-as-prince.gif
 

hteng

Banned
How has the Giantbomb Carmack interview not been posted in this thread yet?

http://www.giantbomb.com/e3-2012-john-carmack-interview/17-6164/

This was one of the coolest things shown at this years E3 yet it passed most people by.

It's also sad to see people talking shit about one of the great videogame innovators. This VR stuff has the potential to revolutionise the way we play games in a big way. For shame, Neogaf.

quoting for the new page, very interesting.
 

Reallink

Member
HMD 3D gaming is fuckawesome all by itself, I can only imagine what it's like with a crazy FOV and motion tracking. I absolutely agree that next-gen needs to add something beyond looking like current PC games. I don't know if that something is an HMD or some type of flawless 1:1 motion control that actually works as we all imagined, but I definitely think it needs something beyond looking like Watchdogs or Star Wars.
 

subversus

I've done nothing with my life except eat and fap
It's like a Halo MMO, except it's on the PC so the graphics are actually good. I'm excited.

but it's not nuts. You just like it.

I could understand "nuts" comment if terrain was fully deformable, buildings are fully destructible and you could dig tunnels and built fortifications and bases underground. And above the ground like in Starhawk.
 

Shawsie64

Banned
So whos jumping on the Oculus Rift kickstarter Carmack was demo-ing in the Giant Bomb video? I am for sure!

http://oculusvr.com/?page_id=2

-Launching on Kickstarter in June
-Horizontal FOV of ~90 degrees, vertical FOV of ~110 degrees, more than 5x the total image size than the HMZ-T1
-Input resolution of 1280×800, split between two eyes; Not as good as us gaming geeks want, sure, but that is more detail than you get by feeding an HMZ-T1 a SBS 3D image
- Light weight. Sub-1lb/0.5kg, current prototypes weigh in at about 0.6lbs/0.27kg.
-Variable Acuity Resolution (VAR) puts more pixels in the center of the image, and fewer in the periphery, mimicking the natural characteristics of the eye.
-Low latency, minimal processing delay for maximum head tracking realism
-VGA, DVI, and HDMI input for maximum compatibility
-Can be driven over an optional wireless video link with sub-1ms latency
-Open-source schematics allow anyone to freely modify, build on, and improve the design
-Sold as an all parts inclusive kit, assemble yourself!
-Price point of $500, as cheaply as it can possibly be while still providing a quality product
 
Yea I think im gonna pass on VR helmets. My eyes are bad enough already.

And I'm pretty sure almost every generation since PS1 boils down to the same thing with the knobs turned up. That being said, games like 1313 and demos like Agnis and UE4 look better than anything out. Like alot better. You release a game with Agnis quality graphics and people will go nuts.
 

jediyoshi

Member
but it's not nuts. You just like it.

I could understand "nuts" comment if terrain was fully deformable, buildings are fully destructible and you could dig tunnels and built fortifications and bases underground. And above the ground like in Starhawk.

intriguing, but do you still shoot dudes in that game?
 

demigod

Member
Alright, someone explain to me what the difference between VR and 3D is? I thought VR was like "virtual reality", where you play as yourself, not use a controller. Like 3D Kinect.

From the sound of it, his game seems to be exactly like 3D and nothing more. Why would anyone want to pay $600 for a headset and game when they can just buy a 27inch 3D Monitor for $650 about? Or a 1k 3D TV?
 

Shawsie64

Banned
Alright, someone explain to me what the difference between VR and 3D is? I thought VR was like "virtual reality", where you play as yourself, not use a controller. Like 3D Kinect.

From the sound of it, his game seems to be exactly like 3D and nothing more. Why would anyone want to pay $600 for a headset and game when they can just buy a 27inch 3D Monitor for $650 about? Or a 1k 3D TV?

Immersion for one. For a simulation gamer like myself with that FOV and headtracking i'd be in heaven.
 

BlueTsunami

there is joy in sucking dick
I'm not sure if VR is the future but all I know is that I want a good headset to play first person games with. The tech involved and the effect it has on isolating and focusing in on the senses seems like it would be retroactively beneficial to even old First Person games. The niggling point is it seems like a bit of a one trick pony in that its only really useful for games that are tailored towards this perspective.

What I'm trying to say is I want to play all the King's Field games with an HMD.
 
PS2 couldn't do a lighting based game like Doom 3.

Actually, if I'm remembering right, the lighting in Silent Hill 3 is incredibly similar to Doom 3. It's the shadowing and lack of a dedicated pixel shader that made Doom 3 impossible. Both used Stencil Shadows. But Doom 3 was also using Dot3 precision bumps or normals or something.

And generally had deeper contrasts.

Actually, the only other system that generation to feature a GPU that achieved Dot3 precision (aside from the Xbox) was the PVR2 in the Dreamcast. It just didn't have the "oomph" to make it feasible to use. If the years have been kind to my memory Dot 3 precision is the difference between altering on a pixel basis or being relegated to vertex.

My point was though that technically the PS2 could do it too, but there would be a complete lack of bump-mapping (unless standard emboss which wouldn't respond to lighting changes) but the lighting itself would be possible.
 

Dan Yo

Banned
I've always felt that this needed to happen. I'm glad someone like Carmack agrees. Televisions are great as a conduit to passive mediums like film, but for interactive mediums like games, I've always felt the display technology had to be something more engaging. Like VR.

Props to Carmack for working diligently to get us closer to the Matrix. I wait for the day that consoles will ship with their own display technology. I get chills just imagining a horror or war game with VR.
 

Nemo

Will Eat Your Children
This guy makes space rockets for fun, of course he won't find next gen hardware interesting
 
You cannot play Mario, God of War, Ratchet, Uncharted, Gears of War, Assassin's Creed etc. with a HMD. That thing is only for first person games no matter how awesome and futuristic it can be.
 

Shawsie64

Banned
I've always felt that this needed to happen. I'm glad someone like Carmack agrees. Televisions are great as a conduit to passive mediums like film, but for interactive mediums like games, I've always felt the display technology had to be something more engaging. Like VR.

Props to Carmack for working diligently to get us closer to the Matrix. I wait for the day that consoles will ship with their own display technology. I get chills just imagining a horror or war game with VR.

Yeah I share the same view. I'm pumped that Carmack is involved with all his technical expertise.
 

subversus

I've done nothing with my life except eat and fap
I've always felt that this needed to happen. I'm glad someone like Carmack agrees. Televisions are great as a conduit to passive mediums like film, but for interactive mediums like games, I've always felt the display technology had to be something more engaging. Like VR.

Props to Carmack for working diligently to get us closer to the Matrix. I wait for the day that consoles will ship with their own display technology. I get chills just imagining a horror or war game with VR.

this would save consoles btw. If they had their proprietary VR helmets they would still be relevant no matter what other technologies are available on the market. It would be like 3D movies in cinemas with no 3D TVs available.
 

Reallink

Member
Alright, someone explain to me what the difference between VR and 3D is? I thought VR was like "virtual reality", where you play as yourself, not use a controller. Like 3D Kinect.

From the sound of it, his game seems to be exactly like 3D and nothing more. Why would anyone want to pay $600 for a headset and game when they can just buy a 27inch 3D Monitor for $650 about? Or a 1k 3D TV?

From what I understand, this device has head/motion tracking, so moving your head actually looks around in the game etc... Secondly, this device fills pretty much your entire field of view. Thirdly monitors/TV's are almost universally crap for 3D due to crosstalk, loss of light output, and just general shit image quality in 3D. Head mounted displays have a separate screen for each eye, so there is no crosstalk, no loss of light output, and no loss of IQ in 3D. To be fair, at $500, the quality of the displays in this kit are a big unknown.
 

saladine1

Junior Member
I actually thought that these type pf experiences would've been implemented a long time ago. Kind of like the VR 'sex experience' seen in the Demolition Man. (and no,doesn't mean I want sex in virtual form lol)

Imo, this stuff should be the future. We can't keep being stagnant forever..
 

mrklaw

MrArseFace
VR could be really interesting and fun. But 3D has taught us that putting something on your head can be annoying and even make you feel sick.

It's always interesting to listen to Carmack, I always read his interviews in his voice "on there"

And I agree that 'next-gen' wont be anything special. There are no more creative limits this gen. Ps4 and 720 will just deliver slightly prettier more of the same.

you should watch the e3 interview he did. He is focusing on all the right stuff to stop motion sickness and make things more immersive.

He doesn't talk about graphics at all, he talks about reducing latency to a minimum both in displays and the sensors, and about high field of view for more immersion.
 

Shawsie64

Banned
you should watch the e3 interview he did. He is focusing on all the right stuff to stop motion sickness and make things more immersive.

He doesn't talk about graphics at all, he talks about reducing latency to a minimum both in displays and the sensors, and about high field of view for more immersion.

The lower latency has me really excited and the FOV will make a huge difference


here's another little snipet of him talking about it

http://www.youtube.com/watch?v=UyuMVazQPos&sns=em
 

Alx

Member
I don't really believe in VR headsets, but after watching Carmack demonstrating it in that video of E3, I think it's a good thing that people like him are working on it. It's like those experts working on low level functionalities to optimize them, you don't always see the benefit of their work but you need it to build performant items.
When he said that the Sony headmounted technology was great but shouldn't have the display latency he observed, it's a sign that we need people to focus on such things, otherwise we will be stuck with good but misused technology.

Just like his experiments with rockets helped to design low-latency VR headsets, I wonder what other things those experiments with VR will help to improve in the future.
 

Shaneus

Member
quoting for the new page, very interesting.
Thanks for this. Would've missed it otherwise.

Also, people shit-talking on Carmack. SMH. Mindlog (and others) have it right. Carmack's had more of an influence on games and the tech they use more than just what id's released. Hacking together his own VR headset *and* software is just amazing.

And hearing him talk on that GB interview... it's technical but he never talks over your head. Understood everything he went on about, could listen to him talk about anything all day, I think.

Thanks for bringing him back in my peripherals (literally and figuratively), thread.

you should watch the e3 interview he did. He is focusing on all the right stuff to stop motion sickness and make things more immersive.

He doesn't talk about graphics at all, he talks about reducing latency to a minimum both in displays and the sensors, and about high field of view for more immersion.
Is that the GB one you're talking about? Watching that now. Fascinating.
 

Tacitus_

Member
People trying to downplay Carmack? Unbelievable.
The man is a programming god. When he speaks about tech, you shut up and listen.
 

2MF

Member
What the fuck is going in this thread? It's like people don't know who Carmack is.

He is not a game designer, he is a game engine expert and no matter how bad the newest iD games are (I haven't played Rage yet so I don't know), he still absolutely knows his shit regarding technology.

He's also a down to earth guy who speaks his mind and AFAIK has never been caught lying or exaggerating things.
 

Lancehead

Member
He's also a down to earth guy who speaks his mind and AFAIK has never been caught lying or exaggerating things.

I'm not sure how many of those downplaying Carmack listened to him speak. He's one of the rarest people in the industry to whom I listen to as if I'm enchanted.
 

Izayoi

Banned
Whether you like his games or not, the tech is genius, and he's a visionary. He's definitely looking a little too far to the future, though. VR is the future, but it's going to take a lot of brute force that we just don't have yet. The market is stagnating right now, Haswell is taking too long and GK112 might not even be out until next year unless AMD can get their shit together. They're fighting on too many fronts, and it shows. Hopefully the 720 and the PS4 will be enough to spur the next round of competition between the big three.
 

mrklaw

MrArseFace
Whether you like his games or not, the tech is genius, and he's a visionary. He's definitely looking a little too far to the future, though. VR is the future, but it's going to take a lot of brute force that we just don't have yet. The market is stagnating right now, Haswell is taking too long and GK112 might not even be out until next year unless AMD can get their shit together. They're fighting on too many fronts, and it shows. Hopefully the 720 and the PS4 will be enough to spur the next round of competition between the big three.

I disagree. I think its tantalisingly close. display makers can trivially add a 'vr' mode to cut out almost all processing to reduce latency on the display, the sensors are already pretty good and can only get better - not just rotation but yaw too, and his approach of processing in the computer to compensate for the lens aberrations means cheaper/lighter optics are possible to give you high FoV.

The motion plus sensory isolation from the outside world would add a ton to the immersion and compensate for graphics to some extent. But even then, PS4/720/current PCs would still make gorgeous looking games.

It just needs to all come together. The kickstarter kit is a start.
 

marc^o^

Nintendo's Pro Bono PR Firm
Carmack said:
Sony and Microsoft are going to fight over gigaflops and teraflops and GPUs and all this. In the end, it won't make that much difference.
Iwata can't be taken seriously when he says this, but Carmack is another story. We saw Sony yesterday say: "PS4 won’t happen until significant leap over PS3 possible". We used to have significant graphical leap in previous generations. The leap from SD to HD was huge. As was the promise of next gen physics and AI. The leap we are looking forward to won't come close to what we had last gen. If next gen is a repeat of this year's E3 AAA me too products, people will get bored. Even in 1080p with particles effects everywhere.

Considering this, there is a question mark over next gen consoles sales potential, it's a tough equation to solve.
 
So whos jumping on the Oculus Rift kickstarter Carmack was demo-ing in the Giant Bomb video? I am for sure!

http://oculusvr.com/?page_id=2

the resolution really worries me given the big increase in FOV. pixel density is going to be very poor in comparison to the HMZ. i mean, i am interested, the tech looks awesome, but i may wait until price drops and/or higher res units. i want to trade up my HMZ for something that's better in every way, and the Oculus Rift isn't, yet.
 

Izayoi

Banned
That's the big problem. If the Kickstarter really is only a hundred bucks, I'll buy in just because it's so cheap, but the resolution is awful. That's more what I was talking about when I referred to the brute force needed, mrklaw. To push the right amount of resolution and get a really solid pixel density, that's going to be the real challenge.

One thing that Rift has that the HMZ doesn't is the ability to use your own headphones, which is a really big deal for people with high-end audio setups. It's a must in my eyes.
 

subversus

I've done nothing with my life except eat and fap
judging from comments in this thread about 10% of people have read the article.

what a shame but par for the course.

edit: still not thrilled about the technology because of the distance which could lead to long sight problems.

edit2: talked to a doctor I know, disregard the previous edit. Looks interesting then.
 
One doubt, do VR glasses also have the 3D effect to give objects sense of depth?.

Do you imagine VR glasses paired with Kinect 2.0?. You would see your "3d" arms and hands as if they were real!.
 
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