PopcornMegaphone
Banned
PS2 couldn't do a lighting based game like Doom 3.
I was responding to a comment about gameplay. I think most consumers will be underwhelmed by the next gen graphic enhancements.
PS2 couldn't do a lighting based game like Doom 3.
I don't believe he can understand the personal offense some people take when he states his opinion on a topic.Carmack now literally out of touch with reality
PS2 couldn't do a lighting based game like Doom 3.
The closest thing to that I've seen lately is Planetside 2. That game is nuts.Everybody wants to talk about gimmicky hardware and improvements to image quality and no one wants to talk about next gen gameplay
The closest thing to that I've seen lately is Planetside 2. That game is nuts.
It's like a Halo MMO, except it's on the PC so the graphics are actually good. I'm excited.how is it nuts? you still shoot stuff. yes, the area is big. So what?
Carmack is starting to remind me of Prince - a damn near genius who can't seem to let go of the future the 90s promised that never happened.
Well, maybe that's giving Prince a bit too much credit.
How has the Giantbomb Carmack interview not been posted in this thread yet?
http://www.giantbomb.com/e3-2012-john-carmack-interview/17-6164/
This was one of the coolest things shown at this years E3 yet it passed most people by.
It's also sad to see people talking shit about one of the great videogame innovators. This VR stuff has the potential to revolutionise the way we play games in a big way. For shame, Neogaf.
It's like a Halo MMO, except it's on the PC so the graphics are actually good. I'm excited.
-Launching on Kickstarter in June
-Horizontal FOV of ~90 degrees, vertical FOV of ~110 degrees, more than 5x the total image size than the HMZ-T1
-Input resolution of 1280×800, split between two eyes; Not as good as us gaming geeks want, sure, but that is more detail than you get by feeding an HMZ-T1 a SBS 3D image
- Light weight. Sub-1lb/0.5kg, current prototypes weigh in at about 0.6lbs/0.27kg.
-Variable Acuity Resolution (VAR) puts more pixels in the center of the image, and fewer in the periphery, mimicking the natural characteristics of the eye.
-Low latency, minimal processing delay for maximum head tracking realism
-VGA, DVI, and HDMI input for maximum compatibility
-Can be driven over an optional wireless video link with sub-1ms latency
-Open-source schematics allow anyone to freely modify, build on, and improve the design
-Sold as an all parts inclusive kit, assemble yourself!
-Price point of $500, as cheaply as it can possibly be while still providing a quality product
but it's not nuts. You just like it.
I could understand "nuts" comment if terrain was fully deformable, buildings are fully destructible and you could dig tunnels and built fortifications and bases underground. And above the ground like in Starhawk.
Carmack is starting to remind me of Prince - a damn near genius who can't seem to let go of the future the 90s promised that never happened.
Well, maybe that's giving Prince a bit too much credit.
intriguing, but do you still shoot dudes in that game?
Alright, someone explain to me what the difference between VR and 3D is? I thought VR was like "virtual reality", where you play as yourself, not use a controller. Like 3D Kinect.
From the sound of it, his game seems to be exactly like 3D and nothing more. Why would anyone want to pay $600 for a headset and game when they can just buy a 27inch 3D Monitor for $650 about? Or a 1k 3D TV?
PS2 couldn't do a lighting based game like Doom 3.
I've always felt that this needed to happen. I'm glad someone like Carmack agrees. Televisions are great as a conduit to passive mediums like film, but for interactive mediums like games, I've always felt the display technology had to be something more engaging. Like VR.
Props to Carmack for working diligently to get us closer to the Matrix. I wait for the day that consoles will ship with their own display technology. I get chills just imagining a horror or war game with VR.
I've always felt that this needed to happen. I'm glad someone like Carmack agrees. Televisions are great as a conduit to passive mediums like film, but for interactive mediums like games, I've always felt the display technology had to be something more engaging. Like VR.
Props to Carmack for working diligently to get us closer to the Matrix. I wait for the day that consoles will ship with their own display technology. I get chills just imagining a horror or war game with VR.
Alright, someone explain to me what the difference between VR and 3D is? I thought VR was like "virtual reality", where you play as yourself, not use a controller. Like 3D Kinect.
From the sound of it, his game seems to be exactly like 3D and nothing more. Why would anyone want to pay $600 for a headset and game when they can just buy a 27inch 3D Monitor for $650 about? Or a 1k 3D TV?
VR could be really interesting and fun. But 3D has taught us that putting something on your head can be annoying and even make you feel sick.
It's always interesting to listen to Carmack, I always read his interviews in his voice "on there"
And I agree that 'next-gen' wont be anything special. There are no more creative limits this gen. Ps4 and 720 will just deliver slightly prettier more of the same.
you should watch the e3 interview he did. He is focusing on all the right stuff to stop motion sickness and make things more immersive.
He doesn't talk about graphics at all, he talks about reducing latency to a minimum both in displays and the sensors, and about high field of view for more immersion.
Thanks for this. Would've missed it otherwise.quoting for the new page, very interesting.
Is that the GB one you're talking about? Watching that now. Fascinating.you should watch the e3 interview he did. He is focusing on all the right stuff to stop motion sickness and make things more immersive.
He doesn't talk about graphics at all, he talks about reducing latency to a minimum both in displays and the sensors, and about high field of view for more immersion.
What the fuck is going in this thread? It's like people don't know who Carmack is..
He's also a down to earth guy who speaks his mind and AFAIK has never been caught lying or exaggerating things.
Most people know who Carmack and many respect his work and knowledge. None of that requires us to agree with his viewsPeople trying to downplay Carmack? Unbelievable.
The man is a programming god. When he speaks about tech, you shut up and listen.
The man is a programming god. When he speaks about tech, you shut up and listen.
Most people know who Carmack and many respect his work and knowledge. None of that requires us to agree with his views
Whether you like his games or not, the tech is genius, and he's a visionary. He's definitely looking a little too far to the future, though. VR is the future, but it's going to take a lot of brute force that we just don't have yet. The market is stagnating right now, Haswell is taking too long and GK112 might not even be out until next year unless AMD can get their shit together. They're fighting on too many fronts, and it shows. Hopefully the 720 and the PS4 will be enough to spur the next round of competition between the big three.
Carmack is starting to remind me of Prince - a damn near genius who can't seem to let go of the future the 90s promised that never happened.
Well, maybe that's giving Prince a bit too much credit.
Iwata can't be taken seriously when he says this, but Carmack is another story. We saw Sony yesterday say: "PS4 won’t happen until significant leap over PS3 possible". We used to have significant graphical leap in previous generations. The leap from SD to HD was huge. As was the promise of next gen physics and AI. The leap we are looking forward to won't come close to what we had last gen. If next gen is a repeat of this year's E3 AAA me too products, people will get bored. Even in 1080p with particles effects everywhere.Carmack said:Sony and Microsoft are going to fight over gigaflops and teraflops and GPUs and all this. In the end, it won't make that much difference.
So whos jumping on the Oculus Rift kickstarter Carmack was demo-ing in the Giant Bomb video? I am for sure!
http://oculusvr.com/?page_id=2