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Titanfall retail screencaps (XB1) show 792p resolution? CBoaT ;_;

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chadskin

Member
But how do we know Respawn didn't axe a map just so they could get back at cboat?????

conspiracy.jpg
 

Orayn

Member
I feel there's no way to know if cboat was right and then they upgraded to 792... 720 to 792 is not unheard of bump in res

If the beta was 792, it wouldn't make sense for them to somehow have been running at a lower resolution internally only to upgrade back to the beta resolution because of Cboat.
 

Blizzard

Banned
It's true. I ran it at 5120x2880. It did not help 1 bit (well, AA was perfect)

Titanfall is a fun game where the graphics are merely serviceable at best. Geometry, foliage, texture resolution, lighting, etc etc.... it's all very dated.

I wouldn't say it's a BAD looking game, but it's not going to win any awards. But that won't stop me from playing it a ton more than far better looking games.

Serviceable is also how I would describe them. The maps and environments also feel a lot more "alive" than traditional MP shooters, there's more going on in the background.

This is an interesting observation to me. The game may be awesome and fun, but I feel like this is sort of an opposite situation to a game like Mirror's Edge, where even several years later, the style makes it shine (especially replayed with downsampling etc. on higher-end systems).

Are people going to play this years later and say "Wow, that memorable style certainly made it hold up"? I doubt it. But, maybe it will be like Team Fortress 2 and still played years later, and that in itself will be its legacy. Though oddly enough, Team Fortress 2 is another game with a unique art style that holds up.
 

J-Rzez

Member
I don't understand this. I see it about a lot of games that I think look good. What is it you are seeing that makes you say it looks bad? Are there not enough effects? Is it because it's not 1080p? Please help me understand why people keep saying this.

Textures aren't really pretty at all, even on PC. Effects are meh at best. Some frame rate issues. What many others from the sounds of it I think just find the art very uninspired outside of the skyboxes. When you have a futuristic setting it really gives your art/creative teams a lot of room to step up with some crazy art.

Instead though, it just looked, sterile for better choice of words. I'm pretty shocked this game runs the way its looking/sounding on the xb1. Its not a visually taxing game in the slightest.

Is there any hope for at least the retail PC version getting amped up? Also, they ever say what the server tick was?

Overall its the studios first attempt. Depending on its success they may get some added support and we can hopefully see a CoD3 -> CoD4 jump in a sequel. Potential is there via gameplay and concepts, its just really lacking visually and to an extent content wise for a $60 mp only title.
 

antitrop

Member
This is an interesting observation to me. The game may be awesome and fun, but I feel like this is sort of an opposite situation to a game like Mirror's Edge, where even several years later, the style makes it shine (especially replayed with downsampling etc. on higher-end systems).

Are people going to play this years later and say "Wow, that memorable style certainly made it hold up"? I doubt it. But, maybe it will be like Team Fortress 2 and still played years later, and that in itself will be its legacy. Though oddly enough, Team Fortress 2 is another game with a unique art style that holds up.

It's dated, but it's not ugly. Sometimes it's downright impressive with how much is happening on the screen.
 

coldone

Member
I thought no one could see the difference between 720p and 1080p ?.

Why do they even bother go to 792p and not just stay at 720p ?.

Microsoft camp has to come out and explain, is it necessary for a console to deliver graphics more than 720p or not ...
 

Papercuts

fired zero bullets in the orphanage.
I thought no one could see the difference between 720p and 1080p ?.

Why do they even bother go to 792p and not just stay at 720p ?.

Microsoft camp has to come out and explain, is it necessary for a console to deliver graphics more than 720p or not ...

This is more about his leaks being wrong moreso than anyone caring about resolution wars. I have no idea why they decided to go with such a weird one, but hey.
 
You guys are making it sound like it's a slap to the face of Microsoft to buy Titanfall on the 360. Like it's such an insult, a burn, etc.

Honestly, I'm not sure why some of you guys are so hostile about the game and it's aesthetic. "This guy really liked Titanfall's game play, and doesn't care about the appearance of the game? Gotta bring up how it looks like a 360 game! That'll show him and his optimism!"

You are missing the point entirely. As usual.
 

sTaTIx

Member
They should've lowered the resolution back to 720p in order to stabilize the framerate. I feel like Respawn got a ton of (misguided) pressure from MS to do whatever they can to get the game running at higher than 720p (even at the cost of framerate).

The miniscule rise to 792p, with accompanying framedrops to 35-40fps, just isn't worth it.
 
They should've lowered the resolution back to 720p in order to stabilize the framerate. I feel like Respawn got a ton of (misguided) pressure from MS to do whatever they can to get the game running at higher than 720p (even at the cost of framerate).

The miniscule rise to 792p, with accompanying framedrops to 35-40fps, just isn't worth it.

I completely agree. In this type of game framerate is king.
 

GlamFM

Banned
They should've lowered the resolution back to 720p in order to stabilize the framerate. I feel like Respawn got a ton of (misguided) pressure from MS to do whatever they can to get the game running at higher than 720p (even at the cost of framerate).

The miniscule rise to 792p, with accompanying framedrops to 35-40fps, just isn't worth it.


I've seen the frame rate go much lower than this in the beta.
Also some horrible tearing.

So yeah, 100% agree with you.
 

Pistolero

Member
The train heading towards E3 has always counted on CBOAT as a passenger. The guy broke so many stories and got the forum into a delightful frenzy pre-show...
I'm gonna miss him for sure!
 

RedAssedApe

Banned
The train heading towards E3 has always counted on CBOAT as a passenger. The guy broke so many stories and got the forum into a delightful frenzy pre-show...
I'm gonna miss him for sure!

Miss him? He'll technically be back for titanfalls launch :p or are you assuming that he'll never post here again? (Possible I guess)
 
They should've lowered the resolution back to 720p in order to stabilize the framerate. I feel like Respawn got a ton of (misguided) pressure from MS to do whatever they can to get the game running at higher than 720p (even at the cost of framerate).

The miniscule rise to 792p, with accompanying framedrops to 35-40fps, just isn't worth it.

Respawn are adults who've been around the development block a time or two. I'm confident they made the choices for their engine that were best for the game. Every bit of resolution matters, and they must have felt those extra pixels made a difference. Also, you have no idea what the final framerate is going to look like. How do you even know how much of a difference going down to 720p would make on the framerate?
 

levemir

Banned
I know we're all on the Titanfall hype train here, but none of what I played I would describe as impressive, at least visually. That was on PC maxed 1080p.

Have you met the poster 'wotta'?

Games definitely not winning any awards for looks but i'd take this at 792p over killzone at whatever resolution they tell people it is every single time. If you disagree then I'm afraid you're mad.
 

jim2011

Member
They should've lowered the resolution back to 720p in order to stabilize the framerate. I feel like Respawn got a ton of (misguided) pressure from MS to do whatever they can to get the game running at higher than 720p (even at the cost of framerate).

The miniscule rise to 792p, with accompanying framedrops to 35-40fps, just isn't worth it.


and who's to say they didn't iron out the framerate at 792p? Sorry but I don't think it's fair at all to judge based on a beta.
 

Yoda

Member
and who's to say they didn't iron out the framerate at 792p? Sorry but I don't think it's fair at all to judge based on a beta.

The beta was literally a month ago, there is almost no chance between then and the game going gold that they could fix something like frame-rate dips as a result of the game pushing the hardware too hard.
 

levemir

Banned
The beta was literally a month ago, there is almost no chance between then and the game going gold that they could fix something like frame-rate dips as a result of the game pushing the hardware too hard.

Dead rising had its frame rate improved in the lead up to launch, it was part of the day 1 patch.
 

DieH@rd

Banned
/still thinks that Titanfall is a low-res and badly produced [missing SP] Total Conversion Mod for multiplayer section of MW2/MW3

/fun to play, but seriously flawed especially as a "hero" game for nextgen
 

fedexpeon

Banned
Dead rising had its frame rate improved in the lead up to launch, it was part of the day 1 patch.

That was a 13gig patch though.
TF is only 850mb for their day one patch...then again, TF is only a 15gig download.
One thing I like about cross-gen titles is their low resolution texture files for easy downloading.
They really care for us gamers with capped internet or living in rural areas.
 

c0de

Member
The beta was literally a month ago, there is almost no chance between then and the game going gold that they could fix something like frame-rate dips as a result of the game pushing the hardware too hard.

We don't know the build-version of the actual rendering code that was used in the beta.
 

Mr Reasonable

Completely Unreasonable
The beta was literally a month ago, there is almost no chance between then and the game going gold that they could fix something like frame-rate dips as a result of the game pushing the hardware too hard.

How old was the build they used for the beta? Did they finish it the morning of the beta starting?

How long does it take to fix a dipping frame rate? If more than a month, how much longer?
 

Synless

Member
Have you met the poster 'wotta'?

Games definitely not winning any awards for looks but i'd take this at 792p over killzone at whatever resolution they tell people it is every single time. If you disagree then I'm afraid you're mad.
If your talking graphics then Killzone curb stomps this game at every turn. Gameplay though? Titanfall everytime.
 

Ishan

Junior Member
ps user all round here.

and a pretty educated person as far as resolution etc go.

they can make a choice (respawn) and they have seemingly made every effort to make titanfall the best experience they can on xbone. its a fun game. Yes its not graphically the best and its def not 1080p.

big deal!

its the best they could do with their resources and time. and cboat was wrong and hes only banned for 72 hrs which btw is hardly even a slap he posts one in 2 3 months. its a ceremonial ban at most. but from mods here shows he isnt infallible and for gaffers shows we value his information and leaks.

lets just enjoy titanfall for what we have can we ? a fun game which isint a graphical showpiece which ms is pushing as a xbone only exclusive which it isnt but still a scoop for ms none the less?'

EDIT if ms starts pulling ahead just for titanfall we can have a discussion ... itll be a boost but not much more imo. if its more we can talk about it more detail and think whats wrong or right about marketing buying 3rd party etc etc ... and as a sony user there is still something to buying a 3rd party game outright ... look what happened with ssm due to clashing with destiny etc .... sometimes even 1st party doesnt work out well inspite of the best intentions.
 

dark10x

Digital Foundry pixel pusher
Respawn are adults who've been around the development block a time or two. I'm confident they made the choices for their engine that were best for the game. Every bit of resolution matters, and they must have felt those extra pixels made a difference. Also, you have no idea what the final framerate is going to look like. How do you even know how much of a difference going down to 720p would make on the framerate?
I'm confident they made the wrong choice.

We're dealing with fixed pixel displays here. You don't need to be a developer to understand that 1408x792 does not divide evenly into 1920x1080. 1280x720 isn't a perfect multiple either, but it's at least a cleaner division than 792p. It's a bad choice.

If we were all using CRTs then, yes, every bit of resolution would help but with modern displays 792p is a poor choice. In the end, it will actually wind up looking virtually identical to 720p on most displays but the possibility for a bit of extra distortion exists as a result of the uneven choice.
 

Ishan

Junior Member
I'm confident they made the wrong choice.

We're dealing with fixed pixel displays here. You don't need to be a developer to understand that 1408x792 does not divide evenly into 1920x1080. 1280x720 isn't a perfect multiple either, but it's at least a cleaner division than 792p. It's a bad choice.

If we were all using CRTs then, yes, every bit of resolution would help but with modern displays 792p is a poor choice. In the end, it will actually wind up looking virtually identical to 720p on most displays but the possibility for a bit of extra distortion exists as a result of the uneven choice.

unless you have a great explanation of why 3/2 is better than 15/11 . im going to say nope its still scaling on integer fractions. please back this up with more information/citations.

EDIT as would be same with almost any other resolution unless youre using irrational numbers (by irrational i mean the mathematical definition ) ... so unless this is a proven issue of some ratios are better than others on scaling its a non issue imo.
 

Eoin

Member
How old was the build they used for the beta? Did they finish it the morning of the beta starting?

How long does it take to fix a dipping frame rate? If more than a month, how much longer?
There's no way of knowing without Respawn chiming in, but public Betas are usually spun off from the main build a few months ahead of the beta's release.

As for how long optimizations take, that is so specific to what is causing the performance problems that your not going to get an answer. Could be a day, could be six months. Could be an easy fix, could be a mammoth amount of engineering.
 

DeweyChat

Banned
He specifically said "792p? no. 720".

Dude was just dead wrong on everything he said about titanfall. Even the mapcount.

Well, basically cboat said the game looks like crap and subHD, and 720/792 it's a shame on next gen, even worst if you consider the poor graphics and framerate
 

Rainy Dog

Member
Respawn are adults who've been around the development block a time or two. I'm confident they made the choices for their engine that were best for the game. Every bit of resolution matters, and they must have felt those extra pixels made a difference. Also, you have no idea what the final framerate is going to look like. How do you even know how much of a difference going down to 720p would make on the framerate?

Every bit of resolution also impacts the framerate. On every engine in every game. Unless the game now runs at a constant, locked 60fps, they've made the wrong choice in my opinion. Also for the reasons that dark10x has pointed out.

I do feel that they've just pushed it as far away from 720p as they could before the framerate started to drop just too often, to avoid a stigma.
 

mrklaw

MrArseFace
They could have gone 1024x1080 and just scaled horizontally and it would have been the same number of pixels (actually a tiny bit fewer)
 

dark10x

Digital Foundry pixel pusher
unless you have a great explanation of why 3/2 is better than 15/11 . im going to say nope its still scaling on integer fractions. please back this up with more information/citations.
I think a simple zoom on a scaled image without any interpolation reveals the issue.

Here is the control panel gear icon used on NeoGaf. Both were upscaled to 1080p from 720p and 792p respectively without interpolation and then further zoomed in to demonstrate the difference. The 1080p gear is completely clean and artifact free, of course.

Notice how uneven those raw pixels appear in the 792p gear. They vary in size and thickness all around the gear producing a very uneven image.

This is also why hitting native panel resolutions is so important.

JIB.png
 
Have you met the poster 'wotta'?

Games definitely not winning any awards for looks but i'd take this at 792p over killzone at whatever resolution they tell people it is every single time. If you disagree then I'm afraid you're mad.

leave me out of this console warrior tier shit, seriously.
 
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