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Mirror's Edge: Catalyst Closed Beta Thread | Didn't Get An Email? Keep Faith

Tuck

Member
I guess I'm being overly cynical, but when the game had me pull up a map and the skill tress, I just groaned and decided to play something else. Blerugh.

The map just chooses your destination, you never need to use it beyond that - just use runner vision, like the first game.

The skill tree is pretty inoffensive tbh. Its not some super complicated thing.
 
The map just chooses your destination, you never need to use it beyond that - just use runner vision, like the first game.

Don't use runner vision it is essentially easy mode unless you like easy mode then have at it. I personally wish the map was more detailed and functional so I could plot some potential routes, at the moment it is pretty much useless.
 

Schlorgan

Member
Picking up a lot of Electronic Parts.
480
 

Easy_D

never left the stone age
I've heard two sounds that I know have been in Half Life 2, the crowbar sound when you take out those chips and the radio chatter sound the Combine make.
 
I'm really not sure how I feel about this right now. The world itself looks ok, but doesn't grab me like the original did. There's way more combat than I'd have liked to see considering this is the start of the game and worst of all, so far nothing has actually been interesting to run. Sure the first game had bad levels, but I'm hoping to see something a little more interesting before the beta is over. Just running on the roofs themselves constantly grows very old, very fast.
 

dallow_bg

nods at old men
Does the beta save your progress? I need to step out. Just got to the part where you can explore a bit.

Edit: oh I can just use rest mode anyway. :)
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
I guess I'm being overly cynical, but when the game had me pull up a map and the skill tress, I just groaned and decided to play something else. Blerugh.

Okay, you didn't actually give it a chance. Thank you for your input. *roll eyes*
---

IN ANY CASE: The game is still Mirror's Edge, as far as I'm concerned. I enjoyed doing the story missions and blew through them in an hour. I don't think folks are gonna blow through it that fast if the skill tree system is anything to go by with the EXP gains and stuff and them probably gating it off until you have the proper "skills" to build to the next story mission, similar to Assassin's Creed. This could be a bad thing for the "REEEEEEEEEEEEEEEEEEEEEEEEEEE BE MIRROR'S EDGE 1 REEEEEEEEEEEEEEEEEEEEEEEEEEEE" crowd, but they'll have to get over it.

The core gameplay is still solid. But: I don't know where you get the Mag Pull or if it's in the beta due to them gating you to two areas. But that said, the game's gameplay is still the same as Mirror's Edge 1 and using the "Classic Runner Vision" will have you trying to figure things out yourselves.

I don't really care for the combat system here, but I didn't care for the combat system in the first either.

User Generated Time-Trials are nice, I haven't looked into building my own yet. But it's nice they're copying Infamous' mission-design thing there. My only hope is being able to join up with actual players and climb up to the "roof" from the streets and being able to hit the underground. So basically being able to parkour from ground to roof seemlessly and having other players help you find lines in-game or just socializing and practicing your runs.

I think dream wise, in addition to the UGC stuff would be to edit the map with debris and other things similar to Skate's "skatepark" designer thing.

Only bug I've ran into is the building interior for the person you meet right after getting to the "Lair"/the person that is supposed to "test" you didn't load. So reloading the application had that stream in properly. But then it did it again right after I was finished with the missions and trying to continue on the side-missions. :/
 

Tuck

Member
Don't use runner vision it is essentially easy mode unless you like easy mode then have at it. I personally wish the map was more detailed and functional so I could plot some potential routes, at the moment it is pretty much useless.

And have to navigate the shitty open world myself?

No chance.
 

Moaradin

Member
Anyone on a 680 or equivalent card find a good mix of settings? It's hard to test this stuff since none of my fps monitors are working on this game.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
And have to navigate the shitty open world myself?

No chance.

Except that's the fun part? Classic Runner's Vision only shows you where you can springboard/climb. Otherwise your on your own to find A-to-Z. I haven't touched "Full" for more htan five minutes and the only thing I noticed there was the path guiding. Otherwise Classic is basically removing that and the "Ghost" runner and you just find your own path. Similar to it being "Off" but still has the highlights.
 
Played for a bit on PS4, loved the "speed" of the movement compared to other FPS offerings and the parkour but not enough to really convince me I need this game at launch. Feels like way, way too much combat too.

I really enjoyed the game on PC long ago and will for sure pick this up down the road, but nothing really feels like I have to play immediately.

Load times are also absolutely AWFUL on PS4 when you fail something, like 20-30 secs to get back to the last checkpoint. That killed the momentum for me in Just Cause 3, hope its something they can optimize for release.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
I'm comparing to the first Mirror's Edge, which required precise timing to avoid crashing on falls, among things. Press and hold works a lot better to keep the flow going--it's instantly noticeable (and fun) to someone like me.

For me, with dozens of hours into Mirror's Edge 1, it's kinda jarring. I can see why they did it (for folks like you) but I hope with this delay they get some feedback (*cough*hi DICE-SE. *cough*) and have a toggle for the old method if it's possible. It's kinda hard to get used to that wall-run pipe-chain while having to hold L1 (and BTW DICE, I'd like a "left-handed" option where the triggers are reversed. EG: L1/L2 on R1/2 for me to be able to jump/roll on the right-side like the first) to stick it in the prologue.
 
So, I like what I've played so far, but that the first thing you do after the tutorial is literally "Collect 3 Xs" doesn't really give me much faith that the game won't be full of useless collectibles and generic side content.

They're so much fun to pick up, though, and they really make you feel like a runner a lot more than the first game. As long as there's not an Assassin's Creed number of collectibles, it should be fine.

For me, with dozens of hours into Mirror's Edge 1, it's kinda jarring. I can see why they did it (for folks like you) but I hope with this delay they get some feedback (*cough*hi DICE-SE. *cough*) and have a toggle for the old method if it's possible. It's kinda hard to get used to that wall-run pipe-chain while having to hold L1 (and BTW DICE, I'd like a "left-handed" option where the triggers are reversed. EG: L1/L2 on R1/2 for me to be able to jump/roll on the right-side like the first) to stick it in the prologue.

For the wall run to pipe grab you let go of and re-press LB/L1, so there's still some skill involved, it's not automatic. It's obviously different if you're coming straight from the first game, but that came out so long ago that I can't see it being a problem for 99.9% of people.
 
After playing for an hour, well, this is certainly Mirror's Edge. lol. Combat feels pretty funny, but I like how it works. Still rather be a pacifist though.
 

EYEL1NER

Member
I just got out and about and have a map, so the intro is complete and I am able to run around the city now.
Initial impressions:
-I do not care for the look of the city compared to ME1.
-I do not care for the open-world. I liked the set pieces that comprised the levels in ME1 and like the creativity and thought that was put into getting from point A to point B. So far in this, if I see a spot and want to get to it, it feels very broken up: Get to this building and then find out how to traverse it and then jump to a new building and then get my bearings and solve that and keep going. ME1 compared to this SO FAR (because I haven't spent a TON of time with it yet) seemed better with the constant unbroken movement and flow, never needing to stop.
-I like the 'look' of Faith in this quite a bit but I miss the 'tabi' style shoes from the first one. I don't mind her voice at all either.
-The Up and Down Action buttons remind me of the simplification of the Assassin's Creed series and how much I did not like them removing actions and buttons in favor of 'do-all' buttons.

I plan to spend a lot of time with this over the coming days and realize that I am still at the beginning and haven't experienced much. So far all it has done is made me want to play Mirror's Edge 1 again. I rarely ever replay games but I might have to start it up again. I'll keep at this though and hope that it doesn't wind up disappointing me. I'm buying it no matter what and am pretty positive that I will have fun with it no matter what, but I just want it to be better than ME1 and the feeling I have so far is that it will not live up to the first (but on,y because the first game is so high).

EDIT: Hopefully there are more control styles in the final game too. I would like Down Actions on LT and Up Actions on RT vice LB and LT.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
-I do not care for the open-world. I liked the set pieces that comprised the levels in ME1 and like the creativity and thought that was put into getting from point A to point B. So far in this, if I see a spot and want to get to it, it feels very broken up: Get to this building and then find out how to traverse it and then jump to a new building and then get my bearings and solve that and keep going. ME1 compared to this SO FAR (because I haven't spent a TON of time with it yet) seemed better with the constant unbroken

Play with Classic Runner Vision or Off. You'll soon learn that to get between the districts (until you get the Mag Rope, if that's possible) you'll be looking/hunting for the glass-bridges that'll help you cross the road. Otherwise the game is basically the same as ME1 IMO in regards to finding your route.
 
The dialogue isn't too hot in the couple missions I've played so far, but I do kind of like the "dystopian YA" tone this time around. I'm surprised more games haven't gone for this, honestly.
 
Are resolution options just completely broken for anyone else? My game's settings default to 1920x1200 Windowed, but the game actually plays in a 720p window, and any attempt to go to Borderless or Fullscreen crashes the game.
 

Easy_D

never left the stone age
Wow that was short, even for a beta. Back in my day we used to call them demos :lol. And I had just figured out a nice compromise between graphics and performance. Dropping shadows to Medium helps a ton and they still look much better on Medium than on Low.
But since I'm mostly CPU bottlenecked, DX12 gonna iron out some of the kinks. Legit looking forward to this, the actual missions are pretty fun.


I also noticed that using the "Low" preset completely disables the atrocious post process AA they're using, that needs to be an option on its own so you can inject a better alternative, because it makes the game look so damn blurry.

Except that's the fun part? Classic Runner's Vision only shows you where you can springboard/climb. Otherwise your on your own to find A-to-Z. I haven't touched "Full" for more htan five minutes and the only thing I noticed there was the path guiding. Otherwise Classic is basically removing that and the "Ghost" runner and you just find your own path. Similar to it being "Off" but still has the highlights.

Coincidentally every thing that's highlighted in Red shows you the path, so it's not really classic runner vision, just guide-lights lite :p
 
I really like the combat. Just kick an enemy in the right direction to defeat them and if the doesn't work just keep running. All while keeping with the movement flow.

Thank god none of those fuckers wanting to put guns in the game had their way. This system works really well and I'm excited to see how it evolves later on.
 

EYEL1NER

Member
Play with Classic Runner Vision or Off. You'll soon learn that to get between the districts (until you get the Mag Rope, if that's possible) you'll be looking/hunting for the glass-bridges that'll help you cross the road. Otherwise the game is basically the same as ME1 IMO in regards to finding your route.
Yeah, I've swapped to Classic. I kept toggling through them in the intro and was annoyed when the 'ghost' runner was there the whole time.

I just completed Birdman's challenge a couple times. I haven't gotten a GREAT score yet but it felt good in three tries to see myself go from the top 45%, down to the top 15%, then to the top 10%, just by seeing one little area that can be bypassed and perfecting that part.
 
I really like the combat. Just kick an enemy in the right direction to defeat them and if the doesn't work just keep running. All while keeping with the movement flow.

Thank god none of those fuckers wanting to put guns in the game had their way. This system works really well and I'm excited to see how it evolves later on.
Do they explain away not being able to use guns bring the result of biometric locks on all weapons? Because that would be the perfect explanation.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Do the side missions count as story progression? Cause I'm kinda worried that it says 28% done for the story already.

No. And like I said in my initial impressions, I'm sure they're gonna gate that off similar to Assassin's Creed to "pace" the main story out while you unlock things in the skill tree.

Coincidentally every thing that's highlighted in Red shows you the path, so it's not really classic runner vision, just guide-lights lite :p

...Isn't that how the Runner's Vision in ME1 worked? It highlighted spring-boards and where you were going, valves and doors just the same as this classic. The problem here (IMO) is that with it on you have to press R3 to get the highlights, otherwise it's the same as you outright turning that "off." I noticed the game not popping highlights for me most of the time unless I R3'd outside of the story mission that outright tells you Runner's Vision was off and needed to be turned on again.
 

SliChillax

Member
No. And like I said in my initial impressions, I'm sure they're gonna gate that off similar to Assassin's Creed to "pace" the main story out while you unlock things in the skill tree.

Ugh... I'm gonna have fun exploring the city anyway. It looks beautiful, I just want to run.
 

jdstorm

Banned
User Generated Time-Trials are nice, I haven't looked into building my own yet. But it's nice they're copying Infamous' mission-design thing there. My only hope is being able to join up with actual players and climb up to the "roof" from the streets and being able to hit the underground. So basically being able to parkour from ground to roof seemlessly and having other players help you find lines in-game or just socializing and practicing your runs.

I think dream wise, in addition to the UGC stuff would be to edit the map with debris and other things similar to Skate's "skatepark" designer thing.

Only bug I've ran into is the building interior for the person you meet right after getting to the "Lair"/the person that is supposed to "test" you didn't load. So reloading the application had that stream in properly. But then it did it again right after I was finished with the missions and trying to continue on the side-missions. :/

I'd love a tag mode where you run around chasing other people online. That could be fun.
 

Tuck

Member
Except that's the fun part? Classic Runner's Vision only shows you where you can springboard/climb. Otherwise your on your own to find A-to-Z. I haven't touched "Full" for more htan five minutes and the only thing I noticed there was the path guiding. Otherwise Classic is basically removing that and the "Ghost" runner and you just find your own path. Similar to it being "Off" but still has the highlights.

Huh? I'm using classic, thats what i was talking about. I use that and the way-point, which is on automatically. I thought classic runner vision showed you the specific path to your destination? No? Ok then.
 

Easy_D

never left the stone age
I'm sure it's been discussed but about how long is the initial gameplay in this beta?

2-3 hours, give or take.

No. And like I said in my initial impressions, I'm sure they're gonna gate that off similar to Assassin's Creed to "pace" the main story out while you unlock things in the skill tree.



...Isn't that how the Runner's Vision in ME1 worked? It highlighted spring-boards and where you were going, valves and doors just the same as this classic. The problem here (IMO) is that with it on you have to press R3 to get the highlights, otherwise it's the same as you outright turning that "off." I noticed the game not popping highlights for me most of the time unless I R3'd outside of the story mission that outright tells you Runner's Vision was off and needed to be turned on again.

I honestly dont' remember :lol. I thought it just highlighted parkour-able objects.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Huh? I'm using classic, thats what i was talking about. I use that and the way-point, which is on automatically. I thought classic runner vision showed you the specific path to your destination? No? Ok then.

No, Classic Runner Vision shows you things you can spring board/jump over and general obstacles to clear on your path. It doesn't highlight the path for you. That's the Full. The map will "point you" where you want to go, but it doesn't tell you how to do that. If you actually start thinking about how you're traversing while running you won't run into the issue with the "sandbox" outside of "clearing the road" which is the glass-bridges you have to find. Otherwise jumping around buildings the same very same thing as Mirror's Edge 1.
 

Tuck

Member
No, Classic Runner Vision shows you things you can spring board/jump over and general obstacles to clear on your path. It doesn't highlight the path for you. That's the Full. The map will "point you" where you want to go, but it doesn't tell you how to do that.

Neat. My point still stands though - you don't need to keep eyeballing the minimal like in typical open world games to see where exactly you need to go. In that sense I'm complimenting the game.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
I honestly dont' remember :lol. I thought it just highlighted parkour-able objects.

I don't recall a minimal option in ME1. It was either on (highlighting your "path" and things like balance beams, springboards, soft-landings) you're general "guide" to get where you were going next. Or completely off where there was no red highlights (not recommended for first time players since you could get kinda lost in the middle at times if under stress).

Neat. My point still stands though - you don't need to keep eyeballing the minimal like in typical open world games to see where exactly you need to go. In that sense I'm complimenting the game.

Oh, I misread your post then. I thought you were complaining about having to find your way with the Classic Vision when that's really not what it's intended for here. :x
 
I didn't enjoy my time with the beta at all. All this convoluted ghost stuff hand holding you is annoying and distracting as fuck. Glad I learned on this thread there's a Classic Mode, so I'll check it out tomorrow. Should be standard though.

Also, I don't get the praise in some posts at all, the game looks abismal graphically speaking (and performance wise too) on PS4. At least there's time for optimizing until release, but I expected more from Frostbite on this title, it still retains the "janky" feel from Mirrors Edge 1 on it.
 

Vinc

Member
I didn't enjoy my time with the beta at all. All this convoluted ghost stuff hand holding you is annoying and distracting as fuck. Glad I learned on this thread there's a Classic Mode, so I'll check it out tomorrow. Should be standard though.

Also, I don't get the praise in some posts at all, the game looks abismal graphically speaking (and performance wise too) on PS4. At least there's time for optimizing until release, but I expected more from Frostbite on this title, it still retains the "janky" feel from Mirrors Edge 1 on it.

Feels like a mostly solid 60 fps with some judder mostly present in cutscenes to me. Looks like 900p, but retains very clean IQ. The actual art and design are absolutely fantastic though, quite inspiring. I think you're out of your mind if you'd call this abysmal.
 
Is there a reason why there isn't the hint button?

For those who don't remember the hint button in the first game auto move Faith to look in the direction to head to.

Since I'm not using runners vision I would prefer the hint button, since the waypoint in game can only be seen with a clear sight.
 
Do they explain away not being able to use guns bring the result of biometric locks on all weapons? Because that would be the perfect explanation.
I wasn't paying that much attention to the story but so far I haven't seen a single gun even being held by an enemy.

Also, I don't get the praise in some posts at all, the game looks abismal graphically speaking (and performance wise too) on PS4. At least there's time for optimizing until release, but I expected more from Frostbite on this title, it still retains the "janky" feel from Mirrors Edge 1 on it.
I get what you mean, the game doesn't look graphically impressive at all. But that's perfectly fine with it's amazing artstyle and 60fps goal. The performance isn't even that bad, yes it needs work but it's not abismal.
 
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