mdsfx
Member
As far as the actual game part, I'm not feeling that either but I can't put my finger on why.
Same here. I have such great memories of the first game. This doesn't grab my attention at all.
As far as the actual game part, I'm not feeling that either but I can't put my finger on why.
I guess I'm being overly cynical, but when the game had me pull up a map and the skill tress, I just groaned and decided to play something else. Blerugh.
The map just chooses your destination, you never need to use it beyond that - just use runner vision, like the first game.
Can you get the rope swing thing in this beta?
Wow, this game is a stuttery mess on my 980Ti/i5 6600K/SSD, despite averaging well above 100fps. :|
I guess I'm being overly cynical, but when the game had me pull up a map and the skill tress, I just groaned and decided to play something else. Blerugh.
Don't use runner vision it is essentially easy mode unless you like easy mode then have at it. I personally wish the map was more detailed and functional so I could plot some potential routes, at the moment it is pretty much useless.
I use classic mode and it works fine.And have to navigate the shitty open world myself?
No chance.
And have to navigate the shitty open world myself?
No chance.
Classic mode is great and allows you freedom while highlighting useful stuffI use classic mode and it works fine.
I'm comparing to the first Mirror's Edge, which required precise timing to avoid crashing on falls, among things. Press and hold works a lot better to keep the flow going--it's instantly noticeable (and fun) to someone like me.
So, I like what I've played so far, but that the first thing you do after the tutorial is literally "Collect 3 Xs" doesn't really give me much faith that the game won't be full of useless collectibles and generic side content.
For me, with dozens of hours into Mirror's Edge 1, it's kinda jarring. I can see why they did it (for folks like you) but I hope with this delay they get some feedback (*cough*hi DICE-SE. *cough*) and have a toggle for the old method if it's possible. It's kinda hard to get used to that wall-run pipe-chain while having to hold L1 (and BTW DICE, I'd like a "left-handed" option where the triggers are reversed. EG: L1/L2 on R1/2 for me to be able to jump/roll on the right-side like the first) to stick it in the prologue.
Is this up on ps4 yet?
Yeah, don't bother. Works fine with xb1 controller thoAnyone trying this with a steam controller?
-I do not care for the open-world. I liked the set pieces that comprised the levels in ME1 and like the creativity and thought that was put into getting from point A to point B. So far in this, if I see a spot and want to get to it, it feels very broken up: Get to this building and then find out how to traverse it and then jump to a new building and then get my bearings and solve that and keep going. ME1 compared to this SO FAR (because I haven't spent a TON of time with it yet) seemed better with the constant unbroken
Except that's the fun part? Classic Runner's Vision only shows you where you can springboard/climb. Otherwise your on your own to find A-to-Z. I haven't touched "Full" for more htan five minutes and the only thing I noticed there was the path guiding. Otherwise Classic is basically removing that and the "Ghost" runner and you just find your own path. Similar to it being "Off" but still has the highlights.
Yeah, I've swapped to Classic. I kept toggling through them in the intro and was annoyed when the 'ghost' runner was there the whole time.Play with Classic Runner Vision or Off. You'll soon learn that to get between the districts (until you get the Mag Rope, if that's possible) you'll be looking/hunting for the glass-bridges that'll help you cross the road. Otherwise the game is basically the same as ME1 IMO in regards to finding your route.
Do they explain away not being able to use guns bring the result of biometric locks on all weapons? Because that would be the perfect explanation.I really like the combat. Just kick an enemy in the right direction to defeat them and if the doesn't work just keep running. All while keeping with the movement flow.
Thank god none of those fuckers wanting to put guns in the game had their way. This system works really well and I'm excited to see how it evolves later on.
Do the side missions count as story progression? Cause I'm kinda worried that it says 28% done for the story already.
Coincidentally every thing that's highlighted in Red shows you the path, so it's not really classic runner vision, just guide-lights lite
No. And like I said in my initial impressions, I'm sure they're gonna gate that off similar to Assassin's Creed to "pace" the main story out while you unlock things in the skill tree.
User Generated Time-Trials are nice, I haven't looked into building my own yet. But it's nice they're copying Infamous' mission-design thing there. My only hope is being able to join up with actual players and climb up to the "roof" from the streets and being able to hit the underground. So basically being able to parkour from ground to roof seemlessly and having other players help you find lines in-game or just socializing and practicing your runs.
I think dream wise, in addition to the UGC stuff would be to edit the map with debris and other things similar to Skate's "skatepark" designer thing.
Only bug I've ran into is the building interior for the person you meet right after getting to the "Lair"/the person that is supposed to "test" you didn't load. So reloading the application had that stream in properly. But then it did it again right after I was finished with the missions and trying to continue on the side-missions. :/
Except that's the fun part? Classic Runner's Vision only shows you where you can springboard/climb. Otherwise your on your own to find A-to-Z. I haven't touched "Full" for more htan five minutes and the only thing I noticed there was the path guiding. Otherwise Classic is basically removing that and the "Ghost" runner and you just find your own path. Similar to it being "Off" but still has the highlights.
I'm sure it's been discussed but about how long is the initial gameplay in this beta?
No. And like I said in my initial impressions, I'm sure they're gonna gate that off similar to Assassin's Creed to "pace" the main story out while you unlock things in the skill tree.
...Isn't that how the Runner's Vision in ME1 worked? It highlighted spring-boards and where you were going, valves and doors just the same as this classic. The problem here (IMO) is that with it on you have to press R3 to get the highlights, otherwise it's the same as you outright turning that "off." I noticed the game not popping highlights for me most of the time unless I R3'd outside of the story mission that outright tells you Runner's Vision was off and needed to be turned on again.
Huh? I'm using classic, thats what i was talking about. I use that and the way-point, which is on automatically. I thought classic runner vision showed you the specific path to your destination? No? Ok then.
No, Classic Runner Vision shows you things you can spring board/jump over and general obstacles to clear on your path. It doesn't highlight the path for you. That's the Full. The map will "point you" where you want to go, but it doesn't tell you how to do that.
I honestly dont' remember :lol. I thought it just highlighted parkour-able objects.
Neat. My point still stands though - you don't need to keep eyeballing the minimal like in typical open world games to see where exactly you need to go. In that sense I'm complimenting the game.
I didn't enjoy my time with the beta at all. All this convoluted ghost stuff hand holding you is annoying and distracting as fuck. Glad I learned on this thread there's a Classic Mode, so I'll check it out tomorrow. Should be standard though.
Also, I don't get the praise in some posts at all, the game looks abismal graphically speaking (and performance wise too) on PS4. At least there's time for optimizing until release, but I expected more from Frostbite on this title, it still retains the "janky" feel from Mirrors Edge 1 on it.
The moment you reach the city blew my mind.
I wasn't paying that much attention to the story but so far I haven't seen a single gun even being held by an enemy.Do they explain away not being able to use guns bring the result of biometric locks on all weapons? Because that would be the perfect explanation.
I get what you mean, the game doesn't look graphically impressive at all. But that's perfectly fine with it's amazing artstyle and 60fps goal. The performance isn't even that bad, yes it needs work but it's not abismal.Also, I don't get the praise in some posts at all, the game looks abismal graphically speaking (and performance wise too) on PS4. At least there's time for optimizing until release, but I expected more from Frostbite on this title, it still retains the "janky" feel from Mirrors Edge 1 on it.